Hey Aithos
Sure, no probs at all. I considered the same, but there's A LOT of ground to cover to get even close to where LoadMan is with Mala.
That's why I'm thinking it'd be a path of +much+ less resistance to build a nice plugin framework for .net.
And yes, I'm targeting .net 3.5 (VB.net is what's it's currently in).
The basic architecture plan is for Engine18 to be an "actual" mala plugin, but it will then serve as host to any number of .net plugins, which can inherit lots of base functionality directly from Engine18 and not have to mess with the dirty details of Mala's low level plugin interface.
So far, I've got all of Mala's events firing, all of Mala's configuration exposed and read/writable, I'm working on getting the tree read writable, and I'm working on getting the details of how exactly Mala scales and rotates windows when it switches orientations.
That way, I can make floating "windows" available to other .net plugins easily to add controls, WPF effects etc.
At least, that's the plan. You know anything about WPF? I've found some great sample projects I'm looking to play with further....