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fooling with m2emu network |
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holmes:
Hi, OK, here is my stupid question: if I only want to have a 2 player session + AI cars without livecam, on a single PC or using 2 PCS, is it relevant to use m2lagfix? Should I use the zip files provided in post #110 or should I use the files from Sailorsat's github (daytona-utils/src)? There seems to be a lot of files in there and it is not obvious to me which ones to use. Thank you for your help |
gareth_iowc:
Sorry, I have a few questions :) I have 4 emulators running with lagfix no issues but as soon as i open stats it crashes. I'm opening in order --- Code: ---Emulator 1 Master Car 1 [Network] RxPort=15612 NextIP=127.0.0.1 NextPort=15613 FrameSync=1 --- End code --- --- Code: ---Emulator 2 Slave Car 2 [Network] RxPort=7002 NextIP=127.0.0.1 NextPort=7003 FrameSync=1 --- End code --- --- Code: ---Emulator 3 Slave Car 3 [Network] RxPort=7003 NextIP=127.0.0.1 NextPort=7004 FrameSync=1 --- End code --- --- Code: ---Emulator 4 Slave Car 4 [Network] RxPort=7004 NextIP=127.0.0.1 NextPort=7001 FrameSync=1 --- End code --- --- Code: ---Sats Emulator Slave Car 2 [Network] RxPort=9001 NextIP=127.0.0.1 NextPort=8002 FrameSync=1 --- End code --- --- Code: --- Lagfix [network] localhost=127.0.0.1 localport=7001 remotehost=127.0.0.1 remoteport=7002 [emulator] host=127.0.0.1 localport=15613 remoteport=15612 [stats] remotehost=127.0.0.1 remoteport=8000 --- End code --- --- Code: ---Stats [client] localhost=0.0.0.0 localport=8000 [live] LocalHost=127.0.0.1 LocalPort=9002 RemoteHost=127.0.0.1 RemotePort=9001 --- End code --- Is that stats emulator set to master or slave in game? |
dