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Author Topic: Sega Monaco GP 1979/1980 - My Remake  (Read 36616 times)

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Marcoqwerty

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #240 on: February 10, 2017, 05:01:58 am »
Sorry for the noob question; but it's possible display the game on real fullscreen without any artwork or score?



DarthMarino

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #241 on: February 10, 2017, 07:13:39 am »
You can remove the artwork and LED stuff in the artwork menu then increase the screen size in the display menu.

Marcoqwerty

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #242 on: February 10, 2017, 09:20:07 am »
Thank you!  :cheers:

Hawkeye71

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #243 on: February 19, 2017, 07:19:14 am »
This thing is bloody gorgeous.

Ill have to hook it up to a bass. My memory of it was it really rumbled the arcade walls.

geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #244 on: March 11, 2017, 01:28:20 pm »
This thing is bloody gorgeous.

Ill have to hook it up to a bass. My memory of it was it really rumbled the arcade walls.

Cheers Hawkeye71! Glad you are enjoying the remake!

geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #245 on: March 11, 2017, 01:38:30 pm »
Just discovered 2 great youtube videos made by DarthMarino! They clearly show how steering differs when running the game with a 270 degree wheel, and a 360 'free spinning' wheel. These vids might help other people out when deciding what type of wheel to go for. Thanks again DarthMarino! :)

Sega Monaco GP (arcade remake) with 270 Degree Wheel


Sega Monaco GP (arcade remake) with 360 Degree Wheel

DarthMarino

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #246 on: March 11, 2017, 02:41:33 pm »
^No problem.  Most people probably won't have a 360 degree wheel to play with but that would certainly be my recommendation.  It worked OK with the normal 270 degree wheel but there was a decent deadzone that made it hard to be as precise.  You can kind of see me struggling with it in the video. My score was instantly increased when I switched to the 360 degree setup. Is there a way to add a deadzone slider to the program?  I think that would be helpful for folks using a normal wheel. 

Anyway, great remake. I've had a ton of fun with it.

space invader

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #247 on: March 15, 2017, 09:37:31 am »
Hi Geecab.

Won't you try making a port of your simulator for raspberry pi? Last year you said perhaps some day woould give a try...

  
 

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