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Lightgun for LCD, Plasma, Widescreen, 100Hz announced! |
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tmasman:
--- Quote from: b3atmania on January 08, 2004, 07:06:45 am ---I fail to see why motion sensor would be worse than current lightgun solutions. Current technology requires annoying screen flashes hurting your eyes after only minutes of play. The gun is promoted as for use with first person shooters, but also for Silent Scope. Silent Scope is a game that is similair to many other aim-and-fire games in MAME. Why wouldn't this work great for MAME? --- End quote --- Basically you could be aiming the gun at the wall beside your screen & you could still be shooting on screen... There would be no shooting off screen, because the mouse cursor is always on screen, you could never take a few steps back from the screen because then the to get the cursor to the bottom of the screen you might end up pointing at the floor... Basically when you move the gun around the cursor moves around... It might be playable but it would be annoying as heck! Any time you twitch or aim the gun at the ground you've got to re-orient the cursor to a intelligible position in relation to where you are holding the gun. I'm not willing to do all that & put up with all that crap... You've got to keep track of the cursor on the screen instead of keeping track of where you're aiming the gun. BLEH! hm... I wonder if there will ever be a decent solution to this... (an accurate, little-to-no screen flashing, decent looking, consistant PC gun f/ games...) How do the Jurasic Park guns work? They actually move a cursor around the screen even with out you shooting... There's got to be a decent way to do something similar on a PC. I wish I had gone into electrical engineering... I would love to get into creating solutions for this type of stuff... |
Lilwolf:
btw... got an email back (deleted it thinking it was one of the other 100 junk emails... had to search for eops) Thank you for your interest. Our answers are listed below. Regards EOps Technology --- Quote --- I have some questions about your new EOps Delta Gun. I am in a group of people who design and build arcade machines to run in our own homes. Better lightgun support is something we have been hunting for for ages now. Most of the current solutions barely work if they work at all. 1) Does it handle free tracking? Can it receive mouse inputs event when trigger is not pressed? <EOps> Yes. 2) Does it handle 'out of bounds' triggers seperately? (IE, if you shoot offscreen does it trigger a different mouse button or shoot a specific pixel? <EOps> No 3) Will it work with more then one gun? (But question here...) <EOps> it is more a question about the game program. 4) I'm assuming that since it works with LCDs and weird refresh monitors and TV's it will work with 15hz and 25hz true arcade machines... That it has nothing to do with the monitor itself. Am I correct? <EOps> Yes 5) Do we need to attach anything around the monitor? If so, will it work under a smoke plexi glass? Does it need to be right at the edges of the monitor or can it be moved and configured to be farther from the corners of the monitor? <EOps> No, you don --- End quote --- |
Lilwolf:
<talking about the email seperately> I'm not sure what to think... I have a feeling its a gyroscope.. These SUCK for gun games. your pointing at the bottom left... you want to point to the top right so you move your arm (not twist the gun). gyroscopes you wouldn't care about moving your arm, you twist your wrists. Anyway, we will see.... But I'm not getting my hopes up. Also, not handling out of bounds shots in any way might make reloading hard... but that is something analog+ can do for us. |
patrickl:
You could in theory do this with a motion sensors. In theory you could even built a navigation device (like GPS) with motion sensors. In practice I doubt they could get the motion sensor stuff working accurately enough, but I'm sure hoping they did. Question is more "did they do it or did they copy a gyroscope mouse with a cool cover". I guess we have to wait till they give more details. We're just guessing now. I have been trying to built a "inertial navigation telemetry" kit for karting. Well ... that is ... I bought a lot of chips and did a lot of research and then lost interest. But I have seen research of people using accelerometers for race car telemetry. Problem is that you need an added system (like GPS) to keep the inertial system calibrated (or you will suffer loss of accuray over time). The Analog Devices site also has an article on using accelerometers in the gaming industry: Using Micromachined Accelerometers in Joysticks, 3DOF and 6DOF Systems A New Paradigm for the Human Computer Interface. |
TheTick:
I saw this on hotdeals.com this morning http://www.compgeeks.com/details.asp?invtid=P5 Saw it a year or two ago, didn't think much of it than either. Somebody just needs to produce a cheap positional gun, so we can stop hacking the 20 lb arcade versions. |
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