Software Support > GroovyMAME
seattle and vegas driver won't sync
Malenko:
spit ballin ideas here but would changing the dip on the board (in MAME) from medium to standard res help at all?>
haynor666:
Does not matter.
haynor666:
I think we might have answer why there are such problems with syncrefresh - http://forum.arcadecontrols.com/index.php/topic,150279.msg1571041.html#msg1571041
intealls:
I'm unable to run Gauntlet Legends consistently at 100% on my 6700k@4GHz, in game it's at 100% but the speed oscillates a bit during transitions etc.
I used -triplebuffer -nowaitvsync -nosyncrefresh. Also did a quick test with standard MAME with gauntleg, and it seemed to perform similarly.
Edit:
I noticed the 199% speed thing as well on the 6700k, I have no idea what's going on. I also benchmarked the G3258, and it probably should be able to run the game at 100%, at least in gameplay, since it was able to run it above 100% speed consistently (see plot).
Edit again:
Regarding syncrefresh, try using -video d3d -nosyncrefresh -waitvsync, this worked for me. I was able to play through the first level without any noticeable drops!
haynor666:
Subject is really old but worth noticing that issue is still in mame 257.
Maybe someone found configuration in groovymame to make those games stable ?
I had to disable any kind synchronization in groovmame:
waitvsync 1
sync_mode 0
refreshspeed 0
syncrefresh 0
throttle 1
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