Software Support > GroovyMAME
seattle and vegas driver won't sync
haynor666:
My Arcade PC has now enough power to run some seattle and vegas games at 100 % stable but both groovymame and standard mame won't sync with waitvsync and/or syncrefresh. Those game always run at maximum speed or about 199%. This happen on G3258 with Radeon 4350 and 4670k with GTX770. Setting ddraw and triplebuffer does not help either. I can run those games with throttle but then tearing is visible.
Calamity:
What's the native refresh of those games? Please get a log when possible.
haynor666:
Gauntlet Dark Legacy: initial 640x480@57 but hardware changes to 511x384@60,386. GM picks 704x480@60,386.
CarnEvil: initial 640x480@57 but hardware changes to 399x256@54,123. GM picks 400x256@54,124
Calamity:
Yeah, there are speed issues with the Carnevil game, search this forum and you'll find some reports. I confirmed this too. But I don't know what's the possible reason. Not related to ATI drivers anyway. Need to check official MAME too.
haynor666:
Official MAME works almost the same way. Unthrottled and no synced all the time.
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