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fooling with m2emu network
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holmes:
Hi,

OK, here is my stupid question: if I only want to have a 2 player session + AI cars without livecam, on a single PC or using 2 PCS, is it relevant to use m2lagfix?
Should I use the zip files provided in post #110 or should I use the files from Sailorsat's github (daytona-utils/src)? There seems to be a lot of files in there and it is not obvious to me which ones to use.

Thank you for your help
gareth_iowc:
Sorry, I have a few questions :)

I have 4 emulators running with lagfix no issues but as soon as i open stats it crashes.


I'm opening in order


--- Code: ---Emulator 1
Master
Car 1

[Network]
RxPort=15612
NextIP=127.0.0.1
NextPort=15613
FrameSync=1
--- End code ---


--- Code: ---Emulator 2
Slave
Car 2

[Network]
RxPort=7002
NextIP=127.0.0.1
NextPort=7003
FrameSync=1
--- End code ---


--- Code: ---Emulator 3
Slave
Car 3

[Network]
RxPort=7003
NextIP=127.0.0.1
NextPort=7004
FrameSync=1
--- End code ---


--- Code: ---Emulator 4
Slave
Car 4

[Network]
RxPort=7004
NextIP=127.0.0.1
NextPort=7001
FrameSync=1
--- End code ---


--- Code: ---Sats Emulator
Slave
Car 2

[Network]
RxPort=9001
NextIP=127.0.0.1
NextPort=8002
FrameSync=1


--- End code ---


--- Code: ---
Lagfix

[network]
localhost=127.0.0.1
localport=7001
remotehost=127.0.0.1
remoteport=7002

[emulator]
host=127.0.0.1
localport=15613
remoteport=15612

[stats]
remotehost=127.0.0.1
remoteport=8000


--- End code ---



--- Code: ---Stats

[client]
localhost=0.0.0.0
localport=8000

[live]
LocalHost=127.0.0.1
LocalPort=9002
RemoteHost=127.0.0.1
RemotePort=9001

--- End code ---


Is that stats emulator set to master or slave in game?
dgrace:
Finally got Daytona and Motoraid Network/LAN running pretty smoothly using two separate PCs. I'm still struggling to get Wave Runner to link consistently. I can only get them to link up maybe 25% of the time. Otherwise I either get a "network error" or "checking internet connection". Is anyone aware of any tricks or tips on linking Wave Runner consistently (i.e. lua script)? Thanks a bunch
buttersoft:

--- Quote from: dgrace on November 08, 2022, 03:40:31 pm ---Finally got Daytona and Motoraid Network/LAN running pretty smoothly using two separate PCs. I'm still struggling to get Wave Runner to link consistently. I can only get them to link up maybe 25% of the time. Otherwise I either get a "network error" or "checking internet connection". Is anyone aware of any tricks or tips on linking Wave Runner consistently (i.e. lua script)? Thanks a bunch

--- End quote ---

Not sure what you've already tried, but for some model2 games in two player I find going into the test menu's and exiting again at the right time will help them link. Some games you exit the master half a second before the slave, some the slave half a second before the master. There's probably a way to automate the process. This is without using Sailorsat's patch though, no idea what effect that would have.

EDIT: This is exactly what Buno is showing below. And i should have typed "test menu's" not "text menu's". Have updated now :)
xbrunox:

--- Quote from: dgrace on November 08, 2022, 03:40:31 pm ---Finally got Daytona and Motoraid Network/LAN running pretty smoothly using two separate PCs. I'm still struggling to get Wave Runner to link consistently. I can only get them to link up maybe 25% of the time. Otherwise I either get a "network error" or "checking internet connection". Is anyone aware of any tricks or tips on linking Wave Runner consistently (i.e. lua script)? Thanks a bunch

--- End quote ---


sorry is in italian..



look at min 8:30
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