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Is Final Lap working good in MAME with 270 wheel?

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geecab:

--- Quote from: Howard_Casto on August 19, 2014, 09:14:57 pm ---Well from what I've read, it's due to sound effects not having a proper dump.  The game tries to play the coin drop sound and it craps out.  Likewise this is why the background music doesn't play.

--- End quote ---
That makes sense. Also I forgot to mention, after I 'fixed' the coin sample buzzing, I noticed the buzzing might start in the game when the car crashed into something. So I also needed locate and stop the crash sample from being loaded from ROM (So you never hear the car crash on my 'fixed' version). Hm, my 'fix' just sounds better and better the more I talk about it  ;)


--- Quote from: Howard_Casto on August 19, 2014, 09:14:57 pm ---So we need a mame dev that knows how to add samples to a game.  Even without the properly dumped sounds, re-directing the engine to play a sample would kill the buzzing and it'd be an acceptable fix. 

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That would be really cool. But I'm sort of thinking a mame dev's answer would be to recommend we get better ROM dumps (If indeed the ROMs are the problem, maybe mame is interpreting them wrongly (although this is doubtful)). You've got me thinking now though, I might be able to do what you suggest, identifying the point at which mame's sound engine tries to trigger a bad sample (AKA. tries to play something in the ROM address range that I avoided loading), and instead use it to trigger a sample from the 'samples' directory. I'll try and have a hack this weekend :O)

comicalman:
did anyone every get a version of MAME working to solve the coin-in and other sound issues?

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