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Daytona USA ++ Patch - Modding and Hacks

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Renard:
Hello everyone, and thanks a lot for your work SailorSat and Nuexzz! Impressive stuff really, and I'm so glad people are still playing around with the Model 2 :D

I'm trying to get a 8 players setup running for a summer week-end - a project just for kicks, and to hopefully allow people who never saw the game to experience it - and I'll definitely use part of your work to ease things up. Right now for instance I'm using Daytona++ to test out a few things, especially to force the panoramic attract mode with the "deluxe" cab settings (much better colors on the generic LCD screens I'll be using).

I've had a few fun glitches so far:
- if machine #8 isn't set as Master, it will only run the solo demo instead of the panoramic one even if forced / patched apparently
- in a few occasions, I've had machine #8 (when as slave) also lose the upper text layer, used for the "insert coin" texts and, funnily enough, the Daytona logo itself: http://i.imgur.com/W2PU3xw.png?1
- I've also had machine #3 lose the whole 3D layer once for no reason, but it came back when next synced with the title screen

Right now I'm looking into how to directly patch the m2emu in order to force the panoramic attract mode, without having to use Nuexzz' launcher; it would allow me to autostart the game upon boot with the feature enabled while still using the "Deluxe" cab setting, which would be convenient if I have to restart the computers after a crash or something. How does one do this? I'm also looking into visualizing instances of m2emu, to cut down costs on computers and to have less hardware to carry around (unfortunately, m2emu doesn't allow the users to dedicate a fullscreen instance to a given screen, and tools such as BorderlessGaming only stretch the windowed mode which then looks very ugly on a LCD... so having m2emu containers might be the best option, I think).

Also, last but not least: are you in Germany, SailorSat? My little experiment will hopefully be setup in Stuttgart. :P

Miknoian:
Hello guys; I've been enjoying this mod immensely, however, I do have a question regarding input. Is there any way to adjust the driving sensitivity when using a 360 controller? As it stands, the controls are very touchy for me. Thank you.

power69ful:
Thanks Nuez for the patch, the game looks pretty well.

If I want to change the resolution to 1400x900 how can I do it?




--- Quote from: Nuexzz on June 26, 2016, 06:53:49 pm ---Hola DIEGO UFF la unica forma que tienes es poner una textura de color que tu puedas identificar y reemplazarla por la que ya esta en la carpeta scripts. lo siento en no poder ayudarte es que me costo tantoo trabajo localizar todos esos pedazos.
ahora estoy muy ocupado en mi vida real, lo siento.
saludos

--- End quote ---

Gracias Nuexzz por el parche y por tu gran trabajo. El juego se ve bastante bien.

Si yo quisiera cambiar la resolución por 1400x900 como lo puedo hacer?

Nuexzz:
well you should open "emulator.ini" and edit manually


--- Code: ---FullScreenWidth = 1400
FullScreenHeight = 900
--- End code ---

and do not touch the resolution of the GUI Daytona USA ++, otherwise it will write another resolution.

envido32:
May I ask for a suggestion? Add some sequential shift option? I know it's not a popular suggestion, but right now I'm using H2Seq ( http://www.racermame.altervista.org/download.htm ) with JoyToKey ( https://joytokey.net/en/download ) and even tho it works it not the most elegant solution... I don't know if there is any other way?

Thanks for the software, for everything else it working excellent.

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