Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: M2lagfix Setup  (Read 4322 times)

0 Members and 1 Guest are viewing this topic.

Gamer4life

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 7
  • Last login:June 28, 2024, 01:02:32 am
  • I want to build my own arcade controls!
M2lagfix Setup
« on: June 26, 2015, 12:21:46 am »
I am almost done with my twin build(build thread coming soon) I have everything up and running im just trying to get m2lagfix setup to get rid of the flashing cars. I used the setting from this post:

http://forum.arcadecontrols.com/index.php/topic,133283.80.html

I cant get the two to link up. Has anyone else have this up and running on just a 2P setup? Any help would be great.

TIGER8855

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 76
  • Last login:February 06, 2024, 03:14:19 pm
  • I want to build my own arcade controls!
Re: M2lagfix Setup
« Reply #1 on: July 15, 2015, 10:19:01 pm »
I'd be interested in this as well. I have read thru the whole thread and couldn't figure it out.

MrThunderwing

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1089
  • Last login:Yesterday at 12:15:40 pm
  • As I pass, do I give you the ass or the crotch?
Re: M2lagfix Setup
« Reply #2 on: July 16, 2015, 07:10:37 pm »
http://forum.arcadecontrols.com/index.php/topic,133283.msg1459251.html#msg1459251

5a. YOU NEED A 8 PLAYER NETWORK! IT DOES NOT WORK WITH LESS UNITS YET :)

I think you'll have to stick with the standard network version for the time being. Have you tired enabling Framsync in your network .ini to see if that helps?

Brian74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1089
  • Last login:April 21, 2025, 11:11:53 am
  • Yep... I built that!!
Re: M2lagfix Setup
« Reply #3 on: July 16, 2015, 08:49:56 pm »
         

Gamer4life

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 7
  • Last login:June 28, 2024, 01:02:32 am
  • I want to build my own arcade controls!
Re: M2lagfix Setup
« Reply #4 on: July 23, 2015, 12:37:49 am »
The reason I asked was because she stated that it would work with any setup.

Hi dozer, the lagfix works in any setup.


vandale

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 411
  • Last login:September 11, 2024, 07:07:45 am
  • Id 10 and t error
Re: M2lagfix Setup
« Reply #5 on: July 23, 2015, 01:38:01 am »


Not really applicable as the lag is in game only, not on attract screen. Can you post a video showing the cars not flashing when in multiplayer.

Thanks

SailorSat

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1238
  • Last login:Yesterday at 05:08:43 pm
    • For Amusement Only e.V.
Re: M2lagfix Setup
« Reply #6 on: July 23, 2015, 07:28:25 am »
m2lagfix does work with any amout of units. the 8 player requirement was/is for the live spectator feature.

please note: flickering cars most likely happen with framesync=0 (or not defined at all) in m2network.ini
you could try framesync=1 first, but you will most likely get network hiccups (all games freezing for like 1-3 seconds) every now and then.

try these...


m2network.ini #1
Code: [Select]
[Network]
RxPort=9101
NextIP=127.0.0.1
NextPort=9102
FrameSync=1

m2lagfix.ini #1
Code: [Select]
[m2rx]
LocalHost=<network ip #1>
LocalPort=7001
RemoteHost=127.0.0.1
RemotePort=9101

[m2tx]
LocalHost=127.0.0.1
LocalPort=9102
RemoteHost=<network ip #2>
RemotePort=7002



m2network.ini #2
Code: [Select]
[Network]
RxPort=9201
NextIP=127.0.0.1
NextPort=9202
FrameSync=1

m2lagfix.ini #2
Code: [Select]
[m2rx]
LocalHost=<network ip #2>
LocalPort=7001
RemoteHost=127.0.0.1
RemotePort=9201

[m2tx]
LocalHost=127.0.0.1
LocalPort=9202
RemoteHost=<network ip #1>
RemotePort=7002
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: M2lagfix Setup
« Reply #7 on: July 23, 2015, 03:27:10 pm »
None of my pcs freeze up while using framesync=1 while racing network

All of my pcs are pretty fast with i5 cpu's in all of them

vandale

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 411
  • Last login:September 11, 2024, 07:07:45 am
  • Id 10 and t error
Re: M2lagfix Setup
« Reply #8 on: July 24, 2015, 02:30:26 am »
None of my pcs freeze up while using framesync=1 while racing network

All of my pcs are pretty fast with i5 cpu's in all of them

Do your cars flash occasionally?

Nuexzz

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 279
  • Last login:October 01, 2023, 01:26:58 am
Re: M2lagfix Setup
« Reply #9 on: July 24, 2015, 03:39:48 am »
Oh my God!! Therefore edit inis take away the desire to try a. pdf to the local and the network is needed. This is a mess, why give up trying (although you see the dialog box m2lagfix became green) I not found the difference rival cars were following crazy  :dunno
« Last Edit: July 24, 2015, 03:42:06 am by Nuexzz »

Nuexzz

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 279
  • Last login:October 01, 2023, 01:26:58 am
Re: M2lagfix Setup
« Reply #10 on: July 24, 2015, 03:50:43 am »
I love to use this patch m2lagfix in my "m2netplay" with kaillera (but managed to not get success) ???