Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: What would it take to create Mame Hardware..?  (Read 14372 times)

0 Members and 1 Guest are viewing this topic.

aldub516

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 535
  • Last login:November 29, 2018, 03:32:46 pm
  • I want to build my own arcade controls!
What would it take to create Mame Hardware..?
« on: June 22, 2015, 04:13:28 pm »
So this post is more just for creative discussion. I personally have no knowledge about what it takes to create this. Ive recently been exploring the best, and most fail safe systems for mame cabinets.. Whether PC, Linux, rasberry pi, or other methods.. Which then led me to think... What would it take to creat a motherboard of some sort, that simply ran mame? or had the hardware to configure a front end, and have it provide the mame frame work. Meaning.. No more pc, no more windows.. Just a piece of hardware (motherboard, chip, something) that would simply be a platform to run mame? The arcade vga got me thinking about it. Im amazed someone has the know how to create a video card just for mame builds. What would be the pros? what would be the cons? Is there a definitive answer such as "you wouldnt be able to update as frequently as software".. or is it more the massive investment of time and money?  Im interested in any types of discussion. Its an interesting topic...I just imagine a beautiful motherboard, with every port and input you could use.. perhaps built in video card for arcades? various video outs.. No more windows crashes, boot logo changing. Again, im interested in the general topic as a whole.. im not trying to come off as a "why the hell didnt any lazy idiot do this yet".. because i sure cant. praise to you geniuses who help me every day

ps.. im pretty sure im about to get ten links.. 5 being 10 page threads about this.. 5 being links to half assed emulation hardware already out..

mgb

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3500
  • Last login:Today at 05:47:24 pm
  • North East, US
Re: What would it take to create Mame Hardware..?
« Reply #1 on: June 22, 2015, 04:17:31 pm »
I'm no expert on the matter but boards like the 60-in-1 are bassically running mame on some sort of embedded linux os

jamesjones626

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 290
  • Last login:March 08, 2025, 01:58:57 am
Re: What would it take to create Mame Hardware..?
« Reply #2 on: June 22, 2015, 06:07:08 pm »
I have seen slot machines crash at a casino in my area. A lot of those run Linux as well.

Sent from my Z993 using Tapatalk


yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:Yesterday at 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: What would it take to create Mame Hardware..?
« Reply #3 on: June 23, 2015, 10:54:38 am »
or is it more the massive investment of time and money? 

This. We're such a niche hobby to begin with. You basically want a motherboard with a built in JAMMA connector and CGA capability, I would assume. Other than the yahoos who do what we do, what's the other potential market for it? Even the ArcadeVGA is basically an existing product with special firmware to make it use different resolutions. It's not like they're building the cards from scratch.

The closest you're going to probably get to what you want is the ArcadeSD board, which is a)$300 b) isn't technically running MAME and c)doesn't run everything under the sun, but it's plug and play and much, much better than the 60-1, with a better game selection and the ability to run horizontal or vertical. Otherwise, your most economical bet is still a PC.

There was a guy here in the past looking at running producing an OpenJAMMA pcb that would kind of do what you are proposing. But that seems to have gone the way of the Chaddles.
***Build what you dig, bro. Build what you dig.***

bulbousbeard

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 522
  • Last login:August 25, 2015, 11:58:25 pm
  • I want to build my own arcade controls!
Re: What would it take to create Mame Hardware..?
« Reply #4 on: June 23, 2015, 11:04:24 am »
Look, stop trying to have your cake and eat it, too. If you want to do MAME right, you're going to use a real PC. It's not going to be Raspberry Pi. It's not going to be some ---smurfy--- Chinese JAMMA knockoff. It's going to be a PC and MAME.

It's EASY to do. If you don't use a pointlessly convoluted frontend you could be set up in an hour.

You can buy a used Dell or HP workstation for a hundred bucks or less. A GroovyMAME capable video card is 20 bucks or less. That will be INFINITELY superior to any ---smurfy--- Chinese JAMMA knockoff you buy, and it's like half the price. Why would you pay more for lower quality? If you're using a CRT and JAMMA, there is no reason to go any other way.

ArcadeVGA is a scam. GroovyMAME is better in every way, and the video cards for it are cheaper.

http://www.ebay.com/sch/i.html?_from=R40&_trksid=p2050601.m570.l1313.TR2.TRC1.A0.H0.Xhd4550.TRS0&_nkw=hd4550&_sacat=0

http://www.newegg.com/Product/Product.aspx?Item=N82E16883256341&cm_re=refurbished_desktop_computer-_-83-256-341-_-Product

bulbousbeard

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 522
  • Last login:August 25, 2015, 11:58:25 pm
  • I want to build my own arcade controls!
Re: What would it take to create Mame Hardware..?
« Reply #5 on: June 23, 2015, 11:06:42 am »
I'm no expert on the matter but boards like the 60-in-1 are bassically running mame on some sort of embedded linux os

This is correct. Those awful Chinese knockoffs are the true half assed solution. It's just scumbags trying to profit off MAME. I haven't seen a single x-in-1 board that didn't skip frames or have weird glitches that aren't in MAME. Pure crapola.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:Yesterday at 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: What would it take to create Mame Hardware..?
« Reply #6 on: June 23, 2015, 11:09:09 am »
Look, stop trying to have your cake and eat it, too. If you want to do MAME right, you're going to use a real PC. It's not going to be Raspberry Pi. It's not going to be some ---smurfy--- Chinese JAMMA knockoff. It's going to be a PC and MAME.

It's EASY to do. If you don't use a pointlessly convoluted frontend you could be set up in an hour.

You can buy a used Dell or HP workstation for a hundred bucks or less. A GroovyMAME capable video card is 20 bucks or less. That will be INFINITELY superior to any ---smurfy--- Chinese JAMMA knockoff you buy, and it's like half the price. Why would you pay more for lower quality? If you're using a CRT and JAMMA, there is no reason to go any other way.

ArcadeVGA is a scam. GroovyMAME is better in every way, and the video cards for it are cheaper.

You were doing so well the last few days.

He said he wanted to have a discussion, not get berated. While I agree with most of your message, once again, your delivery leaves something to be desired.
***Build what you dig, bro. Build what you dig.***

Yenome

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 547
  • Last login:November 12, 2024, 07:07:56 pm
  • Punch a fish. Make a wish
Re: What would it take to create Mame Hardware..?
« Reply #7 on: June 23, 2015, 11:11:15 am »
I never bothered with any ?? in 1 boards as i felt they just didnt compare to the stability or upgradability of a regular pc. I feel the best way to go would be to make a list of tested cpu and graphic cards that run the games and front ends optimal. could even have diff price points like the gaming rigs i build low end starts at 400-500 and tops out around 2000 but i know all the parts work well together.
My Gf made me put a sig up. /whipped

bulbousbeard

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 522
  • Last login:August 25, 2015, 11:58:25 pm
  • I want to build my own arcade controls!
Re: What would it take to create Mame Hardware..?
« Reply #8 on: June 23, 2015, 11:12:52 am »
I never bothered with any ?? in 1 boards as i felt they just didnt compare to the stability or upgradability of a regular pc. I feel the best way to go would be to make a list of tested cpu and graphic cards that run the games and front ends optimal. could even have diff price points like the gaming rigs i build low end starts at 400-500 and tops out around 2000 but i know all the parts work well together.

$400 seems kind of pricey for the low end given how cheap refurbished PCs are. You don't really need that much hardware for a CRT setup. The only expensive emulation setups are LCD setups, because it just takes so much more hardware to get something nice.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:Yesterday at 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: What would it take to create Mame Hardware..?
« Reply #9 on: June 23, 2015, 11:14:56 am »
Having said that, I would welcome a plug and play JAMMA board that let me pick my own roms, but more important, let me customize the front end. Most of the ones I've seen look like ass. The ArcadeSD one is pretty sweet.
***Build what you dig, bro. Build what you dig.***

Yenome

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 547
  • Last login:November 12, 2024, 07:07:56 pm
  • Punch a fish. Make a wish
Re: What would it take to create Mame Hardware..?
« Reply #10 on: June 23, 2015, 11:16:13 am »
I never bothered with any ?? in 1 boards as i felt they just didnt compare to the stability or upgradability of a regular pc. I feel the best way to go would be to make a list of tested cpu and graphic cards that run the games and front ends optimal. could even have diff price points like the gaming rigs i build low end starts at 400-500 and tops out around 2000 but i know all the parts work well together.

