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Author Topic: Windows 7 & Groovymame frustrations  (Read 5497 times)

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xga

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Windows 7 & Groovymame frustrations
« on: January 23, 2015, 04:23:18 am »
Hi All,

This might be a bit of a long post, so bare with me.  :blah:

I recently picked up a new Z97 motherboard and an Intel i4790k CPU for a new build.  Before I installed Windows 7 on it, I wanted to see if I could get Windows XP x64 running on it with Groovymame.  For those of you not aware, it is a lot more difficult to run XP on modern motherboards as Intel and other vendors simply aren't producing drivers for the aging OS anymore.  Anyway, I managed to get XP x64 up and running on it, mainly thanks to Fernando's modified AHCI textmode drivers (http://www.win-raid.com/t22f23-Guide-Integration-of-Intels-AHCI-RAID-drivers-into-a-Windows-XP-W-k-W-k-CD.html).  I then set-up Groovymame in next to no time and had it working normally, running all games in their native resolutions on my tri-sync monitor thanks to magic resolutions.

Cool.  Now to attempt the same Groovymame set-up, but this time with Windows 7 (this is my second attempt to get Groovymame working in Windows 7, the first time I failed  :banghead: and I have since stuck with XP x64 for Groovymame).  So I think I have now completed all the necessary steps for installing and configuring Groovymame, including the super resolutions configuration.  When I select a ROM such as Double Dragon from within Groovymame to play, I get a weird aspect ratio (native res is 256 x 240, but switchres selects 2560 x 512) and the game play speed fluctuates over 100% and the music sounds like it's an octave up.  Street Fighter II looks ok, but it is playing at 101%.  I didn't have any of these speed or music sound issues on XP.  Is someone able to have a quick look at my installation / configuration steps below and let me know where I have gone wrong, please?

Here are the steps that I took.

Installed Windows 7.
Installed all Windows updates
Installed Mame64 v0.157 to C:\MAME\
Replaced mame64.exe with Groovymame executable (x64 v0.157)
Extracted CRT_Emudriver (1.2b (Catalyst 13.1) for Windows 7-64 + VMMaker + Arcade_OSD 1.4) to C:\VMMAKER\
Ran C:\VMMAKER\DRIVER\SETUP.EXE with admin privledges to install Calamity's driver for the ATI 4350 graphics card
Modified VMMAKER.ini as per below
Code: [Select]
; VideoModeMaker - Options
; ------------------------
   
; 1. MAME
; -------

; Path for Mame executable, in case we want to extract xml information from it.

MameExe = "C:\MAME\mame64.exe"

; Path for Mame ini folder, in case we want to create an ini file for each game.
; Important: existing ini files will be overwritten.

IniPath = "\Emu\Mame\ini\"

; Mame options.

ListFromXML = 0 ; Processes Mame XML and get video mode list from it
GenerateXML = 0 ; Extracts XML from Mame (only needed once)
OnlyListMain = 0 ; Only list resolutions for games contained in MameMain.txt
GenerateInis = 0 ; Creates an ini file for each Mame game, in the IniPath folder
SDLMame = 0 ; Use SDLMame specific options

; Monitor orientation

MonitorHorizontal = 1 ; 0 = Rotating monitor: horizontal and vertical games at their native resolution
;     Suitable for users that physically rotate their CRTs
; 1 = Horizontal monitor: horizontal games run at their native resolution and
;     vertical games are rotated to fit in horizontal monitor

RotatingDesktop = 0 ; Specifies if both desktop and monitor are rotated

; Aspect ratio for vertical games on horizontal monitor
; 4:3 (keeps original aspect ratio)
; 3:3 (stretches to square format)
; 3:4 (stretches to full screen)
; h:v (custom aspect ratio)

VerticalAspect = "4:3"


; 2. MONITOR
; ----------

; Monitor Type. Valid types: D9800, D9400, D9200, EGA, VGA, MULTI, H9110, PAL, NTSC, GENERIC, CUSTOM

; MonitorType = "CUSTOM"

MonitorType = "CUSTOM"
monitor_specs0    15450.00-16050.00, 55-65, 3.19, 4.75, 6.45, 0.191, 0.191, 1.164, 0, 0, 288, 448
monitor_specs1    23900.00-24900.00, 55-65, 2.87, 3.0, 4.44, 0.451, 0.164, 1.148, 0, 0, 480, 768
monitor_specs2    31000.00-32000.00, 55-65, 0.33, 3.58, 1.75, 0.316, 0.063, 1.137, 0, 0, 576, 768

; Monitor CUSTOM. These values will be used if MonitorType = "CUSTOM"
;
; monitor_specs_0-6 = "HfreqMin-HfreqMax, VfreqMin,VfreqMax, HFrontPorch, HSyncPulse, HBackPorch, VfrontPorch, VSyncPulse, VBackPorch, HSyncPol, VSyncPol, ActiveLinesLimit, VirtualLinesLimit"
;
; * HfreqMin-HfreqMax: Minimum and maximum horizontal frequency, in Hz. Defines the range of horizontal frequencies the monitor is capable to sync.
; The higher the horizontal frequency, the higher the vertical resolution available for the same vertical refresh.
; The higher the horizontal frequency, the higher the vertical refresh available for the same vertical resolution.
; The higher the horizontal frequency, the lower the horizontal amplitude of active video (narrower picture).
;
; * VFreqMin-VfreqMax: Minimum and maximum vertical frequency, in Hz, Defines the range of vertical frequencies the monitor is capable to sync.
;
; * HFrontPorch, HSyncPulse, HBackPorch: Horizontal timing and geometry, values in µs
;
; * VfrontPorch, VSyncPulse, VBackPorch: Vertical timing and geometry, values in ms
;
; * HSyncPol,VSyncPol: polarities, not in use! defaults to negative.
;
; * ActiveLinesLimit: Vertical resolutions until ActiveLinesLimit value included, are generated as progressive, regardless the possibility
;                           of obtaining the required vertical refresh value.
;
; * VirtualLinesLimit: Vertical resolutions above ActiveLinesLimit and below VirtualLinesLimit are virtualized, that is, an interlaced resolution
;                            bigger that the native one is generated, with the right refresh, and "hardware stretch" is applied.
;                            Vertical resolutions above VirtulaLinesLimit are generated as interlaced, without any stretching.

; monitor_specs0  15625-16200, 49.50-65.00, 2.000, 4.700, 8.000, 0.064, 0.160, 1.056, 0, 0, 288, 400

; Tolerance for horizontal frequency, in kHz, enables extending the range defined by [ HfreqMin, HfreqMax ]
; The resulting allowed frequency range will be [ HfreqMin - HfreqTolerance, HfreqMax + HfreqTolerance ]

HfreqTolerance = 0.010


; 3. MODELINE GENERATOR
; ---------------------

; Total number of modelines to generate. Here are the recommended values for each driver version:
; CRT_Emudriver, based on Catalyst 6.5: 160 modes (accepts up to 200, but above 160 HyperSpin will refuse to load)
; CRT_Emudriver, based on Catalyst 9.3: 120 modes (accepts some more but above 120 you can get some blue screens)
; Regular Catalyst                    : 60 modes (won't accept any more)

TotalModes = 120

; If enabled, only creates modes with 32 bits per pixel color depth

Only32BPPModes = 0

; Method for mode table generation. If Mame xml is processed, that will create a lot of different video modes, so the mode table
; will be optimized keeping the most relevant ones, and dropping the rest, to keep below the TotalModes value.
;
; 0 = Static table: modelines are generated keeping their original vertical refresh. This method is intended to be used in
;     combination with ini files for each game.
;
; 1 = Dynamic table: a table of dummy modes is created using xres and yres values while ignoring vfreq. This method is intended
;     to be used in combination with Switchres or Groovymame. No ini files are required using this method (you should disable the
;     GenerateInis option).
;
; 2 = Magic table: a table of 'magic resolutions' is created, by ignoring xres and vfreq and just keeping yres. This method greatly reduces
;     the total number of modes in the list. It's only supported by GroovyMAME, and is intended as a workaround for the Hyperspin issue.

ModeTableMethod_Custom = 0
ModeTableMethod_XML = 1

; Minimum resolution values (these will be used instead of lower values)

XresMin_XML = 240
YresMin_XML = 224
YresRound_XML = 4

XresMin_Custom = 240
YresMin_Custom = 160
YresRound_Custom = 0

; Minimum dotclock value allowed by the video card, in MHz (i.e. DotClockMin = 7.010)

DotClockMin = 0

; Number of iterations used by the mode generator [0,5]. The higher the number of iterations, the bigger the accuracy of the vertical
; refreshed obtained, normally at the cost of increasing the horizontal frequency strictly required.

Iterations = 0

; Specifies if the refresh label is multiplied by 10 before rounding (experimental).

VFreqLabelx10 = 0

; 4. DRIVER
; ---------

; Display name to use as target

DisplayName = "\\.\DISPLAY1"

; Path for the driver folder

DriverPath = ".\Driver\"

; If UpdateRegistry is enabled, UpdateDriver will only work if the driver version found in DriverPath matches the one installed
; in the system.

UpdateRegistry = 1 ; Specifies if the video card registry section will be updated with the new video modes
; (will only work in combination with CRT_EMUDriver).

UpdateDriver = 0 ; Specifies if the driver files in DriverPath will be updated with the new video modes, for
; future installations.

AnyCatalyst = 0 ; Allows modelines to be installed for any Catalyst version. This option is experimental and
; known to produce some problems.
Ran C:\VMMAKER\VMMAKER.EXE with admin privledges
Rebooted
Modified MAME.ini as per below
Code: [Select]
#
# CORE CONFIGURATION OPTIONS
#
readconfig                1
writeconfig               0

#
# CORE SEARCH PATH OPTIONS
#
rompath                   roms
hashpath                  hash
samplepath                samples
artpath                   artwork
ctrlrpath                 ctrlr
inipath                   .;ini
fontpath                  .
cheatpath                 cheat
crosshairpath             crosshair

#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory             cfg
nvram_directory           nvram
input_directory           inp
state_directory           sta
snapshot_directory        snap
diff_directory            diff
comment_directory         comments

#
# CORE OUTPUT DIRECTORY OPTIONS
#
hiscore_directory         hi

#
# CORE STATE/PLAYBACK OPTIONS
#
state                     
autosave                  0
playback                 
record                   
mngwrite                 
aviwrite                 
wavwrite                 
snapname                  %g/%i
snapsize                  auto
snapview                  internal
snapbilinear              1
statename                 %g
burnin                    0

#
# CORE PERFORMANCE OPTIONS
#
autoframeskip             0
frameskip                 0
seconds_to_run            0
throttle                  1
syncrefresh               0
sleep                     1
speed                     1.0
refreshspeed              0

#
# CORE ROTATION OPTIONS
#
rotate                    1
ror                       0
rol                       0
autoror                   0
autorol                   0
flipx                     0
flipy                     0

#
# CORE ARTWORK OPTIONS
#
artwork_crop              1
use_backdrops             0
use_overlays              0
use_bezels                0
use_cpanels               0
use_marquees              0

#
# CORE SCREEN OPTIONS
#
brightness                1.0
contrast                  1.0
gamma                     1.0
pause_brightness          0.65
effect                    none

