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Hacking Hydro Thunder..err Offroad Thunder (Updated)

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Howard_Casto:
I got the pedals hooked up.  I found a bug or three in the pedal parsing code which may fix issues in outrun. 

Nitro, rpms, speedo, brake lamp, all that good stuff is hooked up as well.  Next I'll work on the force-feedback.  Like with outrun, I'll probably do a release with just xinput rumble first and then adapt it to force feedback. 

Howard_Casto:
Hmm.... So I hooked up xinput.. and it kind of sucks.  For lack of a better description, the effects are kind of floaty.  Sometimes they will remain on for too long or fire just because you are sliding really hard and the resolution is kind of low.  Keep in mind afaict I have hooked up the dormant effect variables, so their crappiness isn't my doing. 

Oh well, I might be able to smooth them out later. 

For now I think they are good enough and tomorrow (or later tonight if I still have trouble sleeping) I'll concentrate on hooking up all the menu buttons.  Then I have to make a config program and we are ready for a release!

Le Chuck:
[jittering intensifies]soon![/ji]

BadMouth:
I will feel obligated to put a driving cab back together when this is done.

Sent from my Life One X2 using Tapatalk

Howard_Casto:
Well I've hit another snag.   It isn't huge like last time, but I'll have to nop a TON of stuff to get the menu buttons working correctly.  I think I've found around 20 instruction sets so far and counting.

Now the good news is the basic functionality works out of the box.  The wheel will navigate the menus just fine and the gas pedal acts as a start button in the game.  I've already gotten vr-override working along with shifter override so that's really all you need.  Getting the three view buttons to work within the menus and blocking key codes.... that is the challenge. 

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