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Ond:
How many of you have actually tried an Oculus unit? I was excited about it until I demo'd one a while back, it left me feeling really nauseous. Not saying that might not improve with different software/hardware BUT, but I'd recommend trying one before shelling out the $$$. |
shponglefan:
--- Quote from: Ond on January 24, 2016, 05:03:40 pm ---How many of you have actually tried an Oculus unit? I was excited about it until I demo'd one a while back, it left me feeling really nauseous. Not saying that might not improve with different software/hardware BUT, but I'd recommend trying one before shelling out the $$$. --- End quote --- I have yet to try one myself, even though I was very close to buying one blind. I figure if I do run into nausea issues, I could always resell. That said, at this point I'm more than likely going to try before I buy given the relative cost of buying one. |
shponglefan:
--- Quote from: Howard_Casto on January 24, 2016, 12:25:24 am ---Yup it's all about software, like I've said multiple times in this thread. The video games industry, as a whole at least, is more conservative than it's ever been in it's entire history. That means companies aren't willing to invest time and money on experimental hardware and games. Understand that Sony and Microsoft are massive companies. Yeah they have vr hardware in the works, but they have 20 or 30 other things in the works as well. They show this stuff off at tech conferences to see if any companies are willing to bite. It doesn't mean they are going to make actual games for the thing or even release it. Look how little support the Kinect got from Microsoft and the pseye/ps move rig from Sony. --- End quote --- The big difference between things like Kinect and VR is the relative shift in game design. As I've said earlier in the thread, the basic concept ideal for VR (3D virtual worlds) has been a staple of gaming for 20 years now. So it's not really that radical a shift from a 2D screen to a 3D VR headset in terms of design. Naturally, it will require games to be designed for VR in order to get the whole stereoscopic imaging/scaling/etc to work properly. But beyond that, it's not like having to invent an entirely new kind of game to take advantage of some new-fangled concept. And on top of that there are various non-gaming avenues for VR as well including things like virtual tourism and porn. It's certainly still going to require software, but I think VR has a broader scope than other novel forms of gaming tech. And therefore it has a greater chance to succeed. |
dkersten:
--- Quote from: Ond on January 24, 2016, 05:03:40 pm ---How many of you have actually tried an Oculus unit? I was excited about it until I demo'd one a while back, it left me feeling really nauseous. Not saying that might not improve with different software/hardware BUT, but I'd recommend trying one before shelling out the $$$. --- End quote --- I've played FPS games for years and I have always had issues with nausea and motion sickness... I could only play games like that for so long before feeling crappy and sometimes even getting severe headaches or nausea. But I could still play for quite a long time. Then Fallout 4 came out, and within minutes I am fighting the nausea and dizziness. I read up on it and it had to do with field of view.. The perspective was wrong and it was causing thousands of players who are sensitive to it to really get nauseous, especially with the bigger screens today that fill more of the peripheral vision. My point is that if the game is done right, it will minimize the nausea effect for those who are sensitive, but if the field of view is wrong, it will turn a great experience into a nausea inducing nightmare for even those who are usually fairly immune. It has already been said here that games made specifically for it are a far better experience, and I believe that games dialed in specifically for this device will end up helping to sell it, whereas games that are not properly optimized for it will only paint an ugly picture for the future of VR. |
pbj:
--- Quote from: Howard_Casto on January 24, 2016, 12:25:24 am ---Yup it's all about software, like I've said multiple times in this thread. --- End quote --- I don't think anyone intends to use one of these as a hammer, so I'm at a loss as to why you're compelled to keep repeating this. |
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