Main > Driving & Racing Cabinets

Demul 0.7 Alpha (Release) Update 9/28/15

(1/12) > >>

SegaOutrun:
What a lovely day! A new version of Demul was released today. Its an Alpha, so dont expect solid performance. Numerous games have been added, a card reader system and numerous bug fixes. one of the game finally playable is Star Wars Pod Racer. I havent figured out all the controls yet. Now back to testing the new version.

23.09.2015 UPDATE
- added "NAOMI 2 Vertex Cache" option, disabled by default, enable it if you have ATI/AMD GPU only.
- fixed AMD-specific texture glitches in many games (Shenmue II, ECCO, HotD2, etc)
- several optimizations

20.09.2015 UPDATE
- NAOMI 2 emulation rewritten almost from scratch, must be really close if not the same as real hardware, a lot of optimizations, can use separate thread (DX11NG)
- shadow render fix (Cosmic Smash)
- romset sync with current MAME

31.07.2015 UPDATE
- Naomi2 shadows improvements (DX11NG)
- Naomi2 screen scale (DX11NG)
- DirectInput thread close fix AKA "VMU window not closes"
- VMU's windows auto open/close
- exit by ALT+F4
- romset corrections to make some rom managers happy
- more precise SH4 FSRRA opcode
- several minor corrections

19.07.2015 UPDATE
- Crackin' DJ 1&2 playable
- Ferrari F355 Deluxe have sound/music
- fix Naomi 2 materials, lights refactor (gpuDX11ng)
- foolproof VMU files creation
- remember last path in gdrCHD, gdrImage, etc
- better Xinput deadzone handling
- fix GDI audio in gdrCHD (this plugin is recommended now for usage with GDI images too)
- workarounds for newest ATI bugs in 15.7 drivers (gpuDX11)
- SH4 MMU fixes & improvements, Shenmue's Afterburner II minigame playable
- several minor tweaks

11.07.2015 UPDATE
- better G2 DMA edge cases handling
- brake in Atomiswave racing games works again
- fix crash in ROM-based SystemSP games
- weird AICA LSA/LEA handling tweaks

09.07.2015 UPDATE
- fixed broken a long time ago SH3 serial port, Cave Medal Mahjong playable again
- minor romset correction

08.07.2015 UPDATE
- somewhat fixed save/load state for DX11NG
- adjusted sound volume, was too loud, notable in Atomiswave games

07.07.2015
- initial release

Updated Download)

http://demul.emulation64.com/









nugarp:
This is definitely the best news I've heard in a while! Thanks for posting...now to see if they ever implemented 1 button exit...sigh.

BadMouth:
SegaOutrun, thank you for keeping us updated on emulation news!!!  :cheers:

I can't wait until my home renovations have progressed enough to get a driving cab set back up.

MrThunderwing:
Awesome news. I downloaded it after I got home from work today and have just been giving it a quick bash. Star Wars runs pretty well, apart from a bit of wobbly audio during gameplay and Nascar seems much, much improved now, getting a pretty solid 58 - 60 fps with none of the background music suffering any distortion now (although the engine no longer makes any noise). I seem to be getting a worse frame rate in Planet Harriers now though, oddly enough, although the audio doesn't appear to be as distorted as before, although it's still pretty mangled.

Also, this new version doesn't seem to like my previously working Intial D roms, I'm getting messages about missing roms stuff in all of them, apart from the Cycroft version that loads but won't go past an error screen.

Also, I can't figure out how to get Ferrari F355 working. Has anyone had any joy getting the twin version to load? Mine boots up two separate screens that both seem to do some stuff, but ultimately don't actually connect up.

jdevane:
what kind of specs (pc) do you guys have?

Navigation

[0] Message Index

[#] Next page

Go to full version