Kymaera supports a single value for alpha, not an entire alpha channel in a bitmap. Likewise for transparency, that may be the problem you're having with alpha blending using that png.
Possibly. I am trying to use the whole alpha channel instead of a single value. Are there any plans to add this functionality?
I'll work on verifying this is my problem. I'm sure it is though.
I'm still trying to fix the gamelist grids, that's been a real pain, I'm using a 3rd party freeware grid control, and it seems to work fine in the example program supplied, but it ignores mouse clicks in KymaeraConfig.
I'm sure that's what my problem is with selecting more than one, too.
If you have any more comments, make them soon, so I can get the changes into the next version of Kymaera. I'm planning on making the 1st Release version available later this month.(Kymaera's still in Beta).
So beat it, abuse it, step on it, try to get it to crash if you can, then tell me what you did. I'm really trying to find anything that'll make Kymaera crash before the 1st Release.
Okay, here's a couple more things that I've come across. I might get a little pedantic so I apologize in advance ("You want a solid app, right?", as my PM would say.... ).
In KymaeraConfig:
- Click Create New, type in a filename and click Save. In the Emulator Configuration screen, if I type in something for Emu Display ('Arcade') and click any of the top three Browse buttons, select a file and click Open, the text I entered in Emu Display gets reset back to nothing.
It seems to just reset the form to the last saved state because when I type in an Emu Display name and click OK, then go back in and follow the steps above, it resets it to whatever was in there before I clicked OK. Does any of this make sense?
<edit>It seems to happen when I click Remove Path and Remove from the Rom Paths and Game Category List Files as well..
</edit>- When I click Browse to select a skin and type in a file that doesn't exist ('asdfadsfa.skn') and click Open, then click Edit, KymaeraConfig exits without warning.
- Is there anyway to associate .skn files with the Skin Editor piece of KymaeraConfig so I can double click on them in Windows Explorer? Would this be more trouble than it's worth?
In the Kymaera Skin Editor:
- I can make the SKin Editor crash if I load up my skin that I'm working on and set the EMULATOR_IMAGE size to be big and move half of it off the editor screen and click Preview. It crashes with:
Main Kymaera Configuration: KymaeraConfig.exe - Application Error
The instruction at "0x00434c68" referenced memory at "0x00000908". The memory could not be "read".
Click OK to terminate the program
In my skin, I just have BACKGROUND, SNAPS, MARQUEES, GAME_GAMELIST and EMULATOR_IMAGE checked. Everything is in thier default place, except that I moves EMULATOR_IMAGE all the way to the bottom of the list.
Background is just a plain old PNG file, while EMULATOR_IMAGE is a png with a transparent value of 0 (black). I can email you my skin and see if it crashes on your system.
- When I'm editting the parameters of an image I check Has Transparancies then Edit Color. When I select a color and click OK, the Has Transparancies checkbox becomes unchecked.
- Delete all the elements in a new skin besides BACKGROUND and EMULATOR_IMAGE, then add a text 'Art Element'. Click on the New Text element in my list and name it 'GAME_GAMELIST'. The name in my list still says 'New Text', but when I check it, it shows up in my palette as GAME_GAMELIST. Also, it won't let me edit any parameters if I click on 'New Text' on my list and click Edit. Also again, when I load up Kymaera with the new skin, no gamelist shows up. If a user deletes a pre-defined element, how do they get it back?
/Steve