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Author Topic: The VAntAGE Project - 1.12 Released!  (Read 22322 times)

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SirPeale

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Re:The VAntAGE Project
« Reply #40 on: June 01, 2004, 03:25:47 pm »
Dig Dug driver isn't working, it crashes the program when it's run.  Sprite placement issue, maybe?

EndTwist

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Re:The VAntAGE Project
« Reply #41 on: June 01, 2004, 03:35:18 pm »
From lokki last night:
Quote
[21:36] <lokki> my digdug has gotten worse... before at least I got a screen shot... Not it just crashes...

Yup...

SirPeale

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Re:The VAntAGE Project
« Reply #42 on: June 03, 2004, 03:10:25 pm »
Ne'er did post that screenshot of Black Hole.

EndTwist

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Re:The VAntAGE Project
« Reply #43 on: June 03, 2004, 03:18:22 pm »
Looks good ;)

Lokki & I have a whole list of games we're going to try and add.

Here's a preview of whats (hopefully) to come:

Zaxxon Driver
Super Zaxxon (encrypted)
Future Spy (encrypted)
title Ixion (prototype) (encrypted)

Scramble Driver
Cavelon

Super Cobra Driver
moonwar
Rescue
stratgyx
Minefield

Phoenix Driver
pleiadce


Pacman driver
Ali Baba and 40 Thieves
nmouse
Eggor
Eight Ball Action (Turns out it has 6502; can't do now)
jumpshot


Galaga Driver
digdug  
xevious (once digdug is working this should be a drop in)
bosco (once digdug is working this should be a drop in)

I've added Ali Baba in, I'm just waiting for Lokki to get back to me, whether its working or not.

- EndTwist

PS: Peale - check PMs

menace

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Re:The VAntAGE Project
« Reply #44 on: June 03, 2004, 03:23:22 pm »
This is so awesome--you guys rock--the only downside to vantage was its relatively short game list and I see you guys may just change that!  keep up the good work.
its better to not post and be thought a fool, then to whip out your keyboard and remove all doubt...

SirPeale

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Re:The VAntAGE Project
« Reply #45 on: June 03, 2004, 03:26:09 pm »
This is so awesome--you guys rock--the only downside to vantage was its relatively short game list and I see you guys may just change that!  keep up the good work.

We've already changed it (well, lokki and EndTwist changed it, I just supply the working test hardware) as the working games list has had working games added to it.

When  a *working* release will be out is another matter.

lokki

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Re:The VAntAGE Project
« Reply #46 on: June 03, 2004, 03:27:44 pm »
Quote
I've added Ali Baba in, I'm just waiting for Lokki to get back to me, whether its working or not.
PS: Peale - check PMs

Hi,
Had way too much fun with Super Zaxxon last night and I never tested Ali.... I didn't look to hard since I realized that Ali is not fully emulated in MAME...

Hopefully tonight...


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Re:The VAntAGE Project
« Reply #47 on: June 03, 2004, 03:39:41 pm »
Looks good ;)

Lokki & I have a whole list of games we're going to try and add.

Here's a preview of whats (hopefully) to come:

Zaxxon Driver
Super Zaxxon (encrypted)
Future Spy (encrypted)
title Ixion (prototype) (encrypted)

Scramble Driver
Cavelon

Super Cobra Driver
moonwar
Rescue
stratgyx
Minefield

Phoenix Driver
pleiadce


Pacman driver
Ali Baba and 40 Thieves
nmouse
Eggor
Eight Ball Action (Turns out it has 6502; can't do now)
jumpshot


Galaga Driver
digdug  
xevious (once digdug is working this should be a drop in)
bosco (once digdug is working this should be a drop in)

I've added Ali Baba in, I'm just waiting for Lokki to get back to me, whether its working or not.

- EndTwist

PS: Peale - check PMs


EndTwist... you forgot some of your suggestions...

- Galaxy Rescue
- Space Laser
- Space Invaders II (Midway, cocktail)



SirPeale

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Re:The VAntAGE Project
« Reply #48 on: June 05, 2004, 01:06:14 am »
Got Super Zaxxon to display the opening sequence of zeros, but nothing more than that so far.