$400 seems kind of pricey for the low end given how cheap refurbished PCs are. You don't really need that much hardware for a CRT setup. The only expensive emulation setups are LCD setups, because it just takes so much more hardware to get something nice.

I agree but i was talking pc gaming not emulation sorry should of made that clear.
My Gf made me put a sig up. /whipped

JDFan

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3448
  • Last login:March 03, 2025, 10:29:54 am
  • I want to build my own arcade controls!
Re: What would it take to create Mame Hardware..?
« Reply #11 on: June 23, 2015, 11:17:25 am »
I think the main reason you don't see a decent card like this made is the MAME license -

Quote
License

Redistribution and use of the MAME code or any derivative works are permitted provided that the following conditions are met:

    Redistributions may not be sold, nor may they be used in a commercial product or activity.
    Redistributions that are modified from the original source must include the complete source code, including the source code for all components used by a binary built from the modified sources. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.
    Redistributions must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

Since they will not allow the software to be used on any hardware product that is going to be sold it would be hard to covince someone to manufacture the product to give away !! 

From their FAQ's section :
Quote
Common Questions

Q. Can I include MAME with my product?
A. No. MAME is not licensed for commercial use. Using MAME as a "freebie" or including it at "no cost" with your product still constitutes commerical usage and is forbidden by the license.

Q. Can I sell my product with the MAME logo on it?
A. No. Putting the logo on your product makes it appear that the product is something officially endorsed by Nicola Salmoria, and constitutes trademark infringement.

Q. Can I use the MAME logo to advertise my product?
A. No. Using the logo in your advertising makes it appear that the product is something officially endorsed by Nicola Salmoria, and constitutes trademark infringement.

Q. Can I use the term "MAME" in the name of my software?
A. Generally, no, especially if it is something that is sold. However, if you are producing a free MAME-related piece of software, it is common that permission is granted. Send a query to double- check first, please.

Q. Can I put an arcade cabinet running MAME in a public location?
A. No. This this a commercial use of MAME and is prohibited by the license. Even if you don't charge money, putting a machine in a public location is "operating" an arcade machine and falls under commercial rules in most locations.

Q. Can my non-profit use MAME or an arcade cabinet running MAME to help raise money?
A. No, sorry. Even for the most worthwhile cause, this still is a commercial use of MAME and is prohibited by the license.

Q. How do I obtain a license to the MAME source code?
A. You can't. See the Copyright section above.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:Yesterday at 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: What would it take to create Mame Hardware..?
« Reply #12 on: June 23, 2015, 11:18:11 am »
$400 seems kind of pricey for the low end given how cheap refurbished PCs are. You don't really need that much hardware for a CRT setup. The only expensive emulation setups are LCD setups, because it just takes so much more hardware to get something nice.

You don't have to pay a ton of money for an LCD if you just want to run Galaga.
***Build what you dig, bro. Build what you dig.***

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:Yesterday at 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: What would it take to create Mame Hardware..?
« Reply #13 on: June 23, 2015, 11:19:16 am »
I think the main reason you don't see a decent card like this made is the MAME license -

Since they will not allow the software to be used on any hardware product that is going to be sold it would be hard to covince someone to manufacture the product to give away !! 

That too, but I was thinking in hypotheticals, since the intent was just to have a discussion.
***Build what you dig, bro. Build what you dig.***

bulbousbeard

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 522
  • Last login:August 25, 2015, 11:58:25 pm
  • I want to build my own arcade controls!
Re: What would it take to create Mame Hardware..?
« Reply #14 on: June 23, 2015, 11:24:41 am »
$400 seems kind of pricey for the low end given how cheap refurbished PCs are. You don't really need that much hardware for a CRT setup. The only expensive emulation setups are LCD setups, because it just takes so much more hardware to get something nice.

You don't have to pay a ton of money for an LCD if you just want to run Galaga.

If you want a CRT simulation shader, you do need a lot of hardware for even that.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:Yesterday at 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: What would it take to create Mame Hardware..?
« Reply #15 on: June 23, 2015, 11:28:25 am »
$400 seems kind of pricey for the low end given how cheap refurbished PCs are. You don't really need that much hardware for a CRT setup. The only expensive emulation setups are LCD setups, because it just takes so much more hardware to get something nice.

You don't have to pay a ton of money for an LCD if you just want to run Galaga.

If you want a CRT simulation shader, you do need a lot of hardware for even that.

You're assuming most casual players want a CRT simulation shader.

I dunno, if I WANT the CRT experience, I'll use a CRT. If I just want to play Galaga, I'll throw in a 4:3 LCD and a CraftyMech scanline generator. I'm not going to spend $800 to play Ms. Pac-Man when I can get a real Ms. Pac cab with a CRT in it for $200.

I could see buying an expensive G-Sync monitor if I was one of those guys who also wanted to play the latest Street Fighter or Mortal Kombat or HD Steam games on my cab. But NONE of the games I like to play require a widescreen monitor or that level of resolution, so I'll pocket the $725 and stick with a quality 4:3.
***Build what you dig, bro. Build what you dig.***

mgb

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3500
  • Last login:Today at 05:47:24 pm
  • North East, US
Re: What would it take to create Mame Hardware..?
« Reply #16 on: June 23, 2015, 11:51:51 am »
Having said that, I would welcome a plug and play JAMMA board that let me pick my own roms, but more important, let me customize the front end. Most of the ones I've seen look like ass. The ArcadeSD one is pretty sweet.

I agree.
It would be nice to have a board like that. Especially one that you can put in machines and legally sell without worry.
I consistently find that as BB said, a pc just works best.
The xx in 1s all have their problems
The front ends on raspberry pi versions are lacking.
The arcade sd looks awesome but it's fairly costly and it doesn't support sone games that are must haves for me.

Again though, it always goes back to the end user. Some people don't mind some of the issues with the different board.

I have one customer who bought all the equipment for building 2 60-in-1 machines and had me build them.
The equipment was definitely not what I would have chosen.
They have vertically mounted wide screen 24" cheap LCDs, JLFs (set for 4 way) and crappy illuminated buttons.
He loves them, but to each their own.

I have another customer who was using a 3-in-1 in his cocktail as well as Happ knockoffs set to 4 way (no true restriction).
On his request, I upgraded the setup to a 60-in-1 with Zippyys set for 4way and he and his kids were thrilled.
This guy also has a beautiful pool table that he hand built and has been offered $10,000 for. So it goes to show that his pool table has a higher value to him than his video game cab that is for casual play.

There is no black and white one type of group in this hobby.
It takes all types and I'm not sure why you, BulbousBeard have a hard time seeing that.
   If all of these more casual guys were to leave the hobby because of elitist top shelf guys talking down to them and treating them like idiots, do you really think the suppliers that we buy our equipment from will be able to stay in business with the orders they'll receive from a few die hards?

Oh and to the op question, JDfan is absolutely right. And that is the main reason why there can not be actual commercially available MAME hardware
« Last Edit: June 23, 2015, 11:54:37 am by mgb »

aldub516

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 535
  • Last login:November 29, 2018, 03:32:46 pm
  • I want to build my own arcade controls!
Re: What would it take to create Mame Hardware..?
« Reply #17 on: June 23, 2015, 01:00:39 pm »
First off to bulbous beard.. You suck dude.. And that's become easily apparent for even a new comer like
Me... I'm talking theoretic ideas on a product that doesn't exist, but  would revolutionize the hobby if it were real.. Maybe it's impossible to happen.. But if you could use your "imagination" and discuss the technicalities behind the idea it could be fun and productive. As someone said, you often do have factual input to learn from, but damn your persona is terrible.. So I don't know how I'm trying to have my cake and eat it. I didn't say "can anyone point me to a cheap half assed corner cutter quick way to set up mame".. This really shows off your inability to stay within the realm of conversation. You even went on a rant about jamma boards and asked why I would pay more money for lower quality.. Then attacking arcadevga as a scam. I never even mentioned jamma, or me spending money.. Or anything in that direction... To people who pointed out the licensing issues, that is an actual answer to my question as far as my discussion. But say it was all in the name of mame, not some company making money off It. Say mame devs were on board..   Back to bulbous... As far as "doing it right and angryangryrant"... The theoretical idea I proposed for fun discussion ideally, would be the "right way".. A hardware board of sorts with all the required specs and software/framework to support the mame hobbyist. 

