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| Ramp & Roll, skeeball arcade game - get your free copy today! |
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| kiwasabi:
That's cool! One critique I'd make is the controls are a little wonky. In my game I could see the cursor moving around independently of the ball, and it was jarring. Seemed to me it should be 1:1 movement with the mouse cursor but maybe that doesn't work well. But overall controls seemed overly sensitive. |
| eds1275:
--- Quote from: kiwasabi on August 23, 2014, 05:10:06 pm ---That's cool! One critique I'd make is the controls are a little wonky. In my game I could see the cursor moving around independently of the ball, and it was jarring. Seemed to me it should be 1:1 movement with the mouse cursor but maybe that doesn't work well. But overall controls seemed overly sensitive. --- End quote --- If you read the thread you will see that it is a work in progress, and the ability to control the settings will be implemented in the future. Update: The camera controls have been scrapped. It is now automated and adds some variety. I think I have the collisions figured out. You can still throw the ball out of bounds if you do something weird, but there's a button that trigger the next ball if you get it stuck which does happen occasionally. I am going to add a slope to the sides so the ball rolls back into play if it ends up there. I have automated the process of skipping to the next ball if it ends up out of bounds... which should be hard to do but possible. Mostly it's a camera update with some minor changes to geometry and it plays much better. Still no setting the sensitvity, I'll get to that... Without further ado, here's the newest version! https://www.dropbox.com/s/aqmlyvdfdm88gcv/skee.zip?dl=0 |
| kiwasabi:
Uhh, quite aware it's a work in progress, that's why I gave feedback. Sorry it wasn't all positive. |
| eds1275:
There's a new version coming up with a buttload of fixes and improvements. **I came and edited out a bunch of information that isn't relevant and could lead you in the wrong direction if you don't bother reading all the posts** |
| eds1275:
And here is the updated one: *deleted outdated link |
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