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Gun talk - Sega Type-II IR Gun setup
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Xiaou2:
 A Wiimote only has one bar... so the accuracy will not be anywhere near as good as a multi bar system.

 Aimtrac is pretty much the same way.

 Andy didnt want to add a second bar... as he stated that you would need to stand further away from the screen for the gun
sensor to see both LED bars....

 However... Im pretty positive that all Arcade guns use a wide-angle lens... allowing the gun to see both sets of IR boards without any issues.

 Someone popped a wide angle lens on their LCDTopguns.. and it worked flawlessly, and allowed them to stand about half of more distance closer to the display / bars  without any issues at all.

 
Xiaou2:

--- Quote ---but I really really hate the screw terminals that Ultimarc insist on putting on everything they make.
--- End quote ---

 This is a simple fix.   Cut connector cables (females) and screw them into the terminals.   Then plug the male ends into the females.


Howard_Casto:
I experimented with the wiimote a few years back and with some additional hardware and custom software it does a pretty good job.  The problem has always been the pairing....  they just act funky on a standard Bluetooth connection.  Different lenses would most likely help as you are suggesting. 

The sensors.... are they just IR, or sonic or what?  That part of the setup could most likely be built for a few cents a board judging from the part count. 

I've never looked into the Jurassic World guns, but I guess I should now. 
Howard_Casto:
Hey if someone can find it post the Jurassic Park manual here.  I'm having a hard time finding it due to the recently released 2015 game.  There's an I/O board on eBay for 30 bucks right now, but I don't have a clue what else a person would need. 
PL1:

--- Quote from: twistedsymphony on February 07, 2016, 11:15:44 pm ---The Kade setup is definitely the cheapest but it only supports up to 4 axis at the moment. That will get me by for now since that's technically all I'll need to get up and running with these guns, but if I do decide to add in accelerometers for support in certain games then I'll have to find another option.

--- End quote ---
If you're referring to KADESTICK, then yes, the currently-available firmwares are 2- and 4-axis versions even though the ATmega32U4 board can handle up to 11 analog inputs.

If you want up to 8 analog axes, check out the maxArcade prototype in KADE Loader -- USB/HID Joystick 2 Player with Analog (Beta) firmware.

If you don't see the pull-down board option for maxArcade in Loader, click on "Advanced -- Beta Version -- Receive Beta Updates".

For info on ordering the correct AT90USB646 board and bootloader to "roll your own", see the KADE-compatible AVR vendors list.


Scott
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