#
# CORE VECTOR OPTIONS
#
antialias                 1
beam                      1.0
flicker                   0

#
# CORE SOUND OPTIONS
#
samplerate                48000
samples                   1
volume                    0

#
# CORE INPUT OPTIONS
#
coin_lockout              1
ctrlr                     
mouse                     0
joystick                  1
lightgun                  0
multikeyboard             0
multimouse                0
steadykey                 0
ui_active                 0
offscreen_reload          0
joystick_map              auto
joystick_deadzone         0.3
joystick_saturation       0.85
natural                   0
joystick_contradictory    0
coin_impulse              0

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device             keyboard
adstick_device            keyboard
pedal_device              keyboard
dial_device               keyboard
trackball_device          keyboard
lightgun_device           keyboard
positional_device         keyboard
mouse_device              mouse

#
# CORE DEBUGGING OPTIONS
#
update_in_pause           0
debugscript               

#
# CORE MISC OPTIONS
#
drc                       1
drc_use_c                 0
drc_log_uml               0
drc_log_native            0
bios                     
cheat                     0
skip_gameinfo             0
uifont                    default
ramsize                   
confirm_quit              0
ui_mouse                  0
autoboot_command         
autoboot_delay            2
autoboot_script           
http                      0
http_port                 8080
http_path                 web
console                   0

#
# CORE MKChamp OPTIONS
#
disable_hiscore_patch     0
disable_nagscreen_patch   1
disable_loading_patch     1

#
# CORE SWITCHRES OPTIONS
#
modeline_generation       1
monitor                   ms2930
orientation               horizontal
connector                 auto
interlace                 1
doublescan                1
cleanstretch              2
changeres                 1
powerstrip                0
lock_system_modes         1
lock_unsupported_modes    1
refresh_dont_care         0
dotclock_min              0
sync_refresh_tolerance    2.0
frame_delay               0
black_frame_insertion     0
modeline                  auto
ps_timing                 auto
lcd_range                 auto
crt_range0                auto
crt_range1                auto
crt_range2                auto
crt_range3                auto
crt_range4                auto
crt_range5                auto
crt_range6                auto
crt_range7                auto
crt_range8                auto
crt_range9                auto

#
# OSD DEBUGGING OPTIONS
#
log                       0
verbose                   0
debug                     0
debugger                  auto
oslog                     0
watchdog                  0

#
# OSD PERFORMANCE OPTIONS
#
multithreading            1
numprocessors             auto
bench                     0

#
# OSD VIDEO OPTIONS
#
video                     auto
numscreens                1
window                    0
maximize                  1
keepaspect                0
unevenstretch             0
waitvsync                 0

#
# OSD PER-WINDOW VIDEO OPTIONS
#
screen                    auto
aspect                    auto
#resolution                auto
resolution 2560x0
view                      auto
screen0                   auto
aspect0                   auto
resolution0               auto
view0                     auto
screen1                   auto
aspect1                   auto
resolution1               auto
view1                     auto
screen2                   auto
aspect2                   auto
resolution2               auto
view2                     auto
screen3                   auto
aspect3                   auto
resolution3               auto
view3                     auto

#
# OSD FULL SCREEN OPTIONS
#
switchres                 1

#
# OSD SOUND OPTIONS
#
sound                     auto
audio_latency             2.0

#
# WINDOWS DEBUGGING OPTIONS
#
debugger_font             "Lucida Console"
debugger_font_size        9

#
# WINDOWS PERFORMANCE OPTIONS
#
priority                  0
profile                   0

#
# WINDOWS VIDEO OPTIONS
#
prescale                  1
menu                      0

#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch                 0

#
# DIRECT3D-SPECIFIC OPTIONS
#
filter                    0

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable               0
hlslpath                  hlsl
hlsl_prescale_x           0
hlsl_prescale_y           0
hlsl_preset               -1
hlsl_write               
hlsl_snap_width           2048
hlsl_snap_height          1536
shadow_mask_alpha         0.0
shadow_mask_texture       aperture.png
shadow_mask_x_count       320
shadow_mask_y_count       240
shadow_mask_usize         0.09375
shadow_mask_vsize         0.109375
curvature                 0.03
pincushion                0.03
scanline_alpha            1.0
scanline_size             1.0
scanline_height           1.0
scanline_bright_scale     1.0
scanline_bright_offset    0.0
scanline_jitter           0.0
defocus                   0.0,0.0
converge_x                0.3,0.0,-0.3
converge_y                0.0,0.3,-0.3
radial_converge_x         0.0,0.0,0.0
radial_converge_y         0.0,0.0,0.0
red_ratio                 1.0,0.0,0.0
grn_ratio                 0.0,1.0,0.0
blu_ratio                 0.0,0.0,1.0
saturation                1.4
offset                    0.0,0.0,0.0
scale                     0.95,0.95,0.95
power                     0.8,0.8,0.8
floor                     0.05,0.05,0.05
phosphor_life             0.4,0.4,0.4

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable                0
yiq_cc                    3.59754545
yiq_a                     0.5
yiq_b                     0.5
yiq_o                     1.570796325
yiq_p                     1.0
yiq_n                     1.0
yiq_y                     6.0
yiq_i                     1.2
yiq_q                     0.6
yiq_scan_time             52.6
yiq_phase_count           2

#
# VECTOR POST-PROCESSING OPTIONS
#
vector_length_scale       0.8
vector_length_ratio       500.0

#
# BLOOM POST-PROCESSING OPTIONS
#
vector_bloom_scale        0.3
raster_bloom_scale        0.225
bloom_lvl0_weight         1.0
bloom_lvl1_weight         0.21
bloom_lvl2_weight         0.19
bloom_lvl3_weight         0.17
bloom_lvl4_weight         0.15
bloom_lvl5_weight         0.14
bloom_lvl6_weight         0.13
bloom_lvl7_weight         0.12
bloom_lvl8_weight         0.11
bloom_lvl9_weight         0.10
bloom_lvl10_weight        0.09

#
# FULL SCREEN OPTIONS
#
triplebuffer              0
full_screen_brightness    1.0
full_screen_contrast      1.0
full_screen_gamma         1.0

#
# INPUT DEVICE OPTIONS
#
dual_lightgun             0
Renamed "ReslList.txt - super" to "ReslList.txt"

Calamity

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Re: Windows 7 & Groovymame frustrations
« Reply #1 on: January 23, 2015, 04:39:15 am »
Quote
Is someone able to have a quick look at my installation / configuration steps below and let me know where I have gone wrong, please?