Let me redirect the question. What would your idea of feasible hardware platform for programming mame systems look like and work like? Yes a dell station cost 100 bucks.. What if a full stocked mame arcade motherboard cost 120? And I'm not talking about stocked with Roms and such. Just like a plug and play open hardware board to set up a system. I've built 3 beautiful cabinets on windows.. All run great. Boot logos, direct to front end booting. No problem aka the "right way". But it's still a windows PC, running 100 other services, filled with thousands of little apps and files for over all computer tasks. I guess I was looking more for an answer from a developers point of view than anything. It just interests me that's all. In my mind I just picture a sweet ass shiny blue motherboard that I can plug everything into, start up and being able to program like I would
Normally, just minus everything else a PC would have.
« Last Edit: June 23, 2015, 01:05:27 pm by aldub516 »

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:Yesterday at 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: What would it take to create Mame Hardware..?
« Reply #18 on: June 23, 2015, 01:08:19 pm »
Let me redirect the question. What would you're idea of feasible hardware platform for programming make systems look like and work like? Yes a dell station cost 100 bucks.. What it's a full stocked mame arcade motherboard cost 120? And I'm talking about stocked with Roms and such. I've built 3 beautiful cabinets.. All run great. Boot logos, direct to front end booting. No problem aka the "right way". But it's still a windows PC, running 100 other services, filled with thousands of little apps and files for over all computer tasks. I guess I was looking more for an answer from a developers point of view than anything. It just interests me that's all

First off, Bulbousbeard gotta Bulbousbeard, brother.  :cheers:

The problem I see is that you want it stocked with ROMS. If we do this legally, you've got to pay royalties or a fee for each and every game you want to put on there, which gets added on to the price.

ArcadeSD and other legit multiboards get around this by selling you the boards with NO roms included. Yes, they're easy enough to get and add, but you're paying for the hardware itself and it's potential to run games, and not the games themselves.

Since you need a PC to run MAME itself, you're still going to need some sort of storage and operating system running in the background. Some of the better multiboards (JROKs come to mind) replace all the hardware and chips into a much smaller, more efficient package and aren't even "emulating" but running the actual code. I bought his Q*Bert board, and I'm going to buy his Multi-Williams board soon, even though I have neither types of cabinets because I respect his efforts, and his stuff is top notch. These are the kind of "all-in-ones" I like to see.
***Build what you dig, bro. Build what you dig.***

saint

  • turned to the Dark Side
  • Supreme Chancellor
  • Trade Count: (+6)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6149
  • Last login:July 26, 2025, 06:47:53 pm
  • I only work in cyberspace...
    • Build Your Own Arcade Controls
Re: What would it take to create Mame Hardware..?
« Reply #19 on: June 23, 2015, 01:26:20 pm »
ArcadeVGA is a scam. GroovyMAME is better in every way, and the video cards for it are cheaper.

You're entitled to your own opinion, you're not entitled to your own facts.

You may not like the ArcadeVGA, you may not think it's a product with a purpose or that it fails to meet the purpose. That's an opinion. Language matters though, and I've never seen any evidence that the ArcadeVGA is a scam. Andy/Ultimarc is an upright outstanding member of this community who bends over backwards to do right by his customers.
--- John St.Clair
     Build Your Own Arcade Controls FAQ
     http://www.arcadecontrols.com/
     Project Arcade 2!
     http://www.projectarcade2.com/
     saint@arcadecontrols.com

JDFan

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3448
  • Last login:March 03, 2025, 10:29:54 am
  • I want to build my own arcade controls!
Re: What would it take to create Mame Hardware..?
« Reply #20 on: June 23, 2015, 01:39:53 pm »
In my mind I just picture a sweet ass shiny blue motherboard that I can plug everything into, start up and being able to program like I would
Normally, just minus everything else a PC would have.

Thing is how are you going to decide and limit what can be plugged in and how (ie. is it going to support analog and digital connections - what type of video input ( composite, s- video, VGA, DVI, SCART) what types of audio - How many distinct button inputs and what types will it run ( How many joystick inputs, how many trackballs, how many spinners, how many buttons) - Figure each thing you make allowances to add means extra cost and complexity for that shiny blue MOBO - meaning you either waste money building a system for a single player bartop using that MOBO or you have to purchase several and get them to work together for a 4 player MAME build that can play all the games with that 4 player aircraft carrier Control panel - with multiple spinners, trackballs, 4 and 8 way joysticks, etc.

Don't think you are ever going to be able to have a single plug and play board that fits all builds at least not an economical solution - so it is always going to take some thought and planning on what you want the system to play and what offerings come the closest to working with your game list and budget. There is just too many variables for any one shiny blue MOBO to be the best alternative for all of them !!

mgb

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3500
  • Last login:Today at 05:47:24 pm
  • North East, US
Re: What would it take to create Mame Hardware..?
« Reply #21 on: June 23, 2015, 01:41:02 pm »
As to the OPs original discussion as to the feasibility of a mame game board of sorts, I'd say you're best place to start looking into is the Arcade SD (as mentioned a few times)
   I'd say it's the best board in its class though I've never had or used one and I only know what I've seen and read about online.
But as cool as it is, it still has its limits in what games it can play.

aldub516

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 535
  • Last login:November 29, 2018, 03:32:46 pm
  • I want to build my own arcade controls!
Re: What would it take to create Mame Hardware..?
« Reply #22 on: June 23, 2015, 01:50:21 pm »
Cool. Thanks for the input and such. I guess that was a pretty open shut case of explanations. And as far as Roms included, I edited that, I meant not included. I guess you responded super fast lol

I never really considered that essentially this would be just a preprogrammed mother board essentially.. And minus the license issue, it's just a matter of someone cloning a well made build and selling it ready to go..

I feel content with this discussion. Thanks guys.. Even you bulbousbeard. Guys like you are essential to forums, for social stability atleast.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:Yesterday at 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: What would it take to create Mame Hardware..?
« Reply #23 on: June 23, 2015, 01:52:14 pm »
ArcadeVGA is a scam. GroovyMAME is better in every way, and the video cards for it are cheaper.

You're entitled to your own opinion, you're not entitled to your own facts.

You may not like the ArcadeVGA, you may not think it's a product with a purpose or that it fails to meet the purpose. That's an opinion. Language matters though, and I've never seen any evidence that the ArcadeVGA is a scam. Andy/Ultimarc is an upright outstanding member of this community who bends over backwards to do right by his customers.

Well said. The ArcadeVGA is a great option for those people who want to use a CRT but don't want to delve into the work necessary to use any video card, extra drivers, GroovyMAME, etc. It's a plug and play option. Can you do it cheaper? Sure, but some people like having the ease of use.
***Build what you dig, bro. Build what you dig.***

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:Yesterday at 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: What would it take to create Mame Hardware..?
« Reply #24 on: June 23, 2015, 01:53:06 pm »
In my mind I just picture a sweet ass shiny blue motherboard that I can plug everything into, start up and being able to program like I would
Normally, just minus everything else a PC would have.

Thing is how are you going to decide and limit what can be plugged in and how (ie. is it going to support analog and digital connections - what type of video input ( composite, s- video, VGA, DVI, SCART) what types of audio - How many distinct button inputs and what types will it run ( How many joystick inputs, how many trackballs, how many spinners, how many buttons) - Figure each thing you make allowances to add means extra cost and complexity for that shiny blue MOBO - meaning you either waste money building a system for a single player bartop using that MOBO or you have to purchase several and get them to work together for a 4 player MAME build that can play all the games with that 4 player aircraft carrier Control panel - with multiple spinners, trackballs, 4 and 8 way joysticks, etc.

