Main > Driving & Racing Cabinets
Demul 0.7 Alpha (Release) Update 9/28/15
DarthMarino:
I made some progress on my deadzone issue. As I mentioned, I can't adjust the deadzone on my wheel which is an Xbox 360 wheel. I tried a PS3 controller which shows up as an Xbox 360 controller and that too has the issue. Finally I tried a normal Xbox 360 controller and that also has the issue.
However, I tried a Wii Classic controller and a Thrustmaster flight stick and those work just fine. When I increase the deadzone it has an impact on them. All of those Xbox 360 devices work perfectly in 0.582 and earlier. I notice that the older versions have an option to select device API which is not in the new 0.7 alpha builds. Not sure if this is what is causing the issue with the 360 devices. Any thoughts?
Edit: I forgot to mention that the old plugin makes the new version crash so I can't just use that.
GreatLamer:
Tested Demolition Racer No Exit, THPSes and Matt Hofman BMX. Decided to remove nullDC because it's outdated and outperformed now unfortunately.
DarthMarino:
I've tried everything with my deadzone situation but I have to throw in the towel. I got a program that allows me to add or subtract deadzone (negative deadzone) but it didn't help. The problem is that no matter what, Demul won't recognize movement on the controller until it hits a certain point. In the initial calibration of Maximum Speed, the range is from 1 to 128 on each side. I can't get it it to show less than 30 on either side. It stays at 0 until I rotate the wheel to a certain point and then it instantly jumps to 30. If I do the negative deadzone, it will immediately jump to 30 but the car will skid a lot when playing. The Demul dev says nothing changed with the Xinput but somethings has to be different. It works perfectly on the old versions.
Howard_Casto:
I haven't tested this new version, but a suggestion I might make is to calibrate the game with a standard gamepad or possibly even keyboard controls and then use the wheel. You have to do stupid stuff like that a lot in mame.
DarthMarino:
--- Quote from: Howard_Casto on July 13, 2015, 11:21:26 pm ---I haven't tested this new version, but a suggestion I might make is to calibrate the game with a standard gamepad or possibly even keyboard controls and then use the wheel. You have to do stupid stuff like that a lot in mame.
--- End quote ---
Not sure I understand. Once I map the standard gamepad, how will it recognize the wheel? Can something like auto hot key do this?
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