It's a log what we need to help you.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

xga

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Re: Windows 7 & Groovymame frustrations
« Reply #2 on: January 23, 2015, 05:59:37 am »
Quote
It's a log what we need to help you.

Hi Calamity.  Thanks for your reply.

Hopefully the below is what you mean?  I just used the command mame64.exe roms\ddragon.zip -v > ddragon.txt

It seems that with a bit of mucking around, it's playing closer to 100% now (99.35% according to the log), but it's still clearly using the wrong resolution giving it a weird aspect ratio.

Code: [Select]
SwitchRes: v0.015d, Monitor: ms2930, Orientation: horizontal, Modeline generation: enabled
SwitchRes: Monitor range 15450.00-16050.00,50.00-65.00,3.190,4.750,6.450,0.191,0.191,1.164,0,0,192,288,448,576
SwitchRes: Monitor range 23900.00-24900.00,50.00-65.00,2.870,3.000,4.440,0.451,0.164,1.148,0,0,384,400,0,0
SwitchRes: Monitor range 31000.00-32000.00,50.00-65.00,0.330,3.580,1.750,0.316,0.063,1.137,0,0,480,512,0,0
SwitchRes: \\.\DISPLAY1: ATI Radeon HD 4300/4500 Series
SwitchRes: DeviceKey: System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000
Switchres: Searching for custom video modes...
Switchres: [  1]  640x 480 @ 59 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [  2]  640x 480 @ 60* : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
Switchres: [  3]  640x 480 @ 72 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [  4]  640x 480 @ 75 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [  5]  720x 480 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [  6]  800x 600 @ 56 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [  7]  800x 600 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [  8]  800x 600 @ 70 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [  9]  800x 600 @ 72 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 10]  800x 600 @ 75 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 11] 1024x 768 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 12] 1024x 768 @ 70 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 13] 1024x 768 @ 72 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 14] 1024x 768 @ 75 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 15] 1152x 864 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 16] 1152x 864 @ 70 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 17] 1152x 864 @ 75 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 18] 1280x 720 @ 59 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 19] 1280x 720 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 20] 1280x 800 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 21] 1280x 800 @ 75 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 22] 1280x1024 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 23] 1280x1024 @ 70 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 24] 1280x1024 @ 75 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 25] 1392x1040 @ 52 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 26] 1392x1040 @ 54 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 27] 1600x1200 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 28] 1920x1080 @ 59 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 29] 1920x1080 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 30] 1920x1200 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 31] 2560x 224 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 32] 2560x 240 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 33] 2560x 248 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 34] 2560x 256 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 35] 2560x 264 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 36] 2560x 272 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 37] 2560x 280 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 38] 2560x 288 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 39] 2560x 296 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 40] 2560x 304 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 41] 2560x 320 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 42] 2560x 336 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 43] 2560x 344 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 44] 2560x 352 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 45] 2560x 360 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 46] 2560x 368 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 47] 2560x 376 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 48] 2560x 384 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 49] 2560x 392 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 50] 2560x 400 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 51] 2560x 416 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 52] 2560x 432 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 53] 2560x 448 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 54] 2560x 464 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 55] 2560x 480 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 56] 2560x 496 @ 59 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 57] 2560x 512 @ 57 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 58] 2560x 768 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
Switchres: [ 59] 2560x 800 @ 60 : SwitchRes: Failed opening System\CurrentControlSet\Control\Video\{4D259452-608C-4C70-9F0E-A84376F70671}\0000 registry entry
system mode
mode_locked
SwitchRes: Found 0 custom of 59 active video modes
SwitchRes: -resolution was forced as 2560x0

SwitchRes: Entering switchres_modeline_setup
SwitchRes: v0.015d:[roms\ddragon.zip] Calculating best video mode for 256x240@57.444855 orientation: normal

