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Author Topic: Game idea thread: share your ideas here!  (Read 8962 times)

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Generic Eric

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Re: Game idea thread: share your ideas here!
« Reply #40 on: March 03, 2015, 09:48:46 pm »
Update: never thought the logic behind jumping was so complicated

I know what you mean.  It's quite revealing how things that seem really simple on the surface actually have a certain complexity behind them.  It makes me appreciate well-designed game mechanics all the more.

Wellhere is some exciting news that began brewing yesterday but I waited to post until now because I didn't have all the facts.

UNREAL ENGINE IS NOW FREE

UNITY IS NOW FREE

That's sweet news!   :applaud:

I was a little surprised to hear that Epic did away with the subscription fees, but I guess they make enough from royalties.  Very cool for amateur game development.
Source 2 also appears to be free.

shponglefan

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Re: Game idea thread: share your ideas here!
« Reply #41 on: March 03, 2015, 09:50:18 pm »
Sweet!  What is next?  Player 2? Or a fixed target?

^ Thanks man!  :cheers:

Fixed target will be next, I think.  My to-do list is approximately as follows:

1) Spawn enemy ship(s)
2) Create collision detection to destroy enemy
3) Create basic AI routine for enemy ship (i.e. fly around screen randomly)
4) Add animations (thrusters, muzzle flash, 'splosions)
5) Background graphics
6) Sound effects and music

lordnacho

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Re: Game idea thread: share your ideas here!
« Reply #42 on: March 03, 2015, 09:56:35 pm »
7) Moving portrait of pilot

Ala

shponglefan

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Re: Game idea thread: share your ideas here!
« Reply #43 on: March 03, 2015, 10:00:18 pm »
7) Moving portrait of pilot

Ala


 ;D  :applaud:

Loved Star Control 2 back in the day.  Even just the battle music brings back good memories.   :cheers:

Generic Eric

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Re: Game idea thread: share your ideas here!
« Reply #44 on: March 03, 2015, 10:04:30 pm »
Sweet!  What is next?  Player 2? Or a fixed target?

^ Thanks man!  :cheers:

Fixed target will be next, I think.  My to-do list is approximately as follows:

1) Spawn enemy ship(s)
2) Create collision detection to destroy enemy
3) Create basic AI routine for enemy ship (i.e. fly around screen randomly)
4) Add animations (thrusters, muzzle flash, 'splosions)
5) Background graphics
6) Sound effects and music
Fantastic!  You seem well on your way.  Are you using real arcade controls currently?  Or just mouse and keyboard?

What type of gameplay are you going for?  It seemed to have an asteroids vibe to it.

7) Moving portrait of pilot

Ala

I thought of something along the lines of wolfenstein.

shponglefan

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Re: Game idea thread: share your ideas here!
« Reply #45 on: March 03, 2015, 10:20:11 pm »
Fantastic!  You seem well on your way.  Are you using real arcade controls currently?  Or just mouse and keyboard?

What type of gameplay are you going for?  It seemed to have an asteroids vibe to it.

Right now I'm aiming for an Asteroids-style control.  Mainly I want to be able to strafe and shoot.  Control is mouse + keyboard, but I'm going to keep experimenting until I find what works best.

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Re: Game idea thread: share your ideas here!
« Reply #46 on: March 04, 2015, 12:04:15 am »
Tinkering with jumping and shooting

shponglefan

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Re: Game idea thread: share your ideas here!
« Reply #47 on: March 04, 2015, 09:40:25 pm »
^ Very nice!  Jumping looks pretty smooth, how did you end up writing it?

