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lilshawn:
okay... if you feel nauseous when trying the rift it's one of 2 things: the computer specs weren't up to handle keeping an absolute constant 60fps (the minimum for which has been upped now) if it gives you that drunk feeling in your head when you move...this is the issue. the system requirements where pretty steep over and above the recommended requirements for a game due to the additional processing the API had to do to the image on the fly. It's been a while since I've had my DK1 but I imagine a lot of that has been worked out through DK2. the framerate requirements for the CV1 have gone up to 90fps i've heard. or mainly... the system wasn't adjusted for your IPD causing you to have eye divergence whist using the system. the rift wasn't really setup to be used with multiple users in mind. you set it up for you specifically. it's okay for a quick 30- 60 second demo to use out of whack settings...but for any sustained use beyond that you really need to properly setup the view for your eyes. Adjusting the rift for you is imperative. I mean, quite a bit of the nausea is from the eyes seeing you're moving vs your ear not sensing you're moving... but this is really only apparent after hours of playing. I only had one such experience with the rift and it was coming back to the world after I think about 4 or 5 hours of play. real world felt weird. moving and walking around felt weird. riding in a car was absolutely nauseating and felt like I drank a halfsack. (I'm glad my wife drove cause I'm POSITIVE we would have crashed) But after an hour or so everything was fine. |
Ond:
--- Quote from: dkersten on January 25, 2016, 11:04:06 am --- --- Quote from: Ond on January 24, 2016, 05:03:40 pm ---How many of you have actually tried an Oculus unit? I was excited about it until I demo'd one a while back, it left me feeling really nauseous. Not saying that might not improve with different software/hardware BUT, but I'd recommend trying one before shelling out the $$$. --- End quote --- I've played FPS games for years and I have always had issues with nausea and motion sickness... I could only play games like that for so long before feeling crappy and sometimes even getting severe headaches or nausea. But I could still play for quite a long time. Then Fallout 4 came out, and within minutes I am fighting the nausea and dizziness. I read up on it and it had to do with field of view.. The perspective was wrong and it was causing thousands of players who are sensitive to it to really get nauseous, especially with the bigger screens today that fill more of the peripheral vision. My point is that if the game is done right, it will minimize the nausea effect for those who are sensitive, but if the field of view is wrong, it will turn a great experience into a nausea inducing nightmare for even those who are usually fairly immune. It has already been said here that games made specifically for it are a far better experience, and I believe that games dialed in specifically for this device will end up helping to sell it, whereas games that are not properly optimized for it will only paint an ugly picture for the future of VR. --- End quote --- Heh, I've been playing alot of Fallout 4 lately I'm a huge fan and sometimes on a large screen (120"). Mostly I play it on our 50" TV. I've never had issues with nausea playing these FPS style games myself, I do get a bit queasy watching other people play them. Oculus is different though, again I strongly recommend trying one with your preferred game if possible before buying one. I'm not trying to be a negative nancy here, I'm sure many folks will be just fine with them. Most of the comments I'm reading here are speculative though, It's a bit like the Matrix, you can't explain it to someone else they just have to experience it for themselves. My problem was with controls not matching my expected movement (turning) in game. The controls I was using were poor, head tracking was fine but forward movement with turns was lousy. Time will tell I suppose, it would be good to hear from someone who has used one with a good setup. |
Ond:
--- Quote from: lilshawn on January 25, 2016, 01:30:04 pm ---okay... if you feel nauseous when trying the rift it's one of 2 things: the computer specs weren't up to handle keeping an absolute constant 60fps (the minimum for which has been upped now) if it gives you that drunk feeling in your head when you move...this is the issue. the system requirements where pretty steep over and above the recommended requirements for a game due to the additional processing the API had to do to the image on the fly. It's been a while since I've had my DK1 but I imagine a lot of that has been worked out through DK2. the framerate requirements for the CV1 have gone up to 90fps i've heard. or mainly... the system wasn't adjusted for your IPD causing you to have eye divergence whist using the system. the rift wasn't really setup to be used with multiple users in mind. you set it up for you specifically. it's okay for a quick 30- 60 second demo to use out of whack settings...but for any sustained use beyond that you really need to properly setup the view for your eyes. Adjusting the rift for you is imperative. I mean, quite a bit of the nausea is from the eyes seeing you're moving vs your ear not sensing you're moving... but this is really only apparent after hours of playing. I only had one such experience with the rift and it was coming back to the world after I think about 4 or 5 hours of play. real world felt weird. moving and walking around felt weird. riding in a car was absolutely nauseating and felt like I drank a halfsack. (I'm glad my wife drove cause I'm POSITIVE we would have crashed) But after an hour or so everything was fine. --- End quote --- Oops my late post sorry, this guy knows what he's talking about. |
Locke141:
I always thought Augmented reality was more compelling. I would probably but a cast VR when it comes out. http://castar.com/news/ |
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