Don't think you are ever going to be able to have a single plug and play board that fits all builds at least not an economical solution - so it is always going to take some thought and planning on what you want the system to play and what offerings come the closest to working with your game list and budget. There is just too many variables for any one shiny blue MOBO to be the best alternative for all of them !!

All excellent points!  :cheers:
***Build what you dig, bro. Build what you dig.***

DietCoke

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 110
  • Last login:October 10, 2020, 08:32:13 pm
Re: What would it take to create Mame Hardware..?
« Reply #25 on: June 23, 2015, 02:08:44 pm »
Look, stop trying to have your cake and eat it, too. If you want to do MAME right, you're going to use a real PC. It's not going to be Raspberry Pi. It's not going to be some ---smurfy--- Chinese JAMMA knockoff. It's going to be a PC and MAME.

It's EASY to do. If you don't use a pointlessly convoluted frontend you could be set up in an hour.

You can buy a used Dell or HP workstation for a hundred bucks or less. A GroovyMAME capable video card is 20 bucks or less. That will be INFINITELY superior to any ---smurfy--- Chinese JAMMA knockoff you buy, and it's like half the price. Why would you pay more for lower quality? If you're using a CRT and JAMMA, there is no reason to go any other way.

ArcadeVGA is a scam. GroovyMAME is better in every way, and the video cards for it are cheaper.

http://www.ebay.com/sch/i.html?_from=R40&_trksid=p2050601.m570.l1313.TR2.TRC1.A0.H0.Xhd4550.TRS0&_nkw=hd4550&_sacat=0

http://www.newegg.com/Product/Product.aspx?Item=N82E16883256341&cm_re=refurbished_desktop_computer-_-83-256-341-_-Product

You know, the doctor *can* adjust your prescription, or if (as I suspect) you don't have one I am sure that your doctor would be overjoyed to prescribe some really strong sedatives.

As for ArcadeVGA being a scam, you should apologize to Andy.  Opinions are one thing, libel is another.

Have a nice day.

Vigo

  • the Scourage of Carpathia
  • Global Moderator
  • Trade Count: (+24)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6417
  • Last login:June 25, 2025, 03:09:16 pm
Re: What would it take to create Mame Hardware..?
« Reply #26 on: June 23, 2015, 03:38:38 pm »
You can buy a used Dell or HP workstation for a hundred bucks or less. A GroovyMAME capable video card is 20 bucks or less.

Ironic. Just last week, Beardy was calling anybody who grabbed used parts for their machine a bunch of dumpster diving hobos and repeatedly posted pictures like this towards any comments on used hardware.



 :dunno Hypocrisy must be turning as vogue as Pabst Blue Ribbon.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:Yesterday at 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: What would it take to create Mame Hardware..?
« Reply #27 on: June 23, 2015, 03:43:51 pm »
#sooverusedstuff
***Build what you dig, bro. Build what you dig.***

mgb

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3500
  • Last login:Today at 05:47:24 pm
  • North East, US
Re: What would it take to create Mame Hardware..?
« Reply #28 on: June 23, 2015, 04:27:50 pm »
ArcadeVGA is a scam. GroovyMAME is better in every way, and the video cards for it are cheaper.

You're entitled to your own opinion, you're not entitled to your own facts.

You may not like the ArcadeVGA, you may not think it's a product with a purpose or that it fails to meet the purpose. That's an opinion. Language matters though, and I've never seen any evidence that the ArcadeVGA is a scam. Andy/Ultimarc is an upright outstanding member of this community who bends over backwards to do right by his customers.

Well said. The ArcadeVGA is a great option for those people who want to use a CRT but don't want to delve into the work necessary to use any video card, extra drivers, GroovyMAME, etc. It's a plug and play option. Can you do it cheaper? Sure, but some people like having the ease of use.

Thats the route i took and its been great.
back when i started my cab, there wasnt all the other options though

Vigo

  • the Scourage of Carpathia
  • Global Moderator
  • Trade Count: (+24)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6417
  • Last login:June 25, 2025, 03:09:16 pm
Re: What would it take to create Mame Hardware..?
« Reply #29 on: June 23, 2015, 04:36:23 pm »
ArcadeVGA is a good product, and I would be happy to have one in any of my cabinets.  :cheers:

bulbousbeard

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 522
  • Last login:August 25, 2015, 11:58:25 pm
  • I want to build my own arcade controls!
Re: What would it take to create Mame Hardware..?
« Reply #30 on: June 23, 2015, 09:48:16 pm »
There's nothing hypocritical about recommending quality options. A refurbished PC off Newegg + HD4000 series video card = cheaper and better than the other suggestions. I don't care that much about price past a certain point, but when the better option is cheaper, I'm not complaining.

I'm not treating anyone like an idiot. Treating someone like an idiot is telling them that they're so dumb and/or lazy that they should spend more money on an inferior solution (ArcadeVGA).

When a commercial solution is inferior to a free solution, you're tap dancing near scam country, in my opinion. I LIKE some Ultimarc products. The I-PAC and J-PAC line are great. ArcadeVGA is just crap though. It's more expensive and inferior to other solutions.

You're exaggerating the hell out of GroovyMAME's difficulty. It's three steps. I will help anyone here who has problems with it. I don't like people spending more money on inferior solutions.

bulbousbeard

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 522
  • Last login:August 25, 2015, 11:58:25 pm
  • I want to build my own arcade controls!
Re: What would it take to create Mame Hardware..?
« Reply #31 on: June 23, 2015, 09:49:55 pm »
You can buy a used Dell or HP workstation for a hundred bucks or less. A GroovyMAME capable video card is 20 bucks or less.

Ironic. Just last week, Beardy was calling anybody who grabbed used parts for their machine a bunch of dumpster diving hobos and repeatedly posted pictures like this towards any comments on used hardware.



 :dunno Hypocrisy must be turning as vogue as Pabst Blue Ribbon.

Wrong. I was calling people diving in dumpsters for ---smurfy--- LCDs that SUCK dumpster diving hobos. There's nothing wrong with buying used products that are actually GOOD.
« Last Edit: July 21, 2015, 03:44:05 pm by PL1 »

bulbousbeard

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 522
  • Last login:August 25, 2015, 11:58:25 pm
  • I want to build my own arcade controls!
Re: What would it take to create Mame Hardware..?
« Reply #32 on: June 23, 2015, 09:51:36 pm »
ArcadeVGA is a scam. GroovyMAME is better in every way, and the video cards for it are cheaper.

You're entitled to your own opinion, you're not entitled to your own facts.

You may not like the ArcadeVGA, you may not think it's a product with a purpose or that it fails to meet the purpose. That's an opinion. Language matters though, and I've never seen any evidence that the ArcadeVGA is a scam. Andy/Ultimarc is an upright outstanding member of this community who bends over backwards to do right by his customers.

Well said. The ArcadeVGA is a great option for those people who want to use a CRT but don't want to delve into the work necessary to use any video card, extra drivers, GroovyMAME, etc. It's a plug and play option. Can you do it cheaper? Sure, but some people like having the ease of use.

You're being disingenuous. You act like the tradeoff is price. It isn't. It isn't just cheaper. It's SUPERIOR. ArcadeVGA can't even run half the games in MAME at the right refresh rate. It's CRAP for a commercial product.

For something that costs money, ArcadeVGA should at LEAST be as good as as GroovyMAME setup, and it's not. It's a scam.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:Yesterday at 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: What would it take to create Mame Hardware..?
« Reply #33 on: June 23, 2015, 09:53:57 pm »
ArcadeVGA is a scam. GroovyMAME is better in every way, and the video cards for it are cheaper.

You're entitled to your own opinion, you're not entitled to your own facts.

You may not like the ArcadeVGA, you may not think it's a product with a purpose or that it fails to meet the purpose. That's an opinion. Language matters though, and I've never seen any evidence that the ArcadeVGA is a scam. Andy/Ultimarc is an upright outstanding member of this community who bends over backwards to do right by his customers.

Well said. The ArcadeVGA is a great option for those people who want to use a CRT but don't want to delve into the work necessary to use any video card, extra drivers, GroovyMAME, etc. It's a plug and play option. Can you do it cheaper? Sure, but some people like having the ease of use.