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Re: Game idea thread: share your ideas here!
« Reply #48 on: March 04, 2015, 10:48:57 pm »
I first tried it myself just moving the Y up and down, then layered it with jump and fall speeds and gravity.  Got super messy, so went through a few tutorials which were also pretty complex then found this simple one:
http://flatformer.blogspot.com/2010/02/making-character-jump-in-xnac-basic.html

I don't know how to add ledges and stuff to jump on yet, so it may still get tinkered with.

shponglefan

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Re: Game idea thread: share your ideas here!
« Reply #49 on: March 05, 2015, 07:52:42 pm »
I first tried it myself just moving the Y up and down, then layered it with jump and fall speeds and gravity.  Got super messy, so went through a few tutorials which were also pretty complex then found this simple one:
http://flatformer.blogspot.com/2010/02/making-character-jump-in-xnac-basic.html

I don't know how to add ledges and stuff to jump on yet, so it may still get tinkered with.

That seems like a very straightforward approach.  Although looking at the code, you'd probably have to change the StartY values if you were jumping on ledges of different height and/or over a pit.

shponglefan

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Re: Game idea thread: share your ideas here!
« Reply #50 on: March 05, 2015, 07:55:52 pm »
Another space shooter update.  Added some background graphics to make it look more interesting.  Also started testing out adding an enemy ship and collision detection.

I started with this tutorial and basic collision detection with the Rectangle struct is almost too easy.  Buuuuut, then I discovered the limitations, mainly that creating a bounding box using Rectangle struct can't rotate.  So I'm going to have to go back to the drawing board and come up with something else.

But this is what it looks like so far:

« Last Edit: March 05, 2015, 08:06:11 pm by shponglefan »

Vigo

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Re: Game idea thread: share your ideas here!
« Reply #51 on: March 05, 2015, 11:10:32 pm »
This is really cool to see develop. Looking better every time.

melvinbates

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Re: Game idea thread: share your ideas here!
« Reply #52 on: March 06, 2015, 10:42:14 am »
Another space shooter update.  Added some background graphics to make it look more interesting.  Also started testing out adding an enemy ship and collision detection.

I started with this tutorial and basic collision detection with the Rectangle struct is almost too easy.  Buuuuut, then I discovered the limitations, mainly that creating a bounding box using Rectangle struct can't rotate.  So I'm going to have to go back to the drawing board and come up with something else.

You can try using circular collision, it's easy like rectangular but works fine with rotation.  You just need to give each object a radius, which you can determine from it's sprite dimensions or what looks realistic on the screen.  Here's the code

private static bool IsColliding(Entity a, Entity b)
      {
                        //Add the length of the radiuses
         float radius = a.Radius + b.Radius;
                        //Check if either entity is already expired, then check the distance from their positions VS how large they are
         return !a.IsExpired && !b.IsExpired && Vector2.DistanceSquared(a.Position, b.Position) < radius * radius;
      }
To get this to work you need to draw your sprites on the screen with their origin being the center of the image and not the upper left corner.  You can do this with in the SpriteBatch.Draw method like this

//get the size of the sprite
size = new Vector2(image.Width, image.Height);

//divide the sprite in half in both directions and use that as the origin
spriteBatch.Draw(image, Position, null, EntityColor, Orientation, Size / 2f, 1f, 0, 0);

Hope this helps.

shponglefan

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Re: Game idea thread: share your ideas here!
« Reply #53 on: March 07, 2015, 09:09:49 am »
@Vigo: Thanks man!  Part of the credit to the artists whose assets I'm using though. :D

@melvinbates: Thanks, I'll give that a try!  :cheers:

eds1275

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Re: Game idea thread: share your ideas here!
« Reply #54 on: March 07, 2015, 11:31:48 am »
I had an idea for a splinter cell/metal gear type game where the objective was to get in to the enemy stronghold, preferably unnoticed, and disable security and power and communications to pave the way for an attack by a larger force. Depending on how successful you were, number of alarms raised etc you would be treated at the end of each stage with an after action report that would give different stats and grade your performance.

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Re: Game idea thread: share your ideas here!
« Reply #55 on: March 07, 2015, 01:20:33 pm »
I had an idea for a splinter cell/metal gear type game where the objective was to get in to the enemy stronghold, preferably unnoticed, and disable security and power and communications to pave the way for an attack by a larger force. Depending on how successful you were, number of alarms raised etc you would be treated at the end of each stage with an after action report that would give different stats and grade your performance.

