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Let's compare M2 force feedback settings

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BadMouth:

--- Quote from: Sp3c7r3 on December 03, 2014, 02:16:16 am ---Ah, that's too bad. Maybe it will be emulated in the future.

BadMouth, after I put in your settings I get some terrible wheel shake in the menus on Sega Rally Championship? What settings do I tweak to get rid of it?

--- End quote ---

Just how it is.  No way to get rid of it.

MrThunderwing:

--- Quote from: Sp3c7r3 on December 03, 2014, 02:16:16 am ---Ah, that's too bad. Maybe it will be emulated in the future

--- End quote ---

This is maybe a tad off topic, but the force feedback effects in the PS3 version of Daytona USA are awesome, noticeably way stronger than in M2 Emu. If you put the FFB settings to maximum you're well into 'could potentially lose an arm here' strength. It's well worth tracking down a copy of  that version if you want some beefier effects (that's if you can even still get on the PSN, I'm not sure if Sega still have the Daytona license).

isamu:

--- Quote from: MrThunderwing on December 05, 2014, 07:48:31 am ---
--- Quote from: Sp3c7r3 on December 03, 2014, 02:16:16 am ---Ah, that's too bad. Maybe it will be emulated in the future

--- End quote ---

This is maybe a tad off topic, but the force feedback effects in the PS3 version of Daytona USA are awesome, noticeably way stronger than in M2 Emu. If you put the FFB settings to maximum you're well into 'could potentially lose an arm here' strength. It's well worth tracking down a copy of  that version if you want some beefier effects (that's if you can even still get on the PSN, I'm not sure if Sega still have the Daytona license).

--- End quote ---

I too own the PS3 version and can't wait til I get Berney's wheel to try it out next year. I've heard the support for Logitech G25/G27 is excellent and makes full use of the wheel. Your post just re-confirms that so thanks buddy :)

Let me ask you a question MrT...which game do you feel offers better/stronger FFB: the PS3 version of OutRun 2SP or the PS3 version of Daytona USA?

MrThunderwing:
Daytona USA without a doubt. Outrun Online Arcade's FFB is there, but it's a bit minimal compared to Daytona's. Off the top of my head (as far as I can recall) the FFB effects in OOA are limited to collisions and going off the track. In Daytona there was definitely more of a feeling of the wheel actively fighting back against you as you go around the track and take corners et cetera.

I wonder if Sega have still kept the servers going for online PS3 Daytona games? I had some really fun full 8 player games online back when it first came out, but the number of players you could find online slowly started petering out to zero after what felt like a relatively short space of time. Likewise with OOA, although I don't think I ever managed a full 6-player game at any point, I think the maximum I ever did was about 4 players. I think I read somewhere that the servers for that are well and truly dead now.

(Sorry, getting very off topic from the OP there)

isamu:
Thanks for the reply. I figured as such. Your comments regarding OutRun's weak FFB is all the more reason to hope for Howard's return to the "Hack" project someday. He was truly on the cusp of getting really good FFB effects out of the PC version using its telemetry data.

Get well soon Howard :(

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