Main > Driving & Racing Cabinets

CRT Vs LCD for driving cabs

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dkersten:

--- Quote from: yotsuya on September 01, 2014, 03:47:45 am ---GO TO BED, DAVE!    >:D

--- End quote ---
It was only 1:45am here, lol.  And I didn't have to work today (woot woot). 

twistedsymphony:

--- Quote from: BadMouth on August 31, 2014, 09:48:30 pm ---I took it as people arguing CRT Vs LCD, so I split it out and titled it as such.

 :dunno

--- End quote ---
you were right to split it out, the thread was sufficiently derailed


--- Quote from: dkersten on September 01, 2014, 03:46:15 am ---Yeah, sorry, I was talking about the thread that started this one.
--- End quote ---
all of the screen discussion from the original thread was moved into this one, so I'm not sure what else you were talking about.


--- Quote from: jennifer on September 01, 2014, 12:20:08 pm ---     Its kind of a no brainer anymore,  Lcd"s have become the future, for a host of reasons, as where Crt"s are old school, and parts are becoming issue.... What finally sold me was Blazing angles, (Yes I realize it"s a flight sim. and not a driver) But sitting in that plane and flying over London not once did I ever think about Dpi or viewing angles, and finally just enjoyed the game.

--- End quote ---

LCDs are the obvious choice for modern and future games, but we're talking about old-school CRTs for use with old-school games that were designed for an old-school display format (4:3).

I like your anecdote about Blazing Angles, but that kind of thing is exactly the reason I think maintaining a proper aspect ratio and screen size is important.

Personally if I'm playing a game that was meant to be played in 4:3 and it's being stretched to fit a widescreen display, it's distracting to me, I can't lose myself in the game because my mind keeps concentrating on all the visual flaws caused by screen stretching... the same thing happens to me when there is some kind of weird border around the screen to fill in the gap for a smaller sized display... it's not something I WANT to pay attention too but it's something my mind can't help but latch on to and it prevents me from simply enjoying the game.

Boomslang:
I fitted 32" LCD monitors in my daytona 2 cabs and they look great. Of course I had to modify the bezel to do it but I was more then happy with the result at the end.

twistedsymphony:
I recently started putting together a dedicated LCD cabinet (Vewlix clone) for Taito Type X and other modern games... I wanted to make sure I was using something with as low lag as possible. and I found this great site: http://displaylag.com/

if anyone is interested this guy uses a Leo Bodnar Lag Tester which produces a 1080P image over HDMI and uses a laser to time how long it takes the output to appear on the display.... accurate to within 1/10th of a milisecond.

For reference 16ms is 1 frame at 60FPS so any display that's running 16ms of lag 1 frame of delay, 32ms of lag is 2 frames of delay 48ms of lag is 3 frames of delay etc.

From what I've read most high level players can detect lag over 8ms and the human body is capable of reacting within 20ms (from the time you see something to the time you can react by pushing a button).

Definitely a site worth checking out the next time you choose a display. I have to say though I was quite dissapointed with how crappy most HDTVs are in this regard. It seems the best displays are all PC monitors 27" and below.

The LCD they use at the annual EVO Fighting game tournament is a 23" ASUS VH236H which is one of the best rated LCDs at 10ms of input lag.

BadMouth:

--- Quote from: twistedsymphony on October 01, 2014, 11:13:27 am ---I recently started putting together a dedicated LCD cabinet (Vewlix clone) for Taito Type X and other modern games... I wanted to make sure I was using something with as low lag as possible. and I found this great site: http://displaylag.com/

if anyone is interested this guy uses a Leo Bodnar Lag Tester which produces a 1080P image over HDMI and uses a laser to time how long it takes the output to appear on the display.... accurate to within 1/10th of a milisecond.

For reference 16ms is 1 frame at 60FPS so any display that's running 16ms of lag 1 frame of delay, 32ms of lag is 2 frames of delay 48ms of lag is 3 frames of delay etc.

From what I've read most high level players can detect lag over 8ms and the human body is capable of reacting within 20ms (from the time you see something to the time you can react by pushing a button).

Definitely a site worth checking out the next time you choose a display. I have to say though I was quite dissapointed with how crappy most HDTVs are in this regard. It seems the best displays are all PC monitors 27" and below.

The LCD they use at the annual EVO Fighting game tournament is a 23" ASUS VH236H which is one of the best rated LCDs at 10ms of input lag.

--- End quote ---

Have you gathered any notion of how the lag spec reported by the manufacturer measures up against the results they are getting?
The one in my standup cab is supposedly 5ms, not that I checked any spec other than the price when I bought it.

EDIT: a quick browse of the third best monitor (I'm shopping for 27 inchers) tested shows a claimed spec of 5ms, the site has it rated at 9ms.  Good to know.
Seems the top rated monitors are old discontinued models.  :(
I'm sure there are newer equivalents, but it would be nice to know the exact model was tested.

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