SwitchRes: [ 640]x[ 480]_[59=59.0000Hz] - locked

SwitchRes: [ 640]x[ 480]_[60=60.0000Hz] - locked

SwitchRes: [ 640]x[ 480]_[72=72.0000Hz] - locked

SwitchRes: [ 640]x[ 480]_[75=75.0000Hz] - locked

SwitchRes: [ 720]x[ 480]_[60=60.0000Hz] - locked

SwitchRes: [ 800]x[ 600]_[56=56.0000Hz] - locked

SwitchRes: [ 800]x[ 600]_[60=60.0000Hz] - locked

SwitchRes: [ 800]x[ 600]_[70=70.0000Hz] - locked

SwitchRes: [ 800]x[ 600]_[72=72.0000Hz] - locked

SwitchRes: [ 800]x[ 600]_[75=75.0000Hz] - locked

SwitchRes: [1024]x[ 768]_[60=60.0000Hz] - locked

SwitchRes: [1024]x[ 768]_[70=70.0000Hz] - locked

SwitchRes: [1024]x[ 768]_[72=72.0000Hz] - locked

SwitchRes: [1024]x[ 768]_[75=75.0000Hz] - locked

SwitchRes: [1152]x[ 864]_[60=60.0000Hz] - locked

SwitchRes: [1152]x[ 864]_[70=70.0000Hz] - locked

SwitchRes: [1152]x[ 864]_[75=75.0000Hz] - locked

SwitchRes: [1280]x[ 720]_[59=59.0000Hz] - locked

SwitchRes: [1280]x[ 720]_[60=60.0000Hz] - locked

SwitchRes: [1280]x[ 800]_[60=60.0000Hz] - locked

SwitchRes: [1280]x[ 800]_[75=75.0000Hz] - locked

SwitchRes: [1280]x[1024]_[60=60.0000Hz] - locked

SwitchRes: [1280]x[1024]_[70=70.0000Hz] - locked

SwitchRes: [1280]x[1024]_[75=75.0000Hz] - locked

SwitchRes: [1392]x[1040]_[52=52.0000Hz] - locked

SwitchRes: [1392]x[1040]_[54=54.0000Hz] - locked

SwitchRes: [1600]x[1200]_[60=60.0000Hz] - locked

SwitchRes: [1920]x[1080]_[59=59.0000Hz] - locked

SwitchRes: [1920]x[1080]_[60=60.0000Hz] - locked

SwitchRes: [1920]x[1200]_[60=60.0000Hz] - locked

SwitchRes: [2560]x[ 224]_[60=60.0000Hz]
   rng(0): 2560 x 224_60.000p 0.000 [fract] scale(10, 1, 1) diff(0.00, 0.00, 2.5551) ratio(10.000, 0.933)
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 240]_[60=60.0000Hz]
   rng(0): 2560 x 240_60.000p 0.000 [integ] scale(10, 1, 1) diff(0.00, 0.00, 2.5551) ratio(10.000, 1.000)
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 248]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 256]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 264]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 272]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 280]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 288]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 296]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 304]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 320]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 336]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 344]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 352]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 360]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 368]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 376]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 384]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 392]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 400]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 416]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 432]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 448]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 464]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 480]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2): 2560 x 480_60.000p 0.000 [integ] scale(10, 2, 1) diff(0.00, 0.00, 2.5551) ratio(10.000, 2.000)

SwitchRes: [2560]x[ 496]_[59=59.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 512]_[57=57.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2): 2560 x 512_57.000p 0.000 [integ] scale(10, 2, 1) diff(0.00, 2.86, -0.4449) ratio(10.000, 2.133)

SwitchRes: [2560]x[ 768]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [2560]x[ 800]_[60=60.0000Hz]
   rng(0):  out of range
   rng(1):  out of range
   rng(2):  out of range

SwitchRes: [roms\ddragon.zip] (1) horizontal (256x240@57.44)->(2560x512@57.00)
   rng(2): 2560 x 512_57.000p 0.000 [integ] scale(10, 2, 1) diff(0.00, 2.86, -0.4449) ratio(10.000, 2.133)
SwitchRes: Modeline "2560x512_57 0.00KHz 57.00Hz" 0.00 2560 0 0 0 512 0 0 0   -hsync -vsync
SwitchRes: Setting option -rotate
SwitchRes: Setting option -noror
SwitchRes: Setting option -autoror
SwitchRes: Setting option -norol
SwitchRes: Setting option -noautorol
SwitchRes: Setting option -noblack_frame_insertion
SwitchRes: Setting option -multithreading
SwitchRes: Setting option -notriplebuffer
SwitchRes: Setting option -syncrefresh
SwitchRes: Setting option -waitvsync
SwitchRes: Setting option -nohwstretch
SwitchRes: Setting option -keepaspect
SwitchRes: Setting option -nofilter
SwitchRes: Setting option -prescale 2
Video: Monitor 0000000000010001 = "\\.\DISPLAY1" (primary)
Direct3D: Warning - Unable find any D3D9 DLLs; disabling post-effect rendering
Direct3D: Using Direct3D 9
Blitting thread created
winwindow_video_window_create: blit_lock = TRUE
Blitting thread started
window_proc: WM_NCACTIVATE
Direct3D: Configuring adapter #0 = ATI Radeon HD 4300/4500 Series
Direct3D: Using dynamic textures
Direct3D: Using StretchRect for prescaling
Direct3D: YUV format = RGB
Direct3D: Max texture size = 8192x8192
Direct3D: Device created at 2560x512
blit_unlock = TRUE
window_proc: WM_PAINT
stream_buffer_size = 37888
DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels
blit_lock = FALSE
window_proc: WM_PAINT:END
RawInput: APIs detected
Input: Adding Mouse #0: Microsoft USB Basic Optical Mouse v2.0 (Mouse and Keyboard Center)
Input: Adding Gun #0: Microsoft USB Basic Optical Mouse v2.0 (Mouse and Keyboard Center)
Input: Adding Kbd #0: HID Keyboard Device
DirectInput: Using DirectInput 7
Unable to load winpcap: 7e
Region ':maincpu' created
Region ':sub' created
Region ':soundcpu' created
Region ':gfx1' created
Region ':gfx2' created
Region ':gfx3' created
Region ':adpcm' created
Region ':proms' created
Starting Double Dragon (Japan) ':'
Optional shared pointer 'darktowr_mcu' not found
  (missing dependencies; rescheduling)
Starting HD6309 ':maincpu'
Starting Timer ':scantimer'
Starting HD63701 ':sub'
Starting M6809 ':soundcpu'
Starting gfxdecode ':gfxdecode'
Starting palette ':palette'
Starting Video Screen ':screen'
Starting Speaker ':mono'
  (missing dependencies; rescheduling)
Starting YM2151 ':fmsnd'
Starting MSM5205 ':adpcm1'
Starting MSM5205 ':adpcm2'
Starting Double Dragon (Japan) ':'
Optional shared pointer 'darktowr_mcu' not found
  (missing dependencies; rescheduling)
Starting Speaker ':mono'
Starting Double Dragon (Japan) ':'
Optional shared pointer 'darktowr_mcu' not found
Average speed: 99.35% (217 seconds)
window_proc: WM_NCACTIVATE
blit_lock = TRUE
window_proc: WM_DESTROY
blit_lock = TRUE
Blitting thread destroyed

Calamity

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Re: Windows 7 & Groovymame frustrations
« Reply #3 on: January 23, 2015, 06:05:12 am »
You're not launching GM with admin rights. Because of this it can't read the registry and tweak the modes. Open an elevated command prompt and launch GM from there. Apart from that your config looks fine.

Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Windows 7 & Groovymame frustrations
« Reply #4 on: January 23, 2015, 07:28:59 am »
Thanks heaps Calamity!!  Bloody UAC!   :angry:  I've now changed the Groovymame executable to run with admin privileges and disabled UAC and everthing is running as it should with 100% speed, correct resolutions and sound / music is fine.   :applaud:

One other thing that I noticed after making that change, 3D games like Tekken 3 and Ridge Racer that were getting ~ 85% under Windows XP, now run at 100% under Windows 7.  Is Direct3D being forced by Windows 7, making these games run faster?

P.S.  Have you got your Hanatrex monitor back from the repair shop yet?

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Re: Windows 7 & Groovymame frustrations
« Reply #5 on: January 23, 2015, 01:44:07 pm »
You might be victim of this -> http://forum.arcadecontrols.com/index.php/topic,143085.0.html

Basically ATI performance on XP x64 is very bad with single thread (though is still ok for 90 % of games). Besides mame on windows 7 is a little bit faster usually.
« Last Edit: January 23, 2015, 01:48:31 pm by haynor666 »

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Re: Windows 7 & Groovymame frustrations
« Reply #6 on: January 25, 2015, 01:33:01 am »
You might be victim of this -> http://forum.arcadecontrols.com/index.php/topic,143085.0.html

Basically ATI performance on XP x64 is very bad with single thread (though is still ok for 90 % of games). Besides mame on windows 7 is a little bit faster usually.

Thanks for pointing that information out, Haynor666.  I've tested a few other late 90's 3D games and they are all running at 100% on Windows 7 (unlike XP) so it could be the same thing.  If I boot back into Windows XP x64 (I've got it dual booting at the moment) and try Ridge Racer and press F10 to disable CPU throttling, the game speeds along at an average of 200%+, it never dips below 100%, so not sure if this is normal behavior or not?

One other thing I noticed was that the speed of 1942 would constantly fluctuate with Windows 7, whereas with XP it was locked at 100%.  It would go, 99%, 100% and then 101% (sometimes down to 98%) in a constant loop.  I disabled the Intel Speedstep feature  in the bios and now it's locked at 100% on Windows 7.  I guess XP doesn't understand the Intel Speedstep feature and the clock speed is operating at 4GHz constantly.

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Re: Windows 7 & Groovymame frustrations
« Reply #7 on: January 25, 2015, 09:53:49 am »
On windows 7x64 I have problems:

Vector games not working at 100% (usually 79%, 150 % and some others)
model2 emu sound is skipping
Most of Taito Type X/X2 games works at 640x480@60p or 640x480@30 but speed halved. Street Fighter IV hangs on atttract movie.

I would recommend Windows 7x64 only for people that have recent hardware and are intending play 3D games and high demanding 2D drivers (cv1k, namconb1, eolith) otherwise stick to XPx32 as this is still most safest system for emulator gaming in general.

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Re: Windows 7 & Groovymame frustrations
« Reply #8 on: January 25, 2015, 10:12:35 am »
Hi haynor666,

Vector games not working at 100% (usually 79%, 150 % and some others)
model2 emu sound is skipping
Most of Taito Type X/X2 games works at 640x480@60p or 640x480@30 but speed halved. Street Fighter IV hangs on atttract movie.

What vector game can I use to test if I am having the same issue?  Star Wars, 1983?

I've only been mucking around with Mame so far.  What model 2 emulator are you using?

I'll check out the Taito Type X stuff with Street Fighter IV too.

Cheers.

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Re: Windows 7 & Groovymame frustrations
« Reply #9 on: January 25, 2015, 10:21:15 am »
Don't remember all names but allmost all vector games does not work at correct speed. Try Black Widow, Battle Zone and Aztarac.
Model I'm using latest one. Some user reported that disabling EIST helps but in my case it's not. However it's working on on progressive resolutions.

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Re: Windows 7 & Groovymame frustrations
« Reply #10 on: January 25, 2015, 10:42:43 am »
On windows 7x64 I have problems:

Vector games not working at 100% (usually 79%, 150 % and some others)
model2 emu sound is skipping
Most of Taito Type X/X2 games works at 640x480@60p or 640x480@30 but speed halved. Street Fighter IV hangs on atttract movie.

I would recommend Windows 7x64 only for people that have recent hardware and are intending play 3D games and high demanding 2D drivers (cv1k, namconb1, eolith) otherwise stick to XPx32 as this is still most safest system for emulator gaming in general.

Vector games work just fine here. Model2 does too, no sound issues, although it must be noted that when I tried I used a 25 kHz progressive mode, so maybe your issue is due to using interlaced modes. Regarding the Taito games it was adviced in another thread to use that tool to force vsync off. Don't know if there's something that could be done regarding the ones picking 60p apart from patching the binaries.

XP-64 does mean an important performance boost for MAME as compared with XP-32. DirectDraw's poor performance at scaling is legendary. That's why D3D is the default option. The fact your tests show that it's even worse in XP 64 is interesting. I'd say some hardware support for XP 64 was somewhat unofficial. I wouldn't be surprised if it was actually switching to 32 bits for the DirectDraw implementation, with the resulting performance penalty.

Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

xga

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Re: Windows 7 & Groovymame frustrations
« Reply #11 on: January 25, 2015, 11:27:19 am »
Don't remember all names but allmost all vector games does not work at correct speed. Try Black Widow, Battle Zone and Aztarac.
Model I'm using latest one. Some user reported that disabling EIST helps but in my case it's not. However it's working on on progressive resolutions.