You're being disingenuous. You act like the tradeoff is price. It isn't. It isn't just cheaper. It's SUPERIOR. ArcadeVGA can't even run half the games in MAME at the right refresh rate. It's CRAP for a commercial product.

For something that costs money, ArcadeVGA should at LEAST be as good as as GroovyMAME setup, and it's not. It's a scam.
I don't think you know what the word "scam" means. I would listen to Saint, he knows what he's talking about.
« Last Edit: June 23, 2015, 09:57:32 pm by yotsuya »
***Build what you dig, bro. Build what you dig.***

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:Yesterday at 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: What would it take to create Mame Hardware..?
« Reply #34 on: June 23, 2015, 09:58:16 pm »
You can buy a used Dell or HP workstation for a hundred bucks or less. A GroovyMAME capable video card is 20 bucks or less.

Ironic. Just last week, Beardy was calling anybody who grabbed used parts for their machine a bunch of dumpster diving hobos and repeatedly posted pictures like this towards any comments on used hardware.



 :dunno Hypocrisy must be turning as vogue as Pabst Blue Ribbon.

Wrong. I was calling people diving in dumpsters for s h i t t y LCDs that SUCK dumpster diving hobos. There's nothing wrong with buying used products that are actually GOOD.
Quit trying to circumvent the profanity filter.
***Build what you dig, bro. Build what you dig.***

dmckean

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 729
  • Last login:January 13, 2024, 08:50:41 pm
Re: What would it take to create Mame Hardware..?
« Reply #35 on: June 23, 2015, 09:59:56 pm »
I don't think you know what the word "scam" means.

+1

Jakobud

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1962
  • Last login:June 30, 2025, 02:20:39 pm
Re: What would it take to create Mame Hardware..?
« Reply #36 on: June 23, 2015, 10:42:57 pm »
Look, stop trying to have your cake and eat it, too. If you want to do MAME right, you're going to use a real PC. It's not going to be Raspberry Pi. It's not going to be some ---smurfy--- Chinese JAMMA knockoff. It's going to be a PC and MAME.

It's EASY to do. If you don't use a pointlessly convoluted frontend you could be set up in an hour.

You can buy a used Dell or HP workstation for a hundred bucks or less. A GroovyMAME capable video card is 20 bucks or less. That will be INFINITELY superior to any ---smurfy--- Chinese JAMMA knockoff you buy, and it's like half the price. Why would you pay more for lower quality? If you're using a CRT and JAMMA, there is no reason to go any other way.

ArcadeVGA is a scam. GroovyMAME is better in every way, and the video cards for it are cheaper.

http://www.ebay.com/sch/i.html?_from=R40&_trksid=p2050601.m570.l1313.TR2.TRC1.A0.H0.Xhd4550.TRS0&_nkw=hd4550&_sacat=0

http://www.newegg.com/Product/Product.aspx?Item=N82E16883256341&cm_re=refurbished_desktop_computer-_-83-256-341-_-Product

bulbousbeard , I don't know who you are, but I can tell you are kind of a new guy to this forum by your post count. Every post I see on this forum by you indicates that you act like a ---meecrob--- who goes out of your way to treat everyone around you poorly. Maybe you mean well and it just comes out bad... I really don't know your situation. But take some advice from someone who has been apart of this community since the beginning: Sit back, chill out and re-read what you type before you hit that "Post" button. Whether or not you have good advice doesn't matter when 99% of what you type attempts to belittle everyone around you.

People on this forum are creative. They are problem solvers. They seek to push the envelope and try new things. The OP of this thread was opening a topic to discuss if it's even possible to get some sort of dedicated hardware embedded MAME thing going. It's just a discussion. Instead of encouraging, your first reply is basically "Don't even bother! Stick with a PC like we've been doing for the past 15 years on here!". If everyone said "Don't bother!" when someone wants to push the envelope then this 15 year old forum would be worthless. The truth is that you don't know everything. It might not be possible to do what the OP wants. But it also might very well be possible to do exactly what the OP wants (and do it right). You want to give your opinion? That's great. Just don't treat people like garbage when you do it.

Don't bother replying to me either because I have more important things to do than spend a lot of time on this forum these days :-)

PS - intentionally trying to bypass profanity filters makes you look like that 14 yr old kid who goes out of his way to make sure a cuss word is in every other sentence he speaks cause he thinks its cool. I'm sure you aren't 14 though so just keep that in mind.

DietCoke

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 110
  • Last login:October 10, 2020, 08:32:13 pm
Re: What would it take to create Mame Hardware..?
« Reply #37 on: June 23, 2015, 10:52:30 pm »
I'm not treating anyone like an idiot.

Oh, ok then.  I guess everyone else is wrong.

My money is on you being on the spectrum.  Not that it is your fault, but you need to understand that your manner is largely offensive.  Try re-reading your posts or request a friend or parent to do it for you if you don't want to mistaken for an a-hole.

harveybirdman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2540
  • Last login:December 28, 2024, 01:21:59 am
  • SHMUP'EM
Re: What would it take to create Mame Hardware..?
« Reply #38 on: June 23, 2015, 11:12:43 pm »
To the OP, if you really like the look/feel of a pcb just decase the PC.  Or take the plunge and start collecting original hardware.

As far as beardy is concerned I don't see the point in piling on.  I mean we need posters like him around to stir up controversy.  This place is super slow sometimes and I do enjoy the message board beefs from time to time.

Lets not forget he did build and impressive front end even if he does seem to spend more time showing his rear end.

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 347
  • Last login:July 07, 2025, 10:10:01 pm
Re: What would it take to create Mame Hardware..?
« Reply #39 on: June 23, 2015, 11:29:18 pm »
The only thing I have in mind when I read BB's posts is BAN. How many good topics will have to turn bad like this one? I read more comments about BB than about the main subject...boring.

Locke141

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1692
  • Last login:February 23, 2025, 06:44:01 pm
  • Never grow up.
Re: What would it take to create Mame Hardware..?
« Reply #40 on: June 24, 2015, 12:26:40 am »
.... Andy/Ultimarc is an upright outstanding member of this community who bends over backwards to do right by his customers.

+1
Andy is a good guy.

I like the these kind of discussions. They makes me wish I was in a more reasonable time zone so I could better participate.

The R-pi is great at some things and the ported front ends are getting batter and better. Nitrogen_widget did a lot of the work to get Attract mode (a Mala like FE but open and still under active development) running on the Pi. He also made a cool build that runs a stripped down version of linux, Attract mode, has the IO pins mapped for joy sticks/buttons, and after putting the image on a SD card its largely plug and play, You just need to add roms. Even his great build is not perfect, the R-pi runs older versions of Mame and it lacks the power needed in many instances.

I always tell my students the the enemy of Great work is Perfect work. Handing in a B+ paper is better then never handing in an A+ paper because its not ready yet. A stripped down PC running a purposed built Linux would take a lot of the work out of doing your own setup. You could probably use a J pack and get 90% of what your looking for. 

From mgb's cocktail
« Last Edit: June 24, 2015, 12:34:10 am by Locke141 »

Locke141

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1692
  • Last login:February 23, 2025, 06:44:01 pm
  • Never grow up.
Re: What would it take to create Mame Hardware..?
« Reply #41 on: June 24, 2015, 12:29:38 am »
I think the main reason you don't see a decent card like this made is the MAME license -


Mame is changing the license to open source.

Quote
MAME is going open source
20 May 2015
After lot of years being under MAME own license (prohibiting any commercial use) and therefore not open source, we are finally moving towards becoming officially open source project. Idea is to keep core under BSD3 license and rest is up to developers that created code (drivers and devices emulation). (options are BSD3, LGPL2 or GPL2)

Hopefully this will bring more new developers to MAME project and give more life to project itself.

Please note that MAME trademark is still valid the "MAME" name and MAME logo may not be used without first obtaining permission of the trademark holder.

