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ATTN All Programmers - Help improve Daphne (Dragon's Lair, Space Ace)
Rigby:
--- Quote from: keilmillerjr on August 01, 2013, 02:24:21 pm ---Nice. I wasn't aware that there was a free version. :cheers:
--- End quote ---
There is. The latest version is 2012, though, and there's a preview of VS2013 that's free.
Dariusz:
Has there been any progress on the fast boot?
D
benll64:
Well, sort of.
Howard Casto, here on the forum, has agreed to take this on and has added it to his "to-do" list. Hopefully he can make sense of the Daphne source code and figure it out for us.
Anyone else out there willing/able to take a crack at this, or collaborate with Howard?
Hockeyboy:
While I am not a programmer, as an end user, I am applauding these efforts!! :applaud:
I've got my Dragon's Lair and Space Ace, along with Cliffhanger, about ready to be loaded onto my arcade cabinet. It would be fantastic to have the DL & SA games run the way you are intending them to with this sort of programming change.
I look forward to the results.
SavannahLion:
Howard is going to have to learn whatever opcodes in the chip that hardware uses. The fastboot option directly modifies the game ROM to skip whatever checks exist. Modifying the source code by replacing/adding all instances is never going to work unless the modified ROMs also have the same data in the same memory locations.
That's probably why he told you to figure it on your own. It's not as simple as it seems. Just glancing at the source code I see at least five CPU's the 6809, 6502, PPC, x86 and a Z80. Though I suspect at least two are files for emulation on a specific platform rather than the emulation itself.
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