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| Ramp & Roll, skeeball arcade game - get your free copy today! |
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| eds1275:
I went out of town, and was crashing on a friends couch having the worst sleep ever when I realized a better way to adjust the settings. I threw it together in an hour, so hopefully I am done with the service menu and the game can now be played as a one player game properly and with minimal hassle besides initial set up. As before, hold Alt when you start up for the first time to map buttons! New things added: More sounds! The ball's rolling audio pitch changes depending on speed... not 100% happy with the sound I made, but this one is temporary and acceptable for now. Easier service menu for setting up your mouse/trackball sensitivity. Settings save properly now and don't reset when you go into the service menu Added a default settings button in the service menu Some leaner code throughout. Runs about the same as it did before, but there's a lot more going on. New download link! **Outdated link removed Things I know about: If you push the next ball button, weird things happen. I know what the problem is, so it will be fixed soon. It works as is but acts strangely and I don't think it counts the balls. The ball rolling noise continues on into the holes and doesn't stop until the next ball. Players 2/3/4 don't work. The high score board doesn't work. |
| DarthMarino:
This one is definitely playing much better. |
| eds1275:
Yeah I changed the ramp angle again, definitely helped keep the game going. I feel like I'm on the right track! I updated the above link with a new file. Several other fixes including: added the score to the rings fixed the next ball button fixed a glitch where the last ball wasn't counted |
| eds1275:
A bunch of fixes in the latest download. * I once again changed the ramp angle. It's close... not 100% but getting there. * Rendered all lighting, so there's no extra processing going on for that (one of the most intensive processes) * Faked a shadow for the ball * Optimized the coding. I do a bunch of logging to make sure it runs smoothly and it apparently affects the build version of the game so I commented it out * Added some more sound effects * Again fixed the service menu. Still need to move some text around... With all of these improvements, the game runs at a steady 60fps on my laptop which is older and has only on board graphics. Unfortunately I can't get it to run on my arcade machine, probably because of the tiny xp missing something or older graphics card that doesn't support some sort of shading or something. **Outdated link removed |
| DarthMarino:
I think the ball is getting some air if you roll it hard and it causes it to hit the ramp and bounce back. Is there a way to prevent this? |
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