If you have contributed in past and we still did not contact you please contact us at mamedev@mamedev.org.


http://mamedev.org/?p=405

dmckean

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 729
  • Last login:January 13, 2024, 08:50:41 pm
Re: What would it take to create Mame Hardware..?
« Reply #42 on: June 24, 2015, 12:45:03 am »
I think that important parts like CPU cores/sound cores/etc.. is already mostly open source.

As far as dedicated hardware though, it seems like it would be a lot of work when there's already a lot of powerful miniaturized PC hardware out there like the NUX, Chromebox, Zbox, and others.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:Yesterday at 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: What would it take to create Mame Hardware..?
« Reply #43 on: June 24, 2015, 02:02:07 am »
I still wish that OpenJAMMA board would have come to fruition. I would have loved to have seen what it could do.
***Build what you dig, bro. Build what you dig.***

Generic Eric

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4520
  • Last login:July 15, 2024, 09:18:25 pm
  • Restore! Don't maim for MAME, build from scratch!
    • forum.arcadecontrols.com/index.php/topic,143226.0.html
Re: What would it take to create Mame Hardware..?
« Reply #44 on: June 24, 2015, 12:01:42 pm »
So this post is more just for creative discussion. I personally have no knowledge about what it takes to create this. Ive recently been exploring the best, and most fail safe systems for mame cabinets.. Whether PC, Linux, rasberry pi, or other methods.. Which then led me to think... What would it take to creat a motherboard of some sort, that simply ran mame? or had the hardware to configure a front end, and have it provide the mame frame work. Meaning.. No more pc, no more windows.. Just a piece of hardware (motherboard, chip, something) that would simply be a platform to run mame? The arcade vga got me thinking about it. Im amazed someone has the know how to create a video card just for mame builds. What would be the pros? what would be the cons? Is there a definitive answer such as "you wouldnt be able to update as frequently as software".. or is it more the massive investment of time and money?  Im interested in any types of discussion. Its an interesting topic...I just imagine a beautiful motherboard, with every port and input you could use.. perhaps built in video card for arcades? various video outs.. No more windows crashes, boot logo changing. Again, im interested in the general topic as a whole.. im not trying to come off as a "why the hell didnt any lazy idiot do this yet".. because i sure cant. praise to you geniuses who help me every day

ps.. im pretty sure im about to get ten links.. 5 being 10 page threads about this.. 5 being links to half assed emulation hardware already out..

I think the most appropriate way to answer this is with an analogy.  I tried to think of an acronym but couldn't.  I don't have time to work in paint, so let me paint you a word picture....

So this is about risk, time, and money.  Similar to the fast, cheap, expensive parable.

Anyway, you have to find someone to take the risk, spend their time, for your money.   

Now that we have that out of the way, we can talk about what it would look like.

Small.  But there would be different versions.  One that outputted HDMI, one that outputted to Desktop monitors, one that outputted to analog.

Controls are broken out via USB.  USB boards can connect to various wiring terminals or to jamma fingerboards.  2 way, 4 way, 8 way, spinner trackball, lightgun, you name it.  It magically works.

These next features call out the inherent incompatibilities of the games.  Not all games do the following, or do them the same.

High score  - leaderboards
Netplay

Maintenance controls:
Service switch, Dipswitches, interlock switches, interlock bypasses.  Maintenance Terminal.  My advice would that the "MAME board" have an interface that I could remote into.  Upload roms, change settings, add/remove credits.

I feel like a grumpy cat picture is in order.  I made a MAME machine once, it was horrible.  Too many things going on at once.  Its not nearly as intuitive as I wanted it to be.  I took me a long time to realize I was doing too much on the one machine.  It was like a peanut butter and jelly sandwich with ALL of the jellies.  And Jams.  Story time:

I made a PBJ with 3 jellies, and sliced cheese. It was horrible.

But before you make a peanut butter and jelly sandwich, you must first create universe.  Just don't create a universal PBJ; too much going on.  Break it up by controller type.  Or orientation!  I played a qix in vertical, and it changed my life!  I don't think one arcade machine is the answer to anyones question. 

This is fun, as a thought exercise.  I'm not going to go too far out on a limb, I don't think it is a red herring.  I also don't think it is easy. 

It is an unconsensusable thing.  Someone is going to disagree with a decision or an omission of either a rom or controller type.  During a dev cycle, a new coding style will come out.  So the challenge is then, what choices would you make?  Would it play eyes, LA Guns, Mortal Kombat 9 and Qix? All on the same control panel?  Friends don't let friends build frankenpanels.

I've loaded coin ops, I've tried emulators on the ouya.  I have a RasPi and the image, and a USB controller.  Just no HDMI monitor.  The adapter I bought sucks.  I've tried the shortcuts and I haven't played a MAME game this year. 

I think that is 2 cents, a pound and a wooden nickel.

TL;DR

All your memories <-- Video out <-- Magic mame board <-- Input breakout board to include coin switch <-- Coin mech <-- Spare change






dmckean

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 729
  • Last login:January 13, 2024, 08:50:41 pm
Re: What would it take to create Mame Hardware..?
« Reply #45 on: June 24, 2015, 12:29:16 pm »
Would it play eyes, LA Guns, Mortal Kombat 9 and Qix? All on the same control panel?  Friends don't let friends build frankenpanels.

When I read that it reminded me of this.


yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:Yesterday at 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: What would it take to create Mame Hardware..?
« Reply #46 on: June 24, 2015, 12:31:58 pm »
Would it play eyes, LA Guns, Mortal Kombat 9 and Qix? All on the same control panel?  Friends don't let friends build frankenpanels.

When I read that it reminded me of this.



I was greatly inspired by your photo.
***Build what you dig, bro. Build what you dig.***

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:Yesterday at 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: What would it take to create Mame Hardware..?
« Reply #47 on: June 24, 2015, 12:33:20 pm »


But on a serious note, ^^^ is what serious arcade collectors think of when they hear MAME. It's unfortunate, but it's the perception.
***Build what you dig, bro. Build what you dig.***

dmckean

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 729
  • Last login:January 13, 2024, 08:50:41 pm
Re: What would it take to create Mame Hardware..?
« Reply #48 on: June 24, 2015, 12:57:47 pm »
But on a serious note, ^^^ is what serious arcade collectors think of when they hear MAME. It's unfortunate, but it's the perception.

I don't really blame them. That's a classic cab in great shape and I'm sure he tore out everything arcade and butchered the insides to make that. We have a lot of great projects here... but even here I think a lot of newbie projects wouldn't turn out much better than this if it weren't for the prodding by more experienced members.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:Yesterday at 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: What would it take to create Mame Hardware..?
« Reply #49 on: June 24, 2015, 01:31:00 pm »
But on a serious note, ^^^ is what serious arcade collectors think of when they hear MAME. It's unfortunate, but it's the perception.

I don't really blame them. That's a classic cab in great shape and I'm sure he tore out everything arcade and butchered the insides to make that. We have a lot of great projects here... but even here I think a lot of newbie projects wouldn't turn out much better than this if it weren't for the prodding by more experienced members.

Thanks for recognizing the motives of many of us old-timers here....  :cheers:
***Build what you dig, bro. Build what you dig.***

Generic Eric

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4520
  • Last login:July 15, 2024, 09:18:25 pm
  • Restore! Don't maim for MAME, build from scratch!
    • forum.arcadecontrols.com/index.php/topic,143226.0.html
Re: What would it take to create Mame Hardware..?
« Reply #50 on: June 24, 2015, 01:45:48 pm »
Would it play eyes, LA Guns, Mortal Kombat 9 and Qix? All on the same control panel?  Friends don't let friends build frankenpanels.

When I read that it reminded me of this.



Does that monitor rotate?  :(

Vigo

  • the Scourage of Carpathia
  • Global Moderator
  • Trade Count: (+24)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6417
  • Last login:June 25, 2025, 03:09:16 pm
Re: What would it take to create Mame Hardware..?
« Reply #51 on: June 24, 2015, 01:48:12 pm »
No, but that is the most badass coin door solution I have ever seen.

mgb

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3500
  • Last login:Today at 05:47:24 pm
  • North East, US
Re: What would it take to create Mame Hardware..?
« Reply #52 on: June 24, 2015, 09:25:52 pm »
My son and I are playing on some simple plug and play hardware tonight.  ;)

Of course that tv doesn't have g-sync but it does have 4 play heads and FM  :laugh2:


mgb

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3500
  • Last login:Today at 05:47:24 pm
  • North East, US
Re: What would it take to create Mame Hardware..?
« Reply #53 on: June 24, 2015, 09:37:13 pm »
.... Andy/Ultimarc is an upright outstanding member of this community who bends over backwards to do right by his customers.