I always liked (but sucked at) sneaking games. a 2D sneaking game that did it right was Monaco: Whats yours is Mine. If you haven't tried it, I recommend it.  It is more of a heist game, so weapon use isn't a focus. I'd like to see your game play out.  :cheers:

eds1275

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Re: Game idea thread: share your ideas here!
« Reply #56 on: March 07, 2015, 03:35:23 pm »
I admit it's a bit ambitious, but when I break it down into my head it's not too crazy... just a lot of little things to deal with. After this course I may try to come up with a simple level and some basic mechanics. If it turns out how I want... I'll get going on some bigger levels. Most of what it would entail is in the Unity Stealth tutorial.

shponglefan

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Re: Game idea thread: share your ideas here!
« Reply #57 on: March 07, 2015, 09:19:22 pm »
Decided to experiment with some parallax background animation.  Turns out it's ridiculously simple to do.  I've added two additional background textures: transparent clouds and a transparent star layer.  Each layer is moving at a different speed.

To display them, I render each layer and the increment their X position over time.  At the same time, I have another copy of each layer rendering offsreen, but also gradually moving on screen.  Once each layer fully traverses across the screen, I reset each texture to its original position.


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Re: Game idea thread: share your ideas here!
« Reply #58 on: March 07, 2015, 11:43:14 pm »
Decided to experiment with some parallax background animation.  Turns out it's ridiculously simple to do.  I've added two additional background textures: transparent clouds and a transparent star layer.  Each layer is moving at a different speed.

To display them, I render each layer and the increment their X position over time.  At the same time, I have another copy of each layer rendering offsreen, but also gradually moving on screen.  Once each layer fully traverses across the screen, I reset each texture to its original position.



Wow,  that is so much like what I had in mind when I thought about games like galaga could be  updated.

Clearly you don't need any ideas from me, but I wonder how a rotating space station,  like the one from galaga 88 (?) would fit in.

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Re: Game idea thread: share your ideas here!
« Reply #59 on: March 08, 2015, 03:11:49 pm »
Wow,  that is so much like what I had in mind when I thought about games like galaga could be  updated.

Clearly you don't need any ideas from me, but I wonder how a rotating space station,  like the one from galaga 88 (?) would fit in.

Thank you!

You should give it a try!  I'm curious to see what everyone is going to come up with.  :applaud:

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Re: Game idea thread: share your ideas here!
« Reply #60 on: March 08, 2015, 03:13:21 pm »
Wow,  that is so much like what I had in mind when I thought about games like galaga could be  updated.

Clearly you don't need any ideas from me, but I wonder how a rotating space station,  like the one from galaga 88 (?) would fit in.

Thank you!

You should give it a try!  I'm curious to see what everyone is going to come up with.  :applaud:
I hope to have my second lesson posted today.

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Re: Game idea thread: share your ideas here!
« Reply #61 on: March 09, 2015, 11:28:37 pm »
I just watched someone's assignment to video, who had their sprites grow. it reminded me of the game Juno first. add an idea to use those growing planets as markers between stages.on the way you could destroy obstacles like asteroids. Dodge comets. and even blow up fight alien space ships.

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Re: Game idea thread: share your ideas here!
« Reply #62 on: March 10, 2015, 06:29:08 pm »
I've had an idea for a game that I know I would love.
A matroid style action platformer whith a heavy metal sound track.
You play as a metal head with a leather vest and long black hair and your weapon is your flying v guitar.
Hack n slash your way through the levels and maybe get a power up where you can shoot lightning bolts from the guitar.
It would also feature an unnecessary amount of blood and Gore.
I would play this. And maybe even pay.