Ok, so I just tried Star Wars, Black Widow, Battle Zone and Aztarac on Windows 7 x64 with Intel Speedstep disabled.  Pressing F11 in each game reported them running at 100% without any sound issues and they all seemed to play fine.

I'll try the other emu's out tomorrow if I get a chance.

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Re: Windows 7 & Groovymame frustrations
« Reply #12 on: January 26, 2015, 04:32:49 am »
Calamity, can I ask for your config. Today I've tested vector games at work (Intel HD 2000 and i5 2400) and aztarac works at 150% with throttle disabled and waitvsync and/or syncrefresh enabled on official MAME.

Right now I bypass problem by creating vector.ini and enabling throttle but games are not smooth after this.

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Re: Windows 7 & Groovymame frustrations
« Reply #13 on: January 26, 2015, 04:38:04 am »
May I ask why in the world you disable throttle?
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Windows 7 & Groovymame frustrations
« Reply #14 on: January 26, 2015, 10:42:09 am »
On windows 7x64 I have problems:

model2 emu sound is skipping

So I tested the Model 2 emulator today with Daytona and it appears to run fine (silky smooth) with no skipping or sound issues at all on Windows 7 x64.

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Re: Windows 7 & Groovymame frustrations
« Reply #15 on: January 26, 2015, 11:37:12 am »
Calamity, can I ask for your config. Today I've tested vector games at work (Intel HD 2000 and i5 2400) and aztarac works at 150% with throttle disabled and waitvsync and/or syncrefresh enabled on official MAME.

Right now I bypass problem by creating vector.ini and enabling throttle but games are not smooth after this.

This log is from GM 0.157, on Windows 7 x64, default options in mame.ini (-cc), using this command line:

ume64 aztarac -mt -monitor arcade_15 -resolution 2560x0 -cleanstretch 2 -v >aztarac.txt

(notice the -multithreading option needs to be enabled because GM requires triplebuffer with this game due to 40 Hz <> 49.50 Hz. GM enables triplebuffer automatically but -multithreading comes disabled by default due to the HS nightmare).
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Windows 7 & Groovymame frustrations
« Reply #16 on: January 26, 2015, 12:02:40 pm »
Just a question before I reinstall windows 7x64. Where mame stores those frequiences? Normally mame posts only vector and that's it. You are never know what frequency mame is requiring.

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Re: Windows 7 & Groovymame frustrations
« Reply #17 on: January 26, 2015, 12:09:18 pm »
Type: ume64 -listxml aztarac

It will prompt the information in xml format. Over the middle of the list, you'll see:

<display tag="screen" type="vector" rotate="0" refresh="40.000000" />
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Windows 7 & Groovymame frustrations
« Reply #18 on: January 27, 2015, 12:09:23 pm »
I did some tests today and I still get bizarre speeds but only with interlaced resolutions.

Here are some logs with various configurations for game Aztarac and my mame.ini.

Code: [Select]
#
# CORE CONFIGURATION OPTIONS
#
readconfig                1
writeconfig               0

#
# CORE SEARCH PATH OPTIONS
#
rompath                   roms
hashpath                  hash
samplepath                samples
artpath                   artwork
ctrlrpath                 ctrlr
inipath                   .;ini
fontpath                  .
cheatpath                 cheat
crosshairpath             crosshair

#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory             cfg
nvram_directory           nvram
input_directory           inp
state_directory           sta
snapshot_directory        snap
diff_directory            diff
comment_directory         comments

#
# CORE OUTPUT DIRECTORY OPTIONS
#
hiscore_directory         hi

#
# CORE STATE/PLAYBACK OPTIONS
#
state                     
autosave                  0
playback                 
record                   
mngwrite                 
aviwrite                 
wavwrite                 
snapname                  %g/%i
snapsize                  auto
snapview                  internal
snapbilinear              1
statename                 %g
burnin                    0

#
# CORE PERFORMANCE OPTIONS
#
autoframeskip             0
frameskip                 0
seconds_to_run            0
throttle                  1
syncrefresh               0
sleep                     1
speed                     1.0
refreshspeed              0

#
# CORE ROTATION OPTIONS
#
rotate                    1
ror                       0
rol                       0
autoror                   0
autorol                   0
flipx                     0
flipy                     0

#
# CORE ARTWORK OPTIONS
#
artwork_crop              1
use_backdrops             0
use_overlays              0
use_bezels                0
use_cpanels               0
use_marquees              0

#
# CORE SCREEN OPTIONS
#
brightness                1.0
contrast                  1.0
gamma                     1.0
pause_brightness          0.65
effect                    none

#
# CORE VECTOR OPTIONS
#
antialias                 1
beam                      1.0
flicker                   0

#
# CORE SOUND OPTIONS
#
samplerate                48000
samples                   1
volume                    0

#
# CORE INPUT OPTIONS
#
coin_lockout              1
ctrlr                     
mouse                     0
joystick                  1
lightgun                  0
multikeyboard             0
multimouse                0
steadykey                 0
ui_active                 0
offscreen_reload          0
joystick_map              auto
joystick_deadzone         0.3
joystick_saturation       0.85
natural                   0
joystick_contradictory    0
coin_impulse              0

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device             keyboard
adstick_device            keyboard
pedal_device              keyboard
dial_device               keyboard
trackball_device          keyboard
lightgun_device           keyboard
positional_device         keyboard
mouse_device              mouse

#
# CORE DEBUGGING OPTIONS
#
update_in_pause           0
debugscript               

#
# CORE MISC OPTIONS
#
drc                       1
drc_use_c                 0
drc_log_uml               0
drc_log_native            0
bios                     
cheat                     0
skip_gameinfo             0
uifont                    default
ramsize                   
confirm_quit              0
ui_mouse                  0
autoboot_command         
autoboot_delay            2
autoboot_script           
http                      0
http_port                 8080
http_path                 web
console                   0

