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ATTN All Programmers - Help improve Daphne (Dragon's Lair, Space Ace)

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benll64:
It looks like that would just add the -fastboot option to the command line, which I've tried manually and doesn't work.

Daphne simply ignores the "-fastboot" option for all but the original DL/SA roms. There's something somewhere else in the code that actually changes the rom's bootup process, I think.

I can read the source code with Visual 2010, but I have no idea how to compile - that's way beyond me.

keilmillerjr:

--- Quote from: benll64 on July 30, 2013, 06:31:42 pm ---It looks like that would just add the -fastboot option to the command line, which I've tried manually and doesn't work.

Daphne simply ignores the "-fastboot" option for all but the original DL/SA roms. There's something somewhere else in the code that actually changes the rom's bootup process, I think.

I can read the source code with Visual 2010, but I have no idea how to compile - that's way beyond me.

--- End quote ---

Hmm... It might be best to add an instance of the new game everywhere possible then.

Check Line 187 of io/cmdline.cpp, and game/game.cpp and game/game.h as well as  frontend/DaphneLoaderInfo.ini. I would duplicate every instance you can find of the game and change the name. Directions are in the source for compile. I can do this if you want, and could compile for unix and possibly test it. However, I have no easy way of compiling for winblows unless I pirate microsoft visual studio. I'll see what I can do when I have some free time.

ppv:

--- Quote from: keilmillerjr on July 30, 2013, 07:19:07 pm ---
--- Quote from: benll64 on July 30, 2013, 06:31:42 pm ---It looks like that would just add the -fastboot option to the command line, which I've tried manually and doesn't work.

Daphne simply ignores the "-fastboot" option for all but the original DL/SA roms. There's something somewhere else in the code that actually changes the rom's bootup process, I think.

I can read the source code with Visual 2010, but I have no idea how to compile - that's way beyond me.

--- End quote ---

Hmm... It might be best to add an instance of the new game everywhere possible then.

Check Line 187 of io/cmdline.cpp, and game/game.cpp and game/game.h as well as  frontend/DaphneLoaderInfo.ini. I would duplicate every instance you can find of the game and change the name. Directions are in the source for compile. I can do this if you want, and could compile for unix and possibly test it. However, I have no easy way of compiling for winblows unless I pirate microsoft visual studio. I'll see what I can do when I have some free time.

--- End quote ---
You do not need to pirate, just google VS 2010 express. Its a free version, for stand alone projects it should work without problems.

Sent from my XT925 using Tapatalk 4 Beta

keilmillerjr:

--- Quote from: ppv on August 01, 2013, 12:11:38 pm ---
--- Quote from: keilmillerjr on July 30, 2013, 07:19:07 pm ---
--- Quote from: benll64 on July 30, 2013, 06:31:42 pm ---It looks like that would just add the -fastboot option to the command line, which I've tried manually and doesn't work.

Daphne simply ignores the "-fastboot" option for all but the original DL/SA roms. There's something somewhere else in the code that actually changes the rom's bootup process, I think.

I can read the source code with Visual 2010, but I have no idea how to compile - that's way beyond me.

--- End quote ---

Hmm... It might be best to add an instance of the new game everywhere possible then.

Check Line 187 of io/cmdline.cpp, and game/game.cpp and game/game.h as well as  frontend/DaphneLoaderInfo.ini. I would duplicate every instance you can find of the game and change the name. Directions are in the source for compile. I can do this if you want, and could compile for unix and possibly test it. However, I have no easy way of compiling for winblows unless I pirate microsoft visual studio. I'll see what I can do when I have some free time.

--- End quote ---
You do not need to pirate, just google VS 2010 express. Its a free version, for stand alone projects it should work without problems.

Sent from my XT925 using Tapatalk 4 Beta

--- End quote ---

Nice. I wasn't aware that there was a free version.  :cheers:

benll64:
That's the version I've been using to look at the source code.

But I understand almost nothing about source code, so.... :)

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