Main > Driving & Racing Cabinets
Daytona USA and Outrun 2006 Motion Simulator
Boomslang:
Oh just to be clear, yaw is different from traction loss (drift)
In Simtools they have a force called yaw which is basically the 180 or 360 degree rotation of the car so it will turn as you turn the car etc etc
They setup traction loss as a separate force called Extra 1 which usually which picks up wheel spinning and loss of traction.
I DO use traction loss but I do not use Yaw. I have 4 motors on my rig (2 behind seat for 2 DOF), I have a lazy susan bearing up the front and inline skate wheels with bearings on the rear for traction loss which has a motor (3 DOF) and finally I have linear bearing rails for the whole rig to slide forward and back with another motor (4 DOF)
I have had a little problem with my traction loss motor which is why its not showing that in videos currently but should have that back within 2 weeks
Commercial motion simulators are completely overpriced unfortunately and you can make your own for a tenth of the cost which will be just as good. If you do wanna look at DIY motion sim then design your sim etc and post it to x-simulator forums to see what the guys think of it etc, they are beyond friendly and really helpful. They love this stuff and I must admit after making one, I have the bug pretty hard now too
Howard_Casto:
It's that pivot point that always scares me away from building one. Can a make a lightweight rig that'll pivot on one u-joint? Sure. Can I make the rig that I actually want to build (much heavier) with my fat butt in it that'll pivot on one u-joint? Eh I don't know.... I'd be afraid everything would collapse on an intense game or something.
Boomslang:
--- Quote from: Howard_Casto on August 26, 2015, 03:37:43 am ---It's that pivot point that always scares me away from building one. Can a make a lightweight rig that'll pivot on one u-joint? Sure. Can I make the rig that I actually want to build (much heavier) with my fat butt in it that'll pivot on one u-joint? Eh I don't know.... I'd be afraid everything would collapse on an intense game or something.
--- End quote ---
well my rig is pretty damn heavy and I'm not exactly light (about 95kg) and Ive had 0 issues with mine. Honestly it would take ALOT to break a universal joint from a car or something man. Traction loss is my bottom layer, then Surge layer (which has bottom of pivot point) and universal joint only has the weight of the top layer and me on it. I would be more worried about one of the motors flexing and snapping whatever its attached too more then ever being concerned about the pivot point. They are pretty solid mate, I'm pretty sure they could handle a ton more weight ontop of one as mine properly has something like 130-160 kg on it with the seat and steering wheel, pedals etc and handles it with ease
I haven't done it yet but a emergency stop button should really be installed just incase for a quick way to shut it down incase of anything major
Boomslang:
Mine is what they call full frame so pedals and steering wheel etc is all moved with the motion and a seat mover is just the seat moving and pedals and steering wheel will be stationary
Apparently motion is more realistic with seat movers from what I have read but I'm more then happy with my full frame one, I liked the look of everything moving and I haven't been disappointed with the end result. I have been playing a lot of Iracing lately and am loving the motion while doing some competitive racing online
This is my top piece sitting on pivot point just to show a rough idea without seat and wheel/pedals etc
Howard_Casto:
Yeah I read about those and it seems like it would be incredibly awkward to play with the seat moving around and all the controls in one place.
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