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New Big Blue frontend released

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keilmillerjr:
Awesome! I can't wait to try out the new release!!!

bulbousbeard:
More progress. I wasn't able to finish this as quickly as I had hoped. This shows the preliminary new input mapping interface.

Raw Input is mostly working now. Just need to polish things.

bulbousbeard:
More progress: I added Xbox 360 gamepad support to Big Blue. What's pretty awesome about this is that you can actually use the 360 pad's middle "guide" button to exit out of games you launch from the frontend. It basically works like the Escape key typically would. You can even use the 360 thumbsticks to control the volume of the machine while you're in a game you launched.

 :lol

bulbousbeard:
Because the Hyperspin/emumovies blow (most of them are 30fps garbage), I've started making 60fps videos of all the good video games (there really aren't that many). It's getting pretty polished and sexy over there.



  ;D

bulbousbeard:
I put up a new "beta" version of Big Blue on the site. This was an enormous amount of work for me. I added so many things, I'm sure some errors slipped in there somewhere, but I wanted to get something out.

https://sites.google.com/site/bigbluefrontend/


* Video preview support (requires Windows Media Player); I might switch this to use VLC later, but Media Player on Windows is so fast, it's hard to justify using anything else
* Windowed mode
* Multi-monitor support
* Each category and game can now have a marquee image defined that displays with the current selection; this marquee can display either on a secondary display for "dynamic marquee" cabinets using ultra-wide LCDs or in the background of a primary display in windowed mode
* Mouse support (up to 5 mouse buttons supported)
* Support for multiple mice and keyboards
* Added XInput support; you can even exit from games by pressing the Xbox "Guide" button
* Ability to change the frontend's resolution in the configuration utility
* Global hotkey support
* Global volume adjustments
* Option to either show or hide the border in windowed mode
* Rewrote input handling system to use the Raw Input API
* Day to sunset to night transitions now happen dynamically
* Updated configuration utility to support binding multiple devices to inputs in the frontend
* Configuration utility now parses Linux USB's USB device list to report human-readable names for devices
* Rewrote the "input trapping" feature to use a Low Level Keyboard Hook so that it can now trap even system keys such as the Windows key
* Fixed the "PRESS START" graphic displaying during the shutdown sequence
* Optimized many graphics and events
* Added separate volume controls for both the frontend/mini-game and the videos, so you can set either one at arbitrary volumes
* Added Damnd to the exit sequence's marquee window
* Added sound effects for selecting a category, going back to the category list, and selecting a game
* Added option to turn trapping the mouse cursor on and off
* Both the categories and game list save their position now, so if you don't select a different list, you won't lose your place

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