Software Support > GroovyMAME

New CRT Emudriver/VMMaker/Arcade OSD download, documentation and discussion site

<< < (73/74) > >>

deadsoulz:

--- Quote from: r1ggles on January 05, 2023, 08:35:21 pm ---
--- Quote from: Calamity on August 25, 2022, 02:46:14 pm ---spacorn,

Your gpu was probably released after this version of the driver. We'd need a new CRT Emudriver based on a newer AMD driver in order to support it.

At the moment I can't give any probable date for this to happen.

--- End quote ---
Just wanted to post that we're a number of people who would greatly appreciate it if it happens, having the main PC for this purpose is nice, both from a CPU viewpoint (being able to utilizie the best most modern CPU you own for MAME) and just from a convenience point of view as many keep our 15kHz CRT's near our desks anyway.

Have a friend try get their dual GPU (modern nvidia GPU+HD5450) setup working with win11, which worked perfectly with vulkan and flawless CRTswitchres in win10. But despite my recommendation on ignoring win11, they decided to upgrade anway and ended up with the rejected by driver issue. Which is how I found out about the whole DX11 compatibility clash.
Personally I disabled unsuspecting win11 upgrades in every way I can.

All the work you've put into this is greatly appreciated either way, can't imagine a world with CRT's but without CRTEmudriver!  :applaud:

Unrelated to the above:
Been helping people set all of this up through discord a lot, as I threw together some guide PDF's for this setup:


Hardware needed+CRTemudriver install+guide and presets for RA CRTSwitchres+gui alternatives (all on the CRT, or optionally game browsing on an LCD) and that sort of thing, very roughly put together but I'm easily available anyway.

So anyone who needs help, just hit me up and I'll gladly help getting the setup up and running, both emulation and windows native games that support 15kHz resolutions, have a bunch of those setup with batch+ahk scripts for perfect output set at game launch, no stutters or screen tearing at all. 4x internal resolutions for 3D systems at 2560 super res output (yes it makes a difference https://imgur.com/a/2eVfjla last pic is 4x internal) vulkan allowing for main GPU processing, outputting to the HD5450 while the CRT is set as main display for switchres. With no lag or a <16ms subframe lag cost (240 fps highspeed cam test showing perfect syncronization between CRT and modern monitor).

More than happy to share how any of this is done. :)

--- End quote ---

Thanks for the offer.  I am super interested in your batch+ahk scripts etc.....guides for setting this up.  I recently setup Windows 10 + CRTEMU on a 15-25-31khz arcade screen, + AMD 280x + LaunchBox/BigBox which is using RetroArch and Groovymame.   I have some problems getting RetroArch to display resolutions etc....correctly, and Even GroovyMame has some horizontal refresh tearing that happens.

apeezy:
I am having an issue in retroarch running switchres where whenever an in game resolution switch occurs from 240p to 480i I get a slight stutter and I am able to see the desktop and taskbar for a second before it swaps back to the game. It doesn't matter if I use 2 monitors and hide the taskbar on the gaming monitor, because the desktop background will still flash and i'll get a stutter. I've been trying to troubleshoot this for a few days now and am lost on how to fix this. When switching in game from 480i to 240p, however, it is completely seamless with no issues at all there.

I am using the current build of crt emudriver with an hd 5450.

Any help or ideas as to why this might be happening would be great. Thanks so much! Other than this issue everything works great and its been so fun to play all these games on my crt!

Id be happy to provide video of the issue if needed.

r1ggles:

--- Quote from: apeezy on January 23, 2023, 07:30:07 am ---I am having an issue in retroarch running switchres where whenever an in game resolution switch occurs from 240p to 480i I get a slight stutter and I am able to see the desktop and taskbar for a second before it swaps back to the game. It doesn't matter if I use 2 monitors and hide the taskbar on the gaming monitor, because the desktop background will still flash and i'll get a stutter. I've been trying to troubleshoot this for a few days now and am lost on how to fix this. When switching in game from 480i to 240p, however, it is completely seamless with no issues at all there.

I am using the current build of crt emudriver with an hd 5450.
Any help or ideas as to why this might be happening would be great. Thanks so much! Other than this issue everything works great and its been so fun to play all these games on my crt!
Id be happy to provide video of the issue if needed.

--- End quote ---

Helped you on discord, for anyone wondering just message me for the exact setup.
It was related to the taskbar positioned behind the full screen game, I made a batch+ahk script for primary display switching that also moves the taskbar away from the CRT onto one of the LCDs automatically.
With the taskbar no longer on the CRT it would no longer cause said slight interference during resolution switching.

deadsoulz:
I wonder if these drivers would be a good starting point for a updated CRT EMU driver.   They support multiple generations back.

https://www.amernimezone.com/#home

Rion:

--- Quote from: deadsoulz on February 12, 2023, 12:37:31 am ---I wonder if these drivers would be a good starting point for a updated CRT EMU driver.   They support multiple generations back.

https://www.amernimezone.com/#home

--- End quote ---
That is a great idea. I use them myself.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version