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Re: Game idea thread: share your ideas here!
« Reply #63 on: March 10, 2015, 06:44:37 pm »
I've had an idea for a game that I know I would love.
A matroid style action platformer whith a heavy metal sound track.
You play as a metal head with a leather vest and long black hair and your weapon is your flying v guitar.
Hack n slash your way through the levels and maybe get a power up where you can shoot lightning bolts from the guitar.
It would also feature an unnecessary amount of blood and Gore.
I would play this. And maybe even pay.
I think  it'd be cool to play/make a game like this. Would you base this on music in general or a specific band? Like Pink Floyd the game?

Are you familiar with Red Fang? 

eds1275

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Re: Game idea thread: share your ideas here!
« Reply #64 on: March 10, 2015, 07:07:46 pm »
You play as a metal head with a leather vest and long black hair and your weapon is your flying v guitar.



flying Vs rule!

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Re: Game idea thread: share your ideas here!
« Reply #65 on: March 10, 2015, 09:11:06 pm »
You play as a metal head with a leather vest and long black hair and your weapon is your flying v guitar.



flying Vs rule!
Flying V for ranged weapon, drumsticks for melee.

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Re: Game idea thread: share your ideas here!
« Reply #66 on: March 10, 2015, 09:16:08 pm »
Game was meh

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Re: Game idea thread: share your ideas here!
« Reply #67 on: March 10, 2015, 09:20:45 pm »
I've had an idea for a game that I know I would love.
A matroid style action platformer whith a heavy metal sound track.
You play as a metal head with a leather vest and long black hair and your weapon is your flying v guitar.
Hack n slash your way through the levels and maybe get a power up where you can shoot lightning bolts from the guitar.
It would also feature an unnecessary amount of blood and Gore.
I would play this. And maybe even pay.
I think  it'd be cool to play/make a game like this. Would you base this on music in general or a specific band? Like Pink Floyd the game?

Are you familiar with Red Fang?
I can't make games so someone do this.
I saw red fang at mayhem fest one year. It was the same fest as my profile pic of me crowd surfing.

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Re: Game idea thread: share your ideas here!
« Reply #68 on: March 10, 2015, 10:51:47 pm »
I've had an idea for a game that I know I would love.
A matroid style action platformer whith a heavy metal sound track.
You play as a metal head with a leather vest and long black hair and your weapon is your flying v guitar.
Hack n slash your way through the levels and maybe get a power up where you can shoot lightning bolts from the guitar.
It would also feature an unnecessary amount of blood and Gore.
I would play this. And maybe even pay.
I think  it'd be cool to play/make a game like this. Would you base this on music in general or a specific band? Like Pink Floyd the game?

Are you familiar with Red Fang?
I can't make games so someone do this.
I can't yet either.

Can you write an outline or short story? Script or story board?  I'm starting basic with something like asteroids, but if want to  talk about some ideas, that'd be cool.  I'm thinking of something like a cross between metal slug and broforce.  One of the bosses would be that gorilla


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Re: Game idea thread: share your ideas here!
« Reply #69 on: March 11, 2015, 01:31:11 am »
I've had an idea for a game that I know I would love.
A matroid style action platformer whith a heavy metal sound track.
You play as a metal head with a leather vest and long black hair and your weapon is your flying v guitar.
Hack n slash your way through the levels and maybe get a power up where you can shoot lightning bolts from the guitar.
It would also feature an unnecessary amount of blood and Gore.
I would play this. And maybe even pay.
I think  it'd be cool to play/make a game like this. Would you base this on music in general or a specific band? Like Pink Floyd the game?

Are you familiar with Red Fang?
I can't make games so someone do this.
I can't yet either.

Can you write an outline or short story? Script or story board?  I'm starting basic with something like asteroids, but if want to  talk about some ideas, that'd be cool.  I'm thinking of something like a cross between metal slug and broforce.  One of the bosses would be that gorilla


That was my whole idea. But I might be able to come up with something.
I'm trying to learn programming right now. And trying to figure out unity.

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Re: Game idea thread: share your ideas here!
« Reply #70 on: March 13, 2015, 08:15:02 pm »
Space Shooter update time!