+1
Andy is a good guy.

I like the these kind of discussions. They makes me wish I was in a more reasonable time zone so I could better participate.

The R-pi is great at some things and the ported front ends are getting batter and better. Nitrogen_widget did a lot of the work to get Attract mode (a Mala like FE but open and still under active development) running on the Pi. He also made a cool build that runs a stripped down version of linux, Attract mode, has the IO pins mapped for joy sticks/buttons, and after putting the image on a SD card its largely plug and play, You just need to add roms. Even his great build is not perfect, the R-pi runs older versions of Mame and it lacks the power needed in many instances.

I always tell my students the the enemy of Great work is Perfect work. Handing in a B+ paper is better then never handing in an A+ paper because its not ready yet. A stripped down PC running a purposed built Linux would take a lot of the work out of doing your own setup. You could probably use a J pack and get 90% of what your looking for. 

From mgb's cocktail

Currently it seems that the pi is about the closest thing to plug and play hardware but it just doesn't seem to be there quite yet but some great people are working on it.
I still love the power of a windows 7 machine running as light as possible.

In that pic that you posted, I'm taking the mobo from my duo core laptop with Windows 7. I'm gonna do a clean install on an ssd for fast boot up and then an hdd off the ide port that normally connects the optical drive. this will be done with an ide to sata adaptor.
I'm gonna strip the os down as light as possible and do

Locke141

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1692
  • Last login:February 23, 2025, 06:44:01 pm
  • Never grow up.
Re: What would it take to create Mame Hardware..?
« Reply #54 on: June 25, 2015, 03:05:51 pm »

Currently it seems that the pi is about the closest thing to plug and play hardware but it just doesn't seem to be there quite yet but some great people are working on it.
I still love the power of a windows 7 machine running as light as possible.

In that pic that you posted, I'm taking the mobo from my duo core laptop with Windows 7. I'm gonna do a clean install on an ssd for fast boot up and then an hdd off the ide port that normally connects the optical drive. this will be done with an ide to sata adaptor.
I'm gonna strip the os down as light as possible and do

It sound like one to watch.   :cheers:

Yea, the Pi has it's place and I'm excited to see how far people can push it. I think all things in one is imposable to get right. Modular is usually the way to go and PC are the best all around bace platform for it.

I think if there was an R-pi to Jemma adapter, an OS distort that includes a bunch of open game engines an tools to make arcade games (think Open BOR) pared with a dedicated repository that required all games to use the same button lay out to be included. Then there could be a lot of people making cool fun games that we all know we could run on our arcades.     
« Last Edit: June 25, 2015, 03:12:32 pm by Locke141 »

Yenome

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 547
  • Last login:November 12, 2024, 07:07:56 pm
  • Punch a fish. Make a wish
Re: What would it take to create Mame Hardware..?
« Reply #55 on: June 25, 2015, 10:46:47 pm »
.... Andy/Ultimarc is an upright outstanding member of this community who bends over backwards to do right by his customers.

+1
Andy is a good guy.

I like the these kind of discussions. They makes me wish I was in a more reasonable time zone so I could better participate.

The R-pi is great at some things and the ported front ends are getting batter and better. Nitrogen_widget did a lot of the work to get Attract mode (a Mala like FE but open and still under active development) running on the Pi. He also made a cool build that runs a stripped down version of linux, Attract mode, has the IO pins mapped for joy sticks/buttons, and after putting the image on a SD card its largely plug and play, You just need to add roms. Even his great build is not perfect, the R-pi runs older versions of Mame and it lacks the power needed in many instances.

I always tell my students the the enemy of Great work is Perfect work. Handing in a B+ paper is better then never handing in an A+ paper because its not ready yet. A stripped down PC running a purposed built Linux would take a lot of the work out of doing your own setup. You could probably use a J pack and get 90% of what your looking for. 

From mgb's cocktail

Currently it seems that the pi is about the closest thing to plug and play hardware but it just doesn't seem to be there quite yet but some great people are working on it.
I still love the power of a windows 7 machine running as light as possible.

In that pic that you posted, I'm taking the mobo from my duo core laptop with Windows 7. I'm gonna do a clean install on an ssd for fast boot up and then an hdd off the ide port that normally connects the optical drive. this will be done with an ide to sata adaptor.
I'm gonna strip the os down as light as possible and do

There is a website with a list of the windows 7 services you can turn off. im sure alot more can be turned off for a straight mame system. if a virtual system would behave the same i would set one up and start turning off all services except what windows forces to be left on. then work from there to get a running system for mame. i know one service stops the video from working. least it did before in my trials.
My Gf made me put a sig up. /whipped

Generic Eric

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4520
  • Last login:July 15, 2024, 09:18:25 pm
  • Restore! Don't maim for MAME, build from scratch!
    • forum.arcadecontrols.com/index.php/topic,143226.0.html
Re: What would it take to create Mame Hardware..?
« Reply #56 on: June 25, 2015, 11:24:54 pm »
Blackviper?

ark_ader

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5645
  • Last login:March 02, 2019, 07:35:34 pm
  • I glow in the dark.
Re: What would it take to create Mame Hardware..?
« Reply #57 on: June 25, 2015, 11:32:15 pm »
Just get a Xbox and CoinOPS for $10.  Why are we over thinking this crap?
If I had only one wish, it would be for three more wishes.

Yenome

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 547
  • Last login:November 12, 2024, 07:07:56 pm
  • Punch a fish. Make a wish
Re: What would it take to create Mame Hardware..?
« Reply #58 on: June 26, 2015, 12:30:53 am »
Blackviper?

That would be the one.

Just get a Xbox and CoinOPS for $10.  Why are we over thinking this crap?

Because its fun plus xbox and coinops is not using the latest mame so lots of games missing or xbox cant run. forget what coinops i have on my xbox ATM. think its 6 with r16 or soemthing
My Gf made me put a sig up. /whipped

dkersten

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1472
  • Last login:March 12, 2024, 11:47:30 am
  • If you are gonna do it, do it right..
Re: What would it take to create Mame Hardware..?
« Reply #59 on: June 26, 2015, 11:21:47 am »
I can see where the OP is coming from on this, but while it is impractical and not something you could ever really make money doing, it would be a nifty device.

The point of it, however, would be for people who don't want to have to learn how to set up a PC, set up mame, set up a FE, and get it all to work smoothly together. 

So take this to a different level:  Make a device that plugs into an existing PC that contains a fully configured FE, a custom open source build of Mame, storage space where you can drop ROMs into yourself (this would be the sticky part), and have the FE be able to read (on initialization) the list of ROMs and then set up the FE menus accordingly.  Integrated into this would be a full 4 player capable keyboard encoder, enough optical inputs to support a spinner and trackball (or two spinners, etc.), some analog inputs for things like pedals or yokes, and a couple USB slots for guns or alternate game controllers.  Make it bulletproof:  the idea is you buy this, plug it in to your PC, connect your buttons and joysticks and the such to the inputs, and have a fully functioning arcade without the hundreds or more hours required to set up the software. 

Sure, it is not perfect, wouldn't fit everyone's needs, but for many it would be a godsend. 

My brother, for example, plays his arcade cab more than I do by 100 times.  He has no desire to play with the software, customize his cab, or do anything technical with it.  He just wants to play it.  If he hadn't had someone like me to put the pieces together and do the work to get it all running well, he never would have bothered.  There is nothing overly complicated about it and their autistic son plays all the time.  The worst thing that happened was their son turned the monitor off once by reaching into the cab.  He was taught to turn off the monitor after using a computer, so he did that and it caused some confusion because the game didn't wake up when they pressed the buttons.  Aside from that, it has just worked, and that is what they wanted.  Come up with a device that takes out 99% of the technical aspect and have it where you can either plug in prebuilt controls or still be able to build your own control panels and cab but don't have to mess with software, and you have a device that would be appealing to quite a few people.

