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HyperMap V0.09. Added HyperLaunch support
8BitMonk:
Yep, you can mix wheels. You still have to set an emu type when creating the wheel but can basically override it on a per game basis by modifying the xml, it's quite useful. Happy to share. :cheers:
Not sure why you like your way better but I certainly don't begrudge you creating HyperMap or using it yourself if it works for you. I asked 'why not just use LEDBlinky' because I wanted to see if I was overlooking something HyperMap does functionality-wise that LEDBlinky doesn't. For me, needing the developer to create a special tab for each new game I'd want to add a map for makes HyperMap unusable even if I did want to switch from LEDBlinky. Also since you need to set HyperMap as the exe file it probably doesn't integrate nicely with the newest HyperLaunch which would be a deal breaker. Have you tried it with the newest version of HyperLaunch?
EMDB:
--- Quote from: 8BitMonk on March 27, 2014, 03:04:09 pm ---Yep, you can mix wheels. You still have to set an emu type when creating the wheel but can basically override it on a per game basis by modifying the xml, it's quite useful. Happy to share. :cheers:
Not sure why you like your way better but I certainly don't begrudge you creating HyperMap or using it yourself if it works for you. I asked 'why not just use LEDBlinky' because I wanted to see if I was overlooking something HyperMap does functionality-wise that LEDBlinky doesn't. For me, needing the developer to create a special tab for each new game I'd want to add a map for makes HyperMap unusable even if I did want to switch from LEDBlinky. Also since you need to set HyperMap as the exe file it probably doesn't integrate nicely with the newest HyperLaunch which would be a deal breaker. Have you tried it with the newest version of HyperLaunch?
--- End quote ---
I don't think HyperMap can do anything more or better than LEDBlinky / HyperSpin but it has all it does in a single GUI with very easy setup. I don't use HyperLauch as my cab currently only runs MAME and the additional games Sjaak's Fix It Felix Jr, Flappy Bird Arcade Edition and the amazing cool Space Commander which are covered just fine with HyperSpin + HyperMap.
2600:
I've been in this hobby a long time and after recently having to choose between the two apps in question I'll throw my thoughts into this discussion.
I chose Hypermap over LEDblinky. LEDblinky is very powerful and can probably do everything I want and more. It's a bit more complicated to setup and it appears to have a license cost. None of those are necessarily a negative, I just didn't see the need to go down that path. Hypermap was easy to setup, did everything I needed to, and didn't have a license cost. I actually liked using Hypermap, there's probably one or two features that would be nice to have, but overall it works well and I even though there is a pretty interface I can still configure everything how I want it behind the scenes.
As for the general discussion about people writing the same software, I've got no problems with that. BYOAC has always been a good way for people to have a good discussion, share ideas, and for some a way to learn and/or develop their skills as a programmer or developer. There's not much of a better way then writing something that someone else has done, but doing it a little different or writing it in another language. If anything, the only gripes I've had with SW development here is there isn't more open source software or open source libraries. I've always thought it would be more helpful if some of the old timers, and I'm looking at you Howard, had basic tutorials and example for our young programmers. Simple crap like a library to parse the MAME XML and explaining what you can do with that. Taking that and rewriting it in another language just to learn or share or using common libraries across multiple projects always seemed like it would of been a lot more productive for the community.
EMDB:
--- Quote from: 2600 on March 28, 2014, 09:40:20 am ---...Hypermap was easy to setup, did everything I needed to, and didn't have a license cost. I actually liked using Hypermap, there's probably one or two features that would be nice to have...
--- End quote ---
Which features do you miss?
2600:
--- Quote from: EMDB on March 28, 2014, 10:28:35 am ---
--- Quote from: 2600 on March 28, 2014, 09:40:20 am ---...Hypermap was easy to setup, did everything I needed to, and didn't have a license cost. I actually liked using Hypermap, there's probably one or two features that would be nice to have...
--- End quote ---
Which features do you miss?
--- End quote ---
Let me get back to you on that. I got a little side tracked resetting up my cab for the past couple of weeks and want to revisit so that everything is fresh in my head. It maybe nothing, but if I have comments or suggestions I'll share them.
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