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fooling with m2emu network |
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SailorSat:
--- Quote from: MrThunderwing on June 11, 2024, 02:10:46 pm ---I know nothing about LUA -How do you apply the patch for Indy? I tried Googling this, but I can't seem to find a simple answer... --- End quote --- Just download that script and place it in the "scripts" folder of the emulator. |
MrThunderwing:
Hey, thanks for the quick reply - I couldn't see anyway to download it from the links, but I recalled this topic came up before on the form and found the info in another part of this thread and was able to figure out how to make the LUA script from a text file. Indy 500 linking ok now :) thanks again! Edit: Arrghh, no spoke to soon. It looks like it's working initially but it fails without going in game. |
MrThunderwing:
If I click on the link, this is what I get on-screen in attachment one, there's no download option anywhere I can see on screen. Attachment 2 is what my homemade LUA file looks like though, which I think is the same as what I'd download...? I've put one of these in each of the 4 scripts folder and Indy 500 still gets the network error. |
PL1:
--- Quote from: MrThunderwing on June 11, 2024, 02:38:36 pm ---If I click on the link, this is what I get on-screen in attachment one, there's no download option anywhere I can see on screen. --- End quote --- Here's an easier link. https://github.com/SailorSat/daytona-utils/tree/master/src/scripts - Click on the desired script. - On the script page, there's a download link. Scott |
jorgenjl2:
--- Quote from: SailorSat on June 10, 2024, 03:19:01 pm ---My gaming setup actually consists of 9 identical machines. i3-4170 4gb dual-channel DDR3 geforce gt730 GigaBit Ethernet with what used to be 5K jumboframes (as the M2EM sends 4k packets) running (cloned) win7 installations of 128GB SSD I tried to keep any differences as small as possible. Live I've said, my MAME implementation of the network works fine, but -as the time of writing- MAME has several issues with the graphics. Speed is not an issue at the moment, as these machines run most of the 3D racers MAME supports at way over 120% speed, so there should be enough wiggle room. I will do a test though, changing the way my code handles received data to how the M2EM does - if it breaks something I shall try to patch M2EM in that regard >_< --- End quote --- That would be awesome. Here is my testing from earlier: 1) M2lagfix with m2network.ini pointed to local ip = master zero flashing cars. All 3 slaves constant flashing cars 2) M2lagfix with m2network.ini pointed to next ip (gpt4o) = master zero flashing cars. All 3 slaves constant flashing cars 3) Take out m2lagfix and have network.ini point to next ip in ring = master zero flashing cars. All 3 slaves constant flashing cars 4) Change mtu to 9000 for all PCs = won’t get past black connecting to network screens 5) Change mtu to 4000 for all PCs = won’t get past black connecting to network screens 6) Change back to mtu 1500 and reboot = no flashing cars first race for some reason 7) 2nd race = 2nd player flashing cars and then eventually all three slaves flashing cars again 8) Reboot. Same three flashing slaves. |
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