Main > Driving & Racing Cabinets
Daytona USA and Outrun 2006 Motion Simulator
lolomc2:
@Boomslang
Sorry to ask but did you make OutRun 2006 work with the simulator...? There is no video of the motion simulator...
How does it work while drifting on OutRun 2k6? Do you have a movie with yaw effect ?
Thank you
Boomslang:
I don't set up yaw as a force with my simulator as its generally not that great unless you have a rotating platform underneath etc
but yes otherwise I have had it running awhile ago now, was waiting for howards ffb update etc to play on it some more
only video ive done of it was this one
Howard_Casto:
I know there are detailed plans for a lot of this stuff in the sim forums, but for our purposes, I whish you'd post just a general guide in terms of how it was built and the software/hardware interfaces.
Boomslang:
well theres a bit too it but basically for a simple seat mover with 2 DOF with the parts I used
You will need
- A Seat, I used a bucket seat
- A Pivot Point I used a universal joint from a car etc
- 2 200W worm gear motors 25:1 would be fine but if your rig ends up heavy best to go to 50:1 or 60:1 for more torque
- 2 Pololu JRK 12v12 boards
- 12v Power Supply to power the motors or a car battery
- 2 5k ohm potentiometers with continuous turn OR Hall Effect Sensors
- Fans to cool the JRK Boards
I wont go into making a design as its different for every person but if your serious into making one I'm sure you will start looking at x-simulator etc to see designs etc some people use
Once its all made up you will attach the rod arms to your sim and other end to your CTC lever (lever which turns with motor) and you would ensure that the seat is well balanced during making it. JRK boards attach to your pc with usb and you set up how far the levers turn etc in the jrk config software. Once that's all set up then you load the simtools software, set it up to find the jrk boards etc, download the game plugin and add to simtools, set up the forces you want to use 1 by 1 and config ingame till it feels right, then turn all forces on you want to use and you have it all done. Every time you load the game it automatically powers up motors etc and motion will happen when playing
I know that's a hell rough guide but there really is a lot involved and I would recommend reading through my build thread if you want all the finer details etc. It's actually quite simple once you have done it and it adds tons of fun to every game
lolomc2:
Thank you to both of you for answer.
I was thinking to built one simulator for years. The only thing which really stop me was the yaw effect. For me -- I know it is personal -- if there should be one effect only, it must be the drift. Especially if you plan to use it with OR2k6 !
Last few weeks I saw the(4dof, including full rotating base) and I really start to think about it. I did not read enough thing about it, especially interfacing motors and software to answer to all my question but I really have a good overview of the mechanical aspect I plan to do.
The only thing, is will my mechanical design work ? :lol
But now that I have the goal to simulate drift on OR2k6 with three screens, my motivation is high to make it work :cheers:
Let's start by increasing my WAF :laugh2:
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