Software Support > GroovyMAME
CRT Emudriver 2.0 - Emulator compatibility list
stoupide:
--- Quote from: K-rnivoro on December 13, 2016, 08:36:11 pm ---W7x64 CRTEmudriver 2.0 with super-resolution here. I get 640x480@60i for all Retroarch emulation. Do I have to add some custom resolution to the super-resolution for C64, Megadrive, SNES, etc?
--- End quote ---
verify in retroarch.cfg (or in settings/video with RGUI) that video_windowed_fullscreen = "false"
Icemac:
I tried changing .cfg file as suggested but doesn't work for me. video_windowed_fullscreen = "false", fullscreen =" true", x resolution = "320", y resolution = "240".
Also, Retroarch menu appears now on the top left of the CRT display (it is now 1/3 of the TV screen with Windows 7 desktop underneath). When I launch a game, screen stays black.
Retroarch never worked for me on CRT 15khz. Also how could I pre-set different resolutions for each system? retroarch.cfg keeps only a global res setting for all the every cores.
Any help would be appreciated!
R-Typer:
--- Quote from: Icemac on January 04, 2017, 01:49:38 pm ---I tried changing .cfg file as suggested but doesn't work for me. video_windowed_fullscreen = "false", fullscreen =" true", x resolution = "320", y resolution = "240".
Also, Retroarch menu appears now on the top left of the CRT display (it is now 1/3 of the TV screen with Windows 7 desktop underneath). When I launch a game, screen stays black.
Retroarch never worked for me on CRT 15khz. Also how could I pre-set different resolutions for each system? retroarch.cfg keeps only a global res setting for all the every cores.
Any help would be appreciated!
--- End quote ---
You must have radeon 5xxx series or above and crt emu 2.0 drivers installed.
Are you sure you generated 320x240 and 256x240 resolutions?
For different consoles I have separate retroarch folders each with its own retroarch.cfg file. Maybe it is possible to setup retroarch differently but for now this works for me.
Also make sure to change driver from opengl to d3d and use RGUI.
Icemac:
--- Quote from: R-Typer on January 04, 2017, 05:18:15 pm ---
--- Quote from: Icemac on January 04, 2017, 01:49:38 pm ---I tried changing .cfg file as suggested but doesn't work for me. video_windowed_fullscreen = "false", fullscreen =" true", x resolution = "320", y resolution = "240".
Also, Retroarch menu appears now on the top left of the CRT display (it is now 1/3 of the TV screen with Windows 7 desktop underneath). When I launch a game, screen stays black.
Retroarch never worked for me on CRT 15khz. Also how could I pre-set different resolutions for each system? retroarch.cfg keeps only a global res setting for all the every cores.
Any help would be appreciated!
--- End quote ---
You must have radeon 5xxx series or above and crt emu 2.0 drivers installed.
Are you sure you generated 320x240 and 256x240 resolutions?
For different consoles I have separate retroarch folders each with its own retroarch.cfg file. Maybe it is possible to setup retroarch differently but for now this works for me.
Also make sure to change driver from opengl to d3d and use RGUI.
--- End quote ---
yes, I have Radeon HD5700 with CRT emudriver 2.0 and win7 64 bit. Almost every other emu is running perfectly at proper low-resolutions. I tried only 320x240
Inviato dal mio iPad utilizzando Tapatalk
Icemac:
With all my gratitude to Calamity for his unique work and all his generous support,
I'd like to share with you my experience about non-mame emulators:
test system: Windows 7 64 bit, Radeon HD5700 series, CRT emudrivers 2.0, Sony PAL TV 15kHZ
Mattel Intellivision Mess 0.175 2560x240 (stretched) PERFECT
Atari 7800 Mess 0.175 2560x288 (stretched) quite good
ColecoVision BlueMSX 2.8.3 256x192 PERFECT
NEC TurboGrafx-16 Magic Engine 1.1.3 336x224 PERFECT
Nintendo NES Fceux 2.2.3 256x240 PERFECT
Nintendo SNES Snes9x 1.54.1 256x240 PERFECT
Sega Megadrive/Geneis Kega Fusion 3.64 320x240 PERFECT
Sega CD (Mega CD) Kega Fusion 3.64 320x240 PERFECT
Sony Playstation ePSXe 2.0.2 2560x240 (stretched) PERFECT, also 512x240
Commodore Amiga WinUAE 3.00 2560x256 (stretched) PERFECT, also 320x256
Commodore Amiga CD32 WinUAE 3.00 2560x256 (stretched) PERFECT
Commodore 64 CCS64 3.9 384x240 or 384x288 PERFECT
Commodore 64 Hoxs64 1.0.89 384x240 or 384x288 PERFECT
Sinclair ZX Spectrum ZXspin 0.7 320x240 (quite close...borders are thinner); GDI or DDraw rendering
ScummVM ScummVM CGA graphics PERFECT
handheld consoles (not really intended for CRT display)
=================
Nintendo Game Boy VBA-M 320x224 PERFECT
Nintendo Game Boy Color VBA-M 320x224 PERFECT
Nintendo Gameboy Advance VBA-M 240x142 QUITE GOOD (little vertical stretching)
Sony PSP PPSSPP 1.2.2 640x480i
Interlaced video modes
======================
Sony Playstation 2 PCSX 640x480i
Sega Dreamcast NullDC 640x480i
Nintendo Gamecube Dolphin 5.0 640x480i
Nintendo Wii Dolphin 5.0 640x480i
lots of problems and headaches with:
====================================
Sinclair ZX Spectrum Spectaculator 8
can't kill menubar (disappear after 2 secs but forces interlaced mode 640x480. No selectable low-res in advanced menu)
Atari 2600 Stella
apparently there's no real fullscreen (only windowed one) minimum resolution 640x480..
Commodore 64 WinVice 3.0
blurred image and incorrect stretching. Can't find correct settings for a perfect 384x288 image
ZXspin
is almost incompatible with Hyperspin and higly unstable in Ddraw mod
Amstrad CPC emulators
WinAPE and WinCPC support only 640x480 resolution
Atari 7800 Prosystem 1.3 320x288 PERFECT but emu has a completely WRONG PALETTE under Win7
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