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HyperMap V0.09. Added HyperLaunch support
8BitMonk:
To recap the differences:
– Hypermap is free, LEDBlinky is $20 to though it also manages all LED control.
– Hypermap can't be used with the newest Hyperlaunch, a huge negative in my book as it's great software.
– Hypermap can't set maps for games outside of mame other than the 3 currently built in.
– LEDBlinky will set maps for any emulator/game.
– LEDBlinky automatically keeps a list of unknown games you've launched so you can add LED or map assignment for them if they don't exist.
– LEDBlinky integration is basically built into Hyperspin, it's a selection box to enable it, no changing the exe in your wheel.
– LEDBlinky is a mature app that's been around for some time and is well supported and documented.
If your needs are very simple then sure Hypermap will probably work for you, for anything more advanced or wanting to assign maps for multiple emu's the choice is LEDBlinky.
2600:
--- Quote from: 8BitMonk on March 30, 2014, 02:05:09 am ---To recap the differences:
– Hypermap is free, LEDBlinky is $20 to though it also manages all LED control.
– Hypermap can't be used with the newest Hyperlaunch, a huge negative in my book as it's great software.
– Hypermap can't set maps for games outside of mame other than the 3 currently built in.
– LEDBlinky will set maps for any emulator/game.
– LEDBlinky automatically keeps a list of unknown games you've launched so you can add LED or map assignment for them if they don't exist.
– LEDBlinky integration is basically built into Hyperspin, it's a selection box to enable it, no changing the exe in your wheel.
– LEDBlinky is a mature app that's been around for some time and is well supported and documented.
If your needs are very simple then sure Hypermap will probably work for you, for anything more advanced or wanting to assign maps for multiple emu's the choice is LEDBlinky.
--- End quote ---
Mostly correct, but a bit of a narrow minded view. I still don't understand all the pushback for someone offering up a useful piece of software at BYOAC. Maybe I haven't been hanging around here enough anymore or have just been avoiding the software forum for too long to see what it has become.
A few comments about your "summary"
1. I believe your comment about HyperLaunch are wrong. Depends on what you say the newest version is, but using the test method with 3.0.0.9 seemed to work for me. I don't use HyperLaunch though and don't think I will use it to do any further testing. I assume you did further testing.
2. Your comment about other emulators is somewhat correct. It doesn't support setting for specific emulators, but a lot of emulators are 8way which could be the same as how you have configured Hyperspin if using Hyperspin so there may not be a need to set them. Just depends what you are doing.
8BitMonk:
--- Quote from: 2600 on March 31, 2014, 11:09:14 am ---Mostly correct, but a bit of a narrow minded view. I still don't understand all the pushback for someone offering up a useful piece of software at BYOAC. Maybe I haven't been hanging around here enough anymore or have just been avoiding the software forum for too long to see what it has become.
--- End quote ---
My comments aren't narrow minded or inflammatory in any way, simply comparative and informational. There's no 'pushback', just commentary and questions which for some odd reason offends you. It's beneficial to know the options of similar pieces of software and to see how they relate or differ. Isn't a forum for discussion?
--- Quote from: 2600 on March 31, 2014, 11:09:14 am ---1. I believe your comment about HyperLaunch are wrong. Depends on what you say the newest version is, but using the test method with 3.0.0.9 seemed to work for me. I don't use HyperLaunch though and don't think I will use it to do any further testing. I assume you did further testing.
--- End quote ---
With Hypermap you're changing the targeted mame exe in HyperHQ and not using the new Hyperlaunch emu setups and are limited to the one emulator, mame in the case of the example. My point was that you couldn't use Hypermap to set a map for other emulators, Dolphin or EPSXE for example.
--- Quote from: 2600 on March 31, 2014, 11:09:14 am ---2. Your comment about other emulators is somewhat correct. It doesn't support setting for specific emulators, but a lot of emulators are 8way which could be the same as how you have configured Hyperspin if using Hyperspin so there may not be a need to set them. Just depends what you are doing.
--- End quote ---
You can. You set maps based on what the primary controls are for any emulator. Look at the Controls Editor.
2600:
--- Quote from: 8BitMonk on March 31, 2014, 01:10:31 pm ---
--- Quote from: 2600 on March 31, 2014, 11:09:14 am ---1. I believe your comment about HyperLaunch are wrong. Depends on what you say the newest version is, but using the test method with 3.0.0.9 seemed to work for me. I don't use HyperLaunch though and don't think I will use it to do any further testing. I assume you did further testing.
--- End quote ---
With Hypermap you're changing the targeted mame exe in HyperHQ and not using the new Hyperlaunch emu setups and are limited to the one emulator, mame in the case of the example. My point was that you couldn't use Hypermap to set a map for other emulators, Dolphin or EPSXE for example.
--- End quote ---
I don't fully follow you so bare with me. I was responding to your statement that Ultramap can't be used with the latest Hyperlaunch. I'm saying you can and instead of setting up Hypermap in HyperHQ that you set it up in Hyperlaunch just like I assume you do with MAME. I don't use Hyperlaunch, but I'm assuming you set it up and don't use the default settings.
If you were just trying to make the statement that it can't be used with other emulators, then I was confused at what your were trying to get across as you basically said the same statement again 2 times directly after your first statement about Hyperlaunch.
EMDB:
--- Quote from: 2600 on March 31, 2014, 01:32:32 pm ---
--- Quote from: 8BitMonk on March 31, 2014, 01:10:31 pm ---
--- Quote from: 2600 on March 31, 2014, 11:09:14 am ---1. I believe your comment about HyperLaunch are wrong. Depends on what you say the newest version is, but using the test method with 3.0.0.9 seemed to work for me. I don't use HyperLaunch though and don't think I will use it to do any further testing. I assume you did further testing.
--- End quote ---
With Hypermap you're changing the targeted mame exe in HyperHQ and not using the new Hyperlaunch emu setups and are limited to the one emulator, mame in the case of the example. My point was that you couldn't use Hypermap to set a map for other emulators, Dolphin or EPSXE for example.
--- End quote ---
You CAN use HyperMap with the latest HyperLaunch. HyperMap it put between Hyperspin and MAME but you can also put it between Hyperspin and HyperLaunch. I currently don't use HyperLaunch myself.
But again, use my software if you want, use LEDBlinky if you like. I don't care, I created HyperMap for myself and shared it because I thought there might be some people interested. And given the response there are. If you need additional functionality I might add it.
I don't fully follow you so bare with me. I was responding to your statement that Ultramap can't be used with the latest Hyperlaunch. I'm saying you can and instead of setting up Hypermap in HyperHQ that you set it up in Hyperlaunch just like I assume you do with MAME. I don't use Hyperlaunch, but I'm assuming you set it up and don't use the default settings.
If you were just trying to make the statement that it can't be used with other emulators, then I was confused at what your were trying to get across as you basically said the same statement again 2 times directly after your first statement about Hyperlaunch.
--- End quote ---
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