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Re:The VAntAGE Project
« Reply #49 on: June 05, 2004, 07:08:01 am »
Ooh! look at the colors ;) j/k

I got moonwar to partially work - it shows the "test" screen, but doesn't get past it. I think it's because I didn't add all the buttons

SirPeale

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Re:The VAntAGE Project
« Reply #50 on: June 05, 2004, 10:30:05 am »
Post a screenshot!  You'll have to convert it from pcx to png

EndTwist

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Re:The VAntAGE Project
« Reply #51 on: June 05, 2004, 11:34:39 am »
I got it working, but not fully. There is still something wrong with the controls. I can't figure it out! Coins are also registering as 99 always and player 1/2 controls are swapped. But -> it runs!


SirPeale

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Re:The VAntAGE Project
« Reply #52 on: June 06, 2004, 07:10:07 pm »
All right!  Man!  I get away from the computer for 24 hours, and look what happens.

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Re:The VAntAGE Project
« Reply #53 on: June 06, 2004, 09:41:30 pm »
All right!  Man!  I get away from the computer for 24 hours, and look what happens.
Maybe you should go away more often than. ;)

Anyways, sorry I haven't been any help, I still can't get it to compile, and I have to deal with school and finals and such.

SirPeale

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Re:The VAntAGE Project
« Reply #54 on: June 06, 2004, 09:45:59 pm »
Anyways, sorry I haven't been any help, I still can't get it to compile, and I have to deal with school and finals and such.

Are you using DJGPP from the Mame .36 compiling page?

http://www.mame.net/compilefinal.html

And you can't do it using Windows XP.  Try Windows 98.

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Re:The VAntAGE Project
« Reply #55 on: June 07, 2004, 12:13:08 am »
Umm... of course I was... :P

I'll set that up on Kanchi after school tomorrow (probably) and see if I can get something going than.

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Re:The VAntAGE Project
« Reply #56 on: June 07, 2004, 09:48:31 am »
I got it working, but not fully. There is still something wrong with the controls. I can't figure it out! Coins are also registering as 99 always and player 1/2 controls are swapped. But -> it runs!

lokki informs me that this is a spinner game, and there's no spinner support in VAntAGE.  Something to work in, I suppose.

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Re:The VAntAGE Project
« Reply #57 on: June 07, 2004, 11:15:06 am »
Yeah, that's something I had figured out and told Lokki. I've been thinking about it and am wondering if it would be easy to (right now) make the spinner be the left & right joystick controls. The spinner will require a bit more work.

I had also added nmouse, but I could not get that to start, so I added moonwar. I need to get back to nmouse to see if I can get it working. Shouldn't be that hard.

I'll also see if I can do any other Invaders games.

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Re:The VAntAGE Project
« Reply #58 on: June 07, 2004, 02:09:11 pm »
Is there any way to get this all compiling under xp or 2000? I'd like to take a look and contribute.

-PMF
All Hail Smezznar! The Giant purple centipede of Omnicron 5. Regail him with your odiferous offerings of onion powder!

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Re:The VAntAGE Project
« Reply #59 on: June 07, 2004, 02:22:48 pm »
Is there any way to get this all compiling under xp or 2000? I'd like to take a look and contribute.

Not that we're aware of.   Because there's a vast difference in architecture between 98 and XP, they're totally incompatible.  Even when run in compatiblility mode.

Believe me, it'd be so much easier on a lot of us if that were the case.  I have to swap out a hard drive with 98 to do anything.  lokki has a laptop he does the work on.  Not sure about EndTwist.

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Re:The VAntAGE Project
« Reply #60 on: June 07, 2004, 02:47:41 pm »
Is there any way to get this all compiling under xp or 2000? I'd like to take a look and contribute.

-PMF

Hi,
I think the problem is with the version of DJGPP that is used.  It is a pretty old version. I have read that the never version of djgpp should compile (but you will not be able to run the resulting EXE unless you are on ME or prior) on NT and greater....

