Software Support > GroovyMAME

seattle and vegas driver won't sync

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Malenko:
spit ballin ideas here but would changing the dip on the board  (in MAME)  from medium to standard res help at all?>

haynor666:
Does not matter.

haynor666:
I think we might have answer why there are such problems with syncrefresh - http://forum.arcadecontrols.com/index.php/topic,150279.msg1571041.html#msg1571041

intealls:
I'm unable to run Gauntlet Legends consistently at 100% on my 6700k@4GHz, in game it's at 100% but the speed oscillates a bit during transitions etc.

I used -triplebuffer -nowaitvsync -nosyncrefresh. Also did a quick test with standard MAME with gauntleg, and it seemed to perform similarly.

Edit:

I noticed the 199% speed thing as well on the 6700k, I have no idea what's going on. I also benchmarked the G3258, and it probably should be able to run the game at 100%, at least in gameplay, since it was able to run it above 100% speed consistently (see plot).

Edit again:

Regarding syncrefresh, try using -video d3d -nosyncrefresh -waitvsync, this worked for me. I was able to play through the first level without any noticeable drops!

haynor666:
Subject is really old but worth noticing that issue is still in mame 257.

Maybe someone found configuration in groovymame to make those games stable ?

I had to disable any kind synchronization in groovmame:

waitvsync 1
sync_mode 0
refreshspeed 0
syncrefresh 0
throttle 1

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