Main > Driving & Racing Cabinets
Is Final Lap working good in MAME with 270 wheel?
flash951:
Use Gas + Gear shift to navigate. Maybe free play is not an option, haven't tested jet.
Howard_Casto:
It's not and even with that knowledge navigating the service menu is next to impossible.
I think a cheat file might be a better option... surely adding an insaine number of credits like 100 at startup shouldn't be too hard.
Howard_Casto:
I looked into it and don't see an easy solution other than the hack you already did. The game doesn't have the bookkeeping info hooked up, meaning if you put in 1000 coins and press the reset key or exit the game, they are all gone. Since any attempt to add a coin mid-game would trigger the sound, I don't see it happening.
geecab:
--- Quote from: Howard_Casto on August 18, 2014, 06:15:23 pm ---R runs fine though. That green bar is actually in the original game (it should be cropped out of the viewable area, which you can do with an artwork file) and the garbling of the sprites isn't present anymore.
--- End quote ---
Cool! Good to know Final Lap R sprite glitch has been sorted :) Also also good to know the green bar is in the original game (I think I may have used mame's display options to enlarge & position the display output so that the green bar was off-screen).
--- Quote from: flash951 on August 18, 2014, 06:33:33 pm ---Impressive what you managed to fix. Final Lap 1, I've sat it to Free Play, so hopefully the screaming sound will not be a problem next time
--- End quote ---
Well I'm not sure you can call them fixes, these were dirty hacks ;) Shame the free play idea is not an option. That sounded like a nice work around to me.
If I get a chance this weekend, I'll try to test the latest version of mame with the Final Lap 1,2 & 3, see if the situation is the same as it was back in v0147. I'll then add my hacks/fix to the new source and I'll post how I did it.
Howard_Casto:
Well from what I've read, it's due to sound effects not having a proper dump. The game tries to play the coin drop sound it craps out. Likewise this is why the background music doesn't play. So we need a mame dev that knows how to add samples to a game. Even without the properly dumped sounds, re-directing the engine to play a sample would kill the buzzing and it'd be an acceptable fix.
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