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DEMUL 0.5.8 IS RELEASED!!

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Fursphere:
Since its using DirectX (10/11), you betcha your GPU is playing a vital role!  :)

SegaOutrun:

--- Quote from: Fursphere on July 10, 2013, 03:21:55 pm ---Since its using DirectX (10/11), you betcha your GPU is playing a vital role!  :)

--- End quote ---

yup its def gpu based. i tried out in my cab PC and it was completely unplayable.  :badmood: :badmood: :badmood:

charlieram:

--- Quote from: Fursphere on July 10, 2013, 03:21:55 pm ---Since its using DirectX (10/11), you betcha your GPU is playing a vital role!  :)

--- End quote ---
I was thinking like Cuda or something similar, My GFX card is DX10 compatible and while its not the biggest kid on the block it should still be able to push the polygons around that Naomi2 is capable of, so in DX10/11 do they use the gpu to do some of the cpu intensive stuff?

Fursphere:
That's the catch.

You're not pushing a native Naomi software experience.  You're pushing an emulated Naomi software experience, which takes A LOT more power.

charlieram:
Yeah, I understand that but the emulation code is handled by the CPU, no? The cpu re-compiles or 'translates' the native naomi code and then tells the GPU where to draw and fill and apply lighting etc, thats my understanding of it anyway. I'm just wondering if any of the emulation processing has been offloaded to the GPU resulting in stuttery frame rates. If so, it seems a bit backwards that Demul 0.5.7 ran most games fine with the same hardware using dx9 plugin.

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