#
# CORE MKChamp OPTIONS
#
disable_hiscore_patch     0
disable_nagscreen_patch   1
disable_loading_patch     1

#
# CORE SWITCHRES OPTIONS
#
modeline_generation       1
monitor                   arcade_15
orientation               rotate_r
connector                 auto
interlace                 1
doublescan                1
cleanstretch              0
changeres                 1
powerstrip                0
lock_system_modes         1
lock_unsupported_modes    1
refresh_dont_care         0
dotclock_min              0
sync_refresh_tolerance    2.0
frame_delay               0
black_frame_insertion     0
modeline                  auto
ps_timing                 auto
lcd_range                 auto
crt_range0                auto
crt_range1                auto
crt_range2                auto
crt_range3                auto
crt_range4                auto
crt_range5                auto
crt_range6                auto
crt_range7                auto
crt_range8                auto
crt_range9                auto

#
# OSD DEBUGGING OPTIONS
#
log                       0
verbose                   0
debug                     0
debugger                  auto
oslog                     0
watchdog                  0

#
# OSD PERFORMANCE OPTIONS
#
multithreading            0
numprocessors             auto
bench                     0

#
# OSD VIDEO OPTIONS
#
video                     auto
numscreens                1
window                    0
maximize                  1
keepaspect                0
unevenstretch             0
waitvsync                 0

#
# OSD PER-WINDOW VIDEO OPTIONS
#
screen                    auto
aspect                    auto
resolution                auto
view                      auto
screen0                   auto
aspect0                   auto
resolution0               auto
view0                     auto
screen1                   auto
aspect1                   auto
resolution1               auto
view1                     auto
screen2                   auto
aspect2                   auto
resolution2               auto
view2                     auto
screen3                   auto
aspect3                   auto
resolution3               auto
view3                     auto

#
# OSD FULL SCREEN OPTIONS
#
switchres                 1

#
# OSD SOUND OPTIONS
#
sound                     auto
audio_latency             2.0

#
# WINDOWS DEBUGGING OPTIONS
#
debugger_font             "Lucida Console"
debugger_font_size        9

#
# WINDOWS PERFORMANCE OPTIONS
#
priority                  0
profile                   0

#
# WINDOWS VIDEO OPTIONS
#
prescale                  1
menu                      0

#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch                 0

#
# DIRECT3D-SPECIFIC OPTIONS
#
filter                    0

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable               0
hlslpath                  hlsl
hlsl_prescale_x           0
hlsl_prescale_y           0
hlsl_preset               -1
hlsl_write               
hlsl_snap_width           2048
hlsl_snap_height          1536
shadow_mask_alpha         0.0
shadow_mask_texture       aperture.png
shadow_mask_x_count       320
shadow_mask_y_count       240
shadow_mask_usize         0.09375
shadow_mask_vsize         0.109375
curvature                 0.03
pincushion                0.03
scanline_alpha            1.0
scanline_size             1.0
scanline_height           1.0
scanline_bright_scale     1.0
scanline_bright_offset    0.0
scanline_jitter           0.0
defocus                   0.0,0.0
converge_x                0.3,0.0,-0.3
converge_y                0.0,0.3,-0.3
radial_converge_x         0.0,0.0,0.0
radial_converge_y         0.0,0.0,0.0
red_ratio                 1.0,0.0,0.0
grn_ratio                 0.0,1.0,0.0
blu_ratio                 0.0,0.0,1.0
saturation                1.4
offset                    0.0,0.0,0.0
scale                     0.95,0.95,0.95
power                     0.8,0.8,0.8
floor                     0.05,0.05,0.05
phosphor_life             0.4,0.4,0.4

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable                0
yiq_cc                    3.59754545
yiq_a                     0.5
yiq_b                     0.5
yiq_o                     1.570796325
yiq_p                     1.0
yiq_n                     1.0
yiq_y                     6.0
yiq_i                     1.2
yiq_q                     0.6
yiq_scan_time             52.6
yiq_phase_count           2

#
# VECTOR POST-PROCESSING OPTIONS
#
vector_length_scale       0.8
vector_length_ratio       500.0

#
# BLOOM POST-PROCESSING OPTIONS
#
vector_bloom_scale        0.3
raster_bloom_scale        0.225
bloom_lvl0_weight         1.0
bloom_lvl1_weight         0.21
bloom_lvl2_weight         0.19
bloom_lvl3_weight         0.17
bloom_lvl4_weight         0.15
bloom_lvl5_weight         0.14
bloom_lvl6_weight         0.13
bloom_lvl7_weight         0.12
bloom_lvl8_weight         0.11
bloom_lvl9_weight         0.10
bloom_lvl10_weight        0.09

#
# FULL SCREEN OPTIONS
#
triplebuffer              0
full_screen_brightness    1.0
full_screen_contrast      1.0
full_screen_gamma         1.0

#
# INPUT DEVICE OPTIONS
#
dual_lightgun             0
« Last Edit: October 15, 2016, 06:39:25 am by haynor666 »

Calamity

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Re: Windows 7 & Groovymame frustrations
« Reply #19 on: January 27, 2015, 12:17:16 pm »
(notice the -multithreading option needs to be enabled because GM requires triplebuffer with this game due to 40 Hz <> 49.50 Hz. GM enables triplebuffer automatically but -multithreading comes disabled by default due to the HS nightmare).
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

haynor666

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Re: Windows 7 & Groovymame frustrations
« Reply #20 on: January 27, 2015, 01:38:45 pm »
Strange, should be enabled only when needed  ??? Anyway, seeting on force solves problem.