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Gun talk - Sega Type-II IR Gun setup
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Xiaou2:
Something to note... arcade gun games used a  Front Surface mirror.   If you use a typical mirror.. you get a feint distortion which causes a ghost image.

 Ive seen a guy on youtube  (green power something... )   use paint stripper,  to remove the gray backing paint on a normal mirror... leaving the shiny silver coating ... and then of course, all you have to do is flip the shiny side to the front.


 Here it is:

twistedsymphony:
Ok so I had semi success getting this working in mame...
hardware wise everything works lovely... the KADE board with the MaxArcade firmware interfaces with the Gun I/O board perfectly and windows is seeing it as a pair of analog joysticks.

Unfortunately MAME is taking the term "joystick" too litterally. there's a giant fake dead-zone in the middle of the screen and it doesn't track linearly so when I'm near the boarders the cross hairs line up but as I move toward the center the cross-hairs move faster than my gun and then snap to the center ...

Anyone know how to disable this crap and force mame to treat the analog data as coordinates as opposed to a suggestion? as it is now it's nearly unplayable.
PL1:

--- Quote from: twistedsymphony on February 18, 2016, 09:50:50 pm ---Ok so I had semi success getting this working in mame...
hardware wise everything works lovely... the KADE board with the MaxArcade firmware interfaces with the Gun I/O board perfectly and windows is seeing it as a pair of analog joysticks.

--- End quote ---
Glad to hear that.   ;D


--- Quote from: twistedsymphony on February 18, 2016, 09:50:50 pm ---Unfortunately MAME is taking the term "joystick" too litterally. there's a giant fake dead-zone in the middle of the screen and it doesn't track linearly so when I'm near the boarders the cross hairs line up but as I move toward the center the cross-hairs move faster than my gun and then snap to the center ...

--- End quote ---
Have you tried adjusting the joystick dead zone to zero in mame.ini?  (may also need to tweak saturation)

joystick_deadzone         0.3
joystick_saturation       0.85


Scott
Howard_Casto:
+1

When I wrote those wiimote scripts a few years back I had to set the deadzone to 0 and the saturation to 1 for them to work correctly.
twistedsymphony:
ah, that's much better. I knew mame would have something but I was looking in the menus not the ini.
still needs to be calibrated but at least it's tracking smoothly and linearly.

what is the "joystick_map" used for in the mame.ini? is that something that could be used to dial in the calibration?


I also have to reverse the X-Axis in the tab menu. Which I'm thinking I can avoid if I simply run the led emitters counter clockwise around the screen instead of clockwise.
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