Software Support > GroovyMAME
CRT Emudriver 2.0 - Emulator compatibility list
tom5151:
Hi @Calamity,
As said few months ago, it looks like the dll is not working on win10 :(
Any chance you could do something for this ?
tom5151:
--- Quote from: R-Typer on September 18, 2016, 07:50:34 pm ---Yes, this works! RGUI is now fullscreen. Simply by changing gl driver to d3d driver. :D In order to avoid stretching (aspect ratio) issues: for snes I had to create and select 256x240 and for megadrive: 320x224. Works fanastic! Super smooth scrolling with no stretching issues.
Latest Retroarch 1.3.6 is fully compatible with CRTemu 2.0 drivers and Windows 7!!! :D :D :D
Thank you Recapnation!
--- End quote ---
R-Typer, could you please share your retroarch config files ?
shinobi68:
Hi,
For the issue with PCFX 1.0, just use the compatibility mode for Windows xp sp3 for the executable pcfx.exe. When you quit the emulator, it will not crash anymore ;)
R-Typer:
--- Quote from: tom5151 on December 03, 2016, 11:31:49 am ---
R-Typer, could you please share your retroarch config files ?
--- End quote ---
Hello tom5151. Attached to this post are the two Retroarch 1.3.6 config files I'm using.
First, you will have to do the following:
-these configs are for 60Hz consoles so use NTSC roms (not PAL) for snes and megadrive emulation.
-place these resolutions in user_modes.ini. run vmmaker and click generate and install. make sure you have these resolutions working by checking them in Arcade OSD:
256 x 240 @ 60.000000 snes
320 x 224 @ 60.000000 megadrive
I suggest you to create two same Retroarch installation folders. But one with snes and the other with megadrive config. Then create shortcuts on your desktop for each Retroarch executable file. Works fine just like that.
The reason I'm using NTSC instead of PAL is that my PAL Sony Trinitron displays/centers/overscans NTSC video signal better and plus the screen doesn't flicker that much when in NTSC mode.
It's easy to switch Retroarch to PAL should you want to.
K-rnivoro:
It seems Retroarch will be the "next" emulator, wether we like it or not. I'm using http://nonmame.retrogames.com/ recomendations for building my cab, and they recommend RA a lot..
I'm not sure how to set up RA for my 15 KHz tube in order to have progressive low-res for non-GroovyMAME emulation.
W7x64 CRTEmudriver 2.0 with super-resolution here. I get 640x480@60i for all Retroarch emulation. Do I have to add some custom resolution to the super-resolution for C64, Megadrive, SNES, etc?
I assume hacked ddraw.dll is not needed for RA in D3D mode.
Thanks for the support.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version