But I was unable to compile vantage with the latest djgpp... (I didn't spend too much time).


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Re:The VAntAGE Project
« Reply #61 on: June 07, 2004, 02:53:43 pm »
I actually have a compiling PC set up also. Win98 gui on top of DOS 7.0 works well ;). I guess we would need some dedicated compilers for this project? I can do it, but I will bundle the additions with mine, so I may not compile your stuff right away...

Also - anyone want to take a crack at my nmouse? I'll upload the stuff if that's the case.

Finally, Peale- should I set up a dedicated script for this project? Seems like people want to join.

[edit] PS - Just wanted to notify everyone that there is a semi-dedicated room for vantage on IRC. It is #vantage on irc.datasync.com [/edit]
« Last Edit: June 07, 2004, 02:55:28 pm by EndTwist »

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Re:The VAntAGE Project
« Reply #62 on: June 07, 2004, 03:21:44 pm »
I actually have a compiling PC set up also. Win98 gui on top of DOS 7.0 works well ;). I guess we would need some dedicated compilers for this project? I can do it, but I will bundle the additions with mine, so I may not compile your stuff right away...

That may have to be the case.  Shame to do it that way, though.  Especially if you just did a frenzy of coding and would like to test to see if your code works right then.  I can compile VAntAGE code in approx ten seconds on my XP 2400+, so a lesser machine likely won't take that much longer.  Don't people still have POS machines with nothing on them lying around?

Quote
Also - anyone want to take a crack at my nmouse? I'll upload the stuff if that's the case.

You should upload it anyway, in any case.  Someone may decide they want a crack @ it, with code to go by.  It's not a matter of who does what, it's a matter of what gets done.

Quote
Finally, Peale- should I set up a dedicated script for this project? Seems like people want to join.

I don't think so.  You'd get those people who just sign up, and then never do *anything* (hm, other than the idea for the project, sounds too much like me, damn my programming skills)

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Re:The VAntAGE Project
« Reply #63 on: June 07, 2004, 03:30:14 pm »
Uploaded.

NMouse:
http://vantage.jbeffects.com/endtwist/nmouse_driver/

Moon War (vantage needs a "Spinner" control added to it, then this will work properly):
http://vantage.jbeffects.com/endtwist/moonwar_driver/


Note to all: If you have something to submit, email it to me (via the email on http://vantage.jbeffects.com/). I will upload it to a "other" folder on the vantage site. I will also compile if you have not yet/can't do it.

[edit] Just found (possibly) a fix for those on 2000/XP: http://clio.rice.edu/djgpp/W2K_workaround.htm [/edit]
« Last Edit: June 07, 2004, 03:34:43 pm by EndTwist »

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Re:The VAntAGE Project
« Reply #64 on: June 07, 2004, 04:56:55 pm »
I've been doing a little testing by adding a game to the Vantage source,  but for some reason I can't get it to compile?  Is there something special you need to use in the make file? I'm using an older verison of DJGPP and Win98 .  Can I just type make to get it to compile, or do I need some other type of command?


Thanks,

Steve

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Re:The VAntAGE Project
« Reply #65 on: June 07, 2004, 05:08:39 pm »
What errors are you getting?

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Re:The VAntAGE Project
« Reply #66 on: June 07, 2004, 05:14:17 pm »
I have just compiled Vantage on a w2k machine, I'm going to bring it home and compile on XP tonight. What driver should I start working on? Any suggestions?

-PMF
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Re:The VAntAGE Project
« Reply #67 on: June 07, 2004, 05:28:43 pm »
Uploaded.

NMouse:
http://vantage.jbeffects.com/endtwist/nmouse_driver/

Moon War (vantage needs a "Spinner" control added to it, then this will work properly):
http://vantage.jbeffects.com/endtwist/moonwar_driver/


Note to all: If you have something to submit, email it to me (via the email on http://vantage.jbeffects.com/). I will upload it to a "other" folder on the vantage site. I will also compile if you have not yet/can't do it.

