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Act Labs PC USB Lightgun with ZSNES?
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adonis_minus_20:
After messing around with this for a bit, I was able to figure this out!  The SNES's, or rather ZSNES's, handling of the Super Scope and Lethal Enforcers gun input is done in such a way as to make it incompatible with the Act Labs PC USB Lightgun (it must handle the mouse input in a relative manner as mentioned on their site of other games that are incompatible with it, e.g. House of the Dead, Virtua Sqaud/Cop 2, etc).  I have the PC Automag gun, which is an older offering from Act Labs.  When using this gun with ZSNESW, and initially using the mouse to calibrate after loading a game, and then calibrating using the gun's calibration feature, the gun works perfectly!  It is so cool that I can finally play these gun games for the SNES!  I posted something before about this gun:

http://www.arcadecontrols.org/yabbse/index.php?board=1;action=display;threadid=11932

It is quircky, but it now lets me play House of the Dead, Virtua Squad/Cop 1 & 2, Die Hard Trilogy, and some other games, along with the SNES gun games!  I'm very excited about this, although it's probably more of a yawn for the rest of you.  I figured I'd post this for anyone else who may want to do the same.

I still don't have any answers for the FCE Ultra window problem.  If anyone comes up with something, please post it.

Jim

Howard_Casto:
Well as zsnes is open-source the proper thing to do would be to convince the devs to add act-labs support or get someone to do it.  I recently added it to my fe and it took a whole 3 lines of code. ;)  Basically remove relative "nudging" and adding absolute position polling.
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