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Lightgun for LCD, Plasma, Widescreen, 100Hz announced! |
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tmasman:
From the looks of it, you should change the title of this thread to "motion base gun for..." Seems that it'll work like those "gyrovision" mice... Basically "tilt" detaction... Straight from the horse's mouth... --- Quote ---Basically, it is a motion sensor game controller that should work with all type of displays and you aim the target with a cursor. --- End quote --- As they said over @ mame.net... Back to the drawing board... |
patrickl:
tmasman, They say "motion sensor" and that's not just "tilt" detection. With motion sensors they conceivably could be able to keep track of location and orientation of the gun in 3D space and based on that calculate where it is aimed. I really wonder how they could keep this accurate enough though. At least I hope it's not just a tilt device :P |
b3atmania:
I fail to see why motion sensor would be worse than current lightgun solutions. Current technology requires annoying screen flashes hurting your eyes after only minutes of play. The gun is promoted as for use with first person shooters, but also for Silent Scope. Silent Scope is a game that is similair to many other aim-and-fire games in MAME. Why wouldn't this work great for MAME? |
paigeoliver:
Soon as I read "motion detection" I started thinking "Power Glove" and we all know how great that was at controlling games. Speaking of total shite. Do any emulators support R.O.B. the robot? I have kind of felt left out in the moving robot area ever since my buddy got the Dr. Who Pinball with the talking/moving robot on top. |
patrickl:
--- Quote from: b3atmania on January 08, 2004, 07:06:45 am ---I fail to see why motion sensor would be worse than current lightgun solutions. Current technology requires annoying screen flashes hurting your eyes after only minutes of play. --- End quote --- A motion sensor device has an error that increases over time. So you need to recalibrate periodically. If it would work like a "gyroscope mouse" then the error wouldn't be much of an issue since you need to check the on screen cursor anyway. But if you depend on the gun aiming at an exact point it would really be annoying if the calibrating went off every 5 minutes. |
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