There is a massive difference between building a cab and a CP and setting up a PC, Mame, a decent FE, downloading ROMs, and getting it all configured to work well as one cohesive unit.  The building part is more about workshop skills.  The wiring is fairly rudimentary, the woodworking side is pretty basic, and even artwork is something that can be tackled in a variety of ways (including sourcing it out).  But when it comes to software, all we can offer is advice here and the person is on their own.  If someone could combine the arcade specific hardware with all the requisite software and make it plug and play, it would be a viable product.


Jakobud

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1962
  • Last login:June 30, 2025, 02:20:39 pm
Re: What would it take to create Mame Hardware..?
« Reply #60 on: June 26, 2015, 01:53:08 pm »
I think a good middle-ground approach would be a pre-built software solution:

For example a plug-and-play Raspberry Pi SD Card image. Just have a full OS and Mame and frontend and everything all setup on the SD Card Image (and maybe roms too.......... >:D). So people would just need to install the image onto their own SD Card, turn on their Raspberry Pi and it's up and running.

Wasn't there a similar Mame CD ISO you could do a long time ago? Never tried it but I heard it worked well.

Generic Eric

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4520
  • Last login:July 15, 2024, 09:18:25 pm
  • Restore! Don't maim for MAME, build from scratch!
    • forum.arcadecontrols.com/index.php/topic,143226.0.html
Re: What would it take to create Mame Hardware..?
« Reply #61 on: June 26, 2015, 01:56:25 pm »


There is a massive difference between building a cab and a CP and setting up a PC, Mame, a decent FE, downloading ROMs, and getting it all configured to work well as one cohesive unit. 

I do not do at least one of those.  I hope to cross out decent FE off my list this fall, getting to work by this winter. 

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:Yesterday at 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: What would it take to create Mame Hardware..?
« Reply #62 on: June 26, 2015, 01:58:59 pm »
So people would just need to install the image onto their own SD Card, turn on their Raspberry Pi and it's up and running.

Who's going to teach Joe Six-Pack how to install an image on an SD Card?  >:D

I'd love to see a standard Mini-ITX motherboard with the J-PAC-style interface built in, including the JAMMA interface/edge connector. If those two components could be combined, I'd be totally happy.
***Build what you dig, bro. Build what you dig.***

Le Chuck

  • Saint, make a poll!
  • Wiki Contributor
  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5509
  • Last login:June 14, 2025, 06:26:06 pm
  • <insert personal text here>
Re: What would it take to create Mame Hardware..?
« Reply #63 on: June 26, 2015, 02:57:05 pm »
I think a good middle-ground approach would be a pre-built software solution:

For example a plug-and-play Raspberry Pi SD Card image. Just have a full OS and Mame and frontend and everything all setup on the SD Card Image (and maybe roms too.......... >:D). So people would just need to install the image onto their own SD Card, turn on their Raspberry Pi and it's up and running.

Wasn't there a similar Mame CD ISO you could do a long time ago? Never tried it but I heard it worked well.

There's a live cd build running around here somewhere where all you have to do is drop in the disc on startup then point it at your roms and you're off to the races.  Don't think it is actively supported anymore. 

I'm not sure what sort of FE was packaged with it but something like that might be worth another look, especially with boot from USB being so easy now. 

Yenome

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 547
  • Last login:November 12, 2024, 07:07:56 pm
  • Punch a fish. Make a wish
Re: What would it take to create Mame Hardware..?
« Reply #64 on: June 26, 2015, 07:20:00 pm »
how bout just make mini itx builds with the os and fe all ready setup just plug it in and turn on. add some roms and away you go. could use free linux to keep cost down. i see if people are willing to pay 1500 or more just for an empty cab why not 300 on the brains. heck after you build the first one and get it all working just image the drive and you got a quick auto setup for the rest of the systems. course all the hardware would be the same on ea system. then the image file would work without a problem
My Gf made me put a sig up. /whipped

rCadeGaming

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1256
  • Last login:April 13, 2025, 12:14:40 pm
  • Just call me Rob!
Re: What would it take to create Mame Hardware..?
« Reply #65 on: June 28, 2015, 03:32:26 pm »
There is a website with a list of the windows 7 services you can turn off.

Do you have a link for that?

eds1275

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2165
  • Last login:July 21, 2025, 05:34:15 pm
  • Rock and Roll!
Re: What would it take to create Mame Hardware..?
« Reply #66 on: June 29, 2015, 02:59:32 pm »
How many good topics will have to turn bad like this one?

I know, the main thread gets completely derailed. And it's every time he posts.

Yenome

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 547
  • Last login:November 12, 2024, 07:07:56 pm
  • Punch a fish. Make a wish
Re: What would it take to create Mame Hardware..?
« Reply #67 on: June 29, 2015, 06:27:33 pm »
There is a website with a list of the windows 7 services you can turn off.

Do you have a link for that?

http://www.blackviper.com/service-configurations/black-vipers-windows-7-service-pack-1-service-configurations/

Here it is. I had setup a virtual pc to see all what could be shutoff and still get it to work but alas virtualbox didnt work for gfx.
My Gf made me put a sig up. /whipped

rCadeGaming

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1256
  • Last login:April 13, 2025, 12:14:40 pm
  • Just call me Rob!
Re: What would it take to create Mame Hardware..?
« Reply #68 on: June 29, 2015, 08:28:00 pm »
Nice, thanks.   :cheers:

Yenome

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 547
  • Last login:November 12, 2024, 07:07:56 pm
  • Punch a fish. Make a wish
Re: What would it take to create Mame Hardware..?
« Reply #69 on: June 29, 2015, 09:20:12 pm »
Nice, thanks.   :cheers:

Np in my playing with it on my own without using vipers list. something i turned off made the pc boot to the desktop slow. something to do with im guessing a service windows wants running that i turned off.
My Gf made me put a sig up. /whipped

paigeoliver

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10994
  • Last login:July 06, 2024, 08:43:49 pm
  • Awesome face!
Re: What would it take to create Mame Hardware..?
« Reply #70 on: July 02, 2015, 01:13:26 am »
#1. Pi is awful, doesn't have enough power, the software is antiquated and totally unoptimized. Basically you are getting the equivalent of the mame version from 1998 on the hardware from 1996. The pi 2 upgrades that hardware to 1997 standards. (Mame doesn't use the multiple cores and Arm mame is 2-5 times slower than x86 mame for the same clock speed processor.

#2. The Mame license isn't a law. The mame license wouldn't hold up in court. There is no central authority to license the code from, nor is there any central authority to enforce the copyright. There isn't even any clear definition of who owns what code, and when push came to shove it is unlikely any devs would show up to defend their code since much of it (unfortunately) couldn't have been developed without breaking US laws.

#3. The 60 in 1 is the worlds most common arcade game and has more than surpassed Ms. Pac-Man in total production. It runs an ancient version of Mame on Linux straight out, and none of the devs have done a damn thing about it. Nor will they about your project.

#4. Chinese bootleggers have been selling Intel/Windows based mame multiboards for almost a decade now. They work fine. You never see them because everyone churning out a multigame is more concerned with ripping people off for maximum profit than they are about anything working decently.

#5. Any used computer you can find in the garbage and one of the big 2 encoders is all you need. If you can't figure out how to use that then the hobby does not need you.

#6. We do not need another brain dead plug and play solution so every petty criminal goomba can ruin more dedicated cabinets ripping people off on craigslist.Half the games in the world have already been converted to 60 in 1, we don't need the other half to be converted to turbocrapmame.
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

mgb

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3500
  • Last login:Today at 05:47:24 pm
  • North East, US
Re: What would it take to create Mame Hardware..?
« Reply #71 on: July 02, 2015, 07:36:03 pm »
...
#6. We do not need another brain dead plug and play solution so every petty criminal goomba can ruin more dedicated cabinets ripping people off on craigslist.Half the games in the world have already been converted to 60 in 1, we don't need the other half to be converted to turbocrapmame.

Very good point