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Multi Lightgun Game Arcade : USB2Gun with Recoil
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Jollywest:

--- Quote from: AlienInferno on August 09, 2014, 02:27:43 am ---Glad to have ran across this.  I'm working on gathering parts for a dedicated light gun cabinet and this seems like it will fit the bill great.  Subscribed for sure.

--- End quote ---

I've messaged a member on here who mentioned he may be able to source the USB2Gun for cheaper than Global VR sell it for.
Once he gets back to me I'll post the details here.
yotsuya:

--- Quote from: Jollywest on August 09, 2014, 11:42:35 am ---
--- Quote from: AlienInferno on August 09, 2014, 02:27:43 am ---Glad to have ran across this.  I'm working on gathering parts for a dedicated light gun cabinet and this seems like it will fit the bill great.  Subscribed for sure.

--- End quote ---

I've messaged a member on here who mentioned he may be able to source the USB2Gun for cheaper than Global VR sell it for.
Once he gets back to me I'll post the details here.

--- End quote ---

Do it. I'm in for one.
AlienInferno:

--- Quote from: Jollywest on August 09, 2014, 11:42:35 am ---
--- Quote from: AlienInferno on August 09, 2014, 02:27:43 am ---Glad to have ran across this.  I'm working on gathering parts for a dedicated light gun cabinet and this seems like it will fit the bill great.  Subscribed for sure.

--- End quote ---

I've messaged a member on here who mentioned he may be able to source the USB2Gun for cheaper than Global VR sell it for.
Once he gets back to me I'll post the details here.

--- End quote ---

Awesome man.  Hope he's able to do it.  I've got the cabinet (a metal behemoth of a Sega Virtua Tennis cab *representational pic attached*) and a CRT to fit.  I was really not happy with the idea of using the Aimtracks with the CRT. 
Jollywest:
Right well I've had a reply from the guy who may be able to source these boards.
Basically he owns a sourcing company and when he gets to work Monday he is going to be all over this.  ;)
Either I'll update as I hear anything or he may update here himself.

I'm back on with trying to get the recoil working and sgtsocko's remapping idea got me thinking.
When I go into controller settings Player 1 Gun (seen as a Analog Joystick) has 14 buttons and Player 2 Gun has 6.
Trigger on-screen is button no.1, Trigger off-screen is 2 and start is 3 on both guns.
4, 5 and 6 are unknown for both guns and the rest of the buttons on player 1 are the rest of the cab stuff, ie. coin slot, service panel buttons etc...
Would it be plausible that either 4, 5 or 6 is the recoil?
If so, is there anyway to remap them or run a script to have button 4 for example activate when Button 1 (trigger on-screen) is pressed?

sgtsocko:
Hey guys ,

 Super busy this weekend but nanotechs website for the optigun ( usb2gun) has some really good info about whats supported ie: recoil, resolutions.

http://www.nanotechent.com/optigun.php

I'm not using recoil in my guns so i can't test with this aspect (yet!) but, more info from me soon early this week!
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