[edit] Just found (possibly) a fix for those on 2000/XP: http://clio.rice.edu/djgpp/W2K_workaround.htm [/edit]


Hi,
I'm at work... so I can't test...

But try this.... (was wrong in the code there)


ROMSTRUCT nmousegfx[]=
{
   {"naumouse.d5",0x0000,0x0800,0x0000},
   {"naumouse.h5",0x0800,0x0800,0x0000},
   {"naumouse.e5",0x1000,0x0800,0x0000},
   {"naumouse.j5",0x1800,0x0800,0x0000},
   {"",0,0,0}
};

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Re:The VAntAGE Project
« Reply #68 on: June 07, 2004, 05:32:02 pm »
What errors are you getting?


Don't remember the exact error, but it was something having to do with the file called main.c?

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Re:The VAntAGE Project
« Reply #69 on: June 07, 2004, 05:32:11 pm »
I've been doing a little testing by adding a game to the Vantage source,  but for some reason I can't get it to compile?  Is there something special you need to use in the make file? I'm using an older verison of DJGPP and Win98 .  Can I just type make to get it to compile, or do I need some other type of command?

You need the DJGPP from the Compiling Mame .36 Final page, over on mame.net.  It's in the Docs section.

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Re:The VAntAGE Project
« Reply #70 on: June 07, 2004, 06:03:29 pm »
I have just compiled Vantage on a w2k machine, I'm going to bring it home and compile on XP tonight. What driver should I start working on? Any suggestions?

-PMF

Check http://vantage.jbeffects.com . Pick any driver that says (undecided) next to it. I'll put your name there next to it. Also - once you are ready to upload, email me and I'll set up a place for you to upload (or if you want it on your own server, I can link you from the site).

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Re:The VAntAGE Project
« Reply #71 on: June 07, 2004, 08:53:56 pm »
Unfortunately, no luck with nmouse yet. I'll take another look this weekend, but I have no time until then. If anyone else wants to, please, go right ahead!

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Re:The VAntAGE Project
« Reply #72 on: June 07, 2004, 09:40:42 pm »
I have a ton of new screenshots from *working* drivers, but I just lost my webspace!  I'll have to see where I can put them.

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Re:The VAntAGE Project
« Reply #73 on: June 07, 2004, 09:48:42 pm »
Cosmo

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Re:The VAntAGE Project
« Reply #74 on: June 07, 2004, 09:49:33 pm »
Space Laser
« Last Edit: June 07, 2004, 09:50:47 pm by Peale »

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Re:The VAntAGE Project
« Reply #75 on: June 07, 2004, 10:18:14 pm »
Space Chaser

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Re:The VAntAGE Project
« Reply #76 on: June 07, 2004, 10:18:50 pm »
One thing we'd like to do is switch from the use of pcx files for screenshots to png files.  Who wants a crack @ it?

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Re:The VAntAGE Project
« Reply #77 on: June 07, 2004, 10:44:03 pm »
I have a ton of new screenshots from *working* drivers, but I just lost my webspace!  I'll have to see where I can put them.

not fully working... But should get there is a few more hours...

Space chaser and space laser have input issues....
And cosmo if flipped....

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Re:The VAntAGE Project
« Reply #78 on: June 07, 2004, 11:01:29 pm »
Damn it lokki, stop takin all the easy games  :P

If you don't mind, I'll take a crack at
10 - Rescue                             (undecided)
11 - stratgyx                           (undecided)
12 - Minefield                          (undecided)

So leave em for me. Also - when you're done w/those, tell me and I'll add them to the done list.

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Re:The VAntAGE Project
« Reply #79 on: June 07, 2004, 11:14:56 pm »
Damn it lokki, stop takin all the easy games  :P

If you don't mind, I'll take a crack at
10 - Rescue                             (undecided)
11 - stratgyx                           (undecided)
12 - Minefield                          (undecided)

So leave em for me. Also - when you're done w/those, tell me and I'll add them to the done list.

They are all yours...
but note...

Minefield is encrypted and
minefield stratgyx and rescue uses heavily customized drawings.

So they won't be as easy