Added some basic enemy behavior.  The enemy ship(s) will track the player and alternate between moving slowly, moving a bit quicker, and stopping & shooting.

Right now the collision detection isn't fully programmed in; the player can't be hit, but the enemies can.  They can even shoot each other.  The projectile code needs an overhaul to distinguish between player shots and enemy shots.

« Last Edit: March 15, 2015, 12:19:16 pm by shponglefan »

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Re: Game idea thread: share your ideas here!
« Reply #71 on: March 15, 2015, 06:35:45 pm »
'splosions:


Vigo

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Re: Game idea thread: share your ideas here!
« Reply #72 on: March 15, 2015, 07:23:42 pm »
Looking more fun every video.  8)

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Re: Game idea thread: share your ideas here!
« Reply #73 on: March 17, 2015, 06:48:37 pm »
Just posted this on a different thread, but thought it might be useful here. http://www.drpetter.se/project_sfxr.html  It's a little program that aids in the creation of 8 bit SFX.  It has some presets and such to aid in the creation which are useful when you want it to sound recognizable but be original.  There is also an online version http://www.superflashbros.net/as3sfxr/

shponglefan

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Re: Game idea thread: share your ideas here!
« Reply #74 on: March 20, 2015, 11:26:48 pm »
As I continue to work on this shooter prototype, I realize I need to make more of a proper game out of it.  And while I want to make a 2D shooter sandbox/trader game, I think for my first game I'm going to try a traditional shmup.

The goal will be thus: build one level of a vertical shmup with 3-4 enemy types and an end boss.

This is going to involve the following:

1) Refactoring my prototype code to support more modular design.  For example allowing for different enemies, AI behavior/patterns, weapons, etc.
2) Learn how to do scripting for both levels as well as game objects.
3) Support different screen resolutions (likely 1920x1080 native, with scaling for others).
4) Do a proper 'game loop' with appropriate timing for different computers.

Right now I'm working on #1.  It's proving to be a challenge as it is forcing me to really think about how to structure a game.  I've been reading Game Programming Patterns, which is helping and making me realize how much there is to learn about game programming.

In the meantime, here's another prototype video testing out some new sprites, enemies with hit points, and some bullet hell:



Looking more fun every video.  8)

Thanks Vigo!  It's slowly getting there.
« Last Edit: March 20, 2015, 11:39:20 pm by shponglefan »

shponglefan

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Re: Game idea thread: share your ideas here!
« Reply #75 on: March 20, 2015, 11:38:31 pm »
Just posted this on a different thread, but thought it might be useful here. http://www.drpetter.se/project_sfxr.html  It's a little program that aids in the creation of 8 bit SFX.  It has some presets and such to aid in the creation which are useful when you want it to sound recognizable but be original.  There is also an online version http://www.superflashbros.net/as3sfxr/

That is very cool, thank you for sharing! 

shponglefan

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Re: Game idea thread: share your ideas here!
« Reply #76 on: March 21, 2015, 08:46:31 pm »
Started work on my 2D Shmup and decided to start a new thread so as not to clutter this one.  Anyone who is interested, can find it here: http://forum.arcadecontrols.com/index.php/topic,144574.0.html

pnpbios

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Re: Game idea thread: share your ideas here!
« Reply #77 on: March 22, 2015, 04:00:29 pm »
I always thought a fun idea for a game would be a hang glider or birdman mod for minecraft. You glide / flap your way through massive procedurally generated canyons, maybe with a racing element.

eds1275

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Re: Game idea thread: share your ideas here!
« Reply #78 on: April 13, 2015, 05:55:52 am »
I have been toying with a lightgun game... I got it working in a very basic form. As in I can shoot and kill using an aimtrack. I was thinking about doing a rail shooter where you go through maybe the resident evil 1 mansion and shoot zombies, dogs, and birds. Of course that's a big endevour considering the size of the mansion, garden, and lab.