Main > Lightguns
DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
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argonlefou:

--- Quote from: phasermaniac on April 20, 2025, 01:32:26 pm ---I've been testing Ultimate Trophy with Demulshooter and found two problems, maybe generated by my rare config:
If I press trigger at the beggining, in the "press any button" first screen, keyboard and mouse wont work, so I can't proceed to the game.
In Classic and Bonus modes, which are turn based if two players, player 1 works, but player 2 uses gun 2 coordinates but gun 1 buttons

--- End quote ---

I can't say about the "press any button" screen as I'm not interfering with menu/GUI controls....DS only acts on the hunting scenes

As for classic/bonus mode, I just fixed it in a new update.
As I explained to someone else regarding that issue :

Indeed, there was a mixup for turn-by-turn controls.

This is fixed in last v15.3 update.

Using DemulShooter will work that way :

    When playing simultaneous multiplayer mode, both P1 and P2 devices will be used for each player to have it's own gun
    When playing turn-by-turn multiplayer mode, only P1 device will be used for both player

I'm aware some would rather have separate devices for turn-by-turn, but this would prevent users having only 1 gun from playing turn-by-turn as DemulShooter cannot use the same device for different players
purbeast:

--- Quote from: argonlefou on April 20, 2025, 01:13:25 pm ---
--- Quote from: purbeast on April 20, 2025, 12:11:39 pm ---Is there any option with DemulShooter or any of it's supporting tools (like the GUI to set game specific controls) that will hide the mouse cursor when DemulShooter is hooked to the game?

I recently setup Friction and Silent Hill and both of those games when they load up, have the spinning cursor in front of the game and then it eventually turns into the arrow pointer, and it won't go away. 

I am trying to just hide it so it doesn't show up since this will be in a light gun cabinet where a mouse won't be easily available.

Thanks.

--- End quote ---

Unfortunately no, as those mouse cursor are not handled by the game window but system wide.
There's a tool for that purpose, it's called "nomousy" and you can find it here and there on the internet
It will show/hide cursos system wide in windows

Unity game are a specific case, where unity engine has embedded code to hide/show those cursor,so it is possible to use it to force/hook/mod cursor visibility

--- End quote ---

Okay thanks I will check this out later.  I'm running both of those games via a bat file too so I think I can just add the hide/show commmands in there.
DMB77:
I have an issue with Big Buck Hunter - Ultimate Trophy the crosshairs are aligned fine in all the menus, but once I'm in the game, it's off to left, messing up my aim.  Anyone else experienced this or know how to fix it?

Edit:  Updating to 15.3 fixed it.  Thanks Argon!
purbeast:
Okay great that nomousy.exe worked for me.

Now I'm running into another issue with Silent Hill: The Arcade, and I don't think this really is demulshooter specific but thought I'd ask here since I'm using that to set the exit keys.

I have a custom exit key set in HyperSpin so that I hold down P2 start button on my cabinet for 2 seconds to go back to HyperSpin from a game in an emulator.

I have 2 PC game I'm launching through Hyperspin - Friction and SH - and I have Friction quit key set to F12.

When I hold P2 start for 2 seconds, Friction quits no problem and goes back to HyperSpin back to the wheel,.

Now with Silent Hill, when I hold P2 for 2 seconds, it goes back to HyperSpin, however the SH executable freezes up and the "game over" image screen just hangs in the view of the SH window, and this is overtop of HyperSpin at this point.

I have tried setting Silent Hill exit key to both ESCAPE and then I set it to F12 to have it match Friction, and this behavior happens no matter which key I have set for escape.

I'm just curious if anyone has any idea how this can be solved for Silent Hill in tandem with HyperSpin/RocketLauncher.

EDIT:

I tried turning fade out off, and that solves the issue but it doesn't look super clean.  I may play around with it a bit more.
argonlefou:
I'll pass on that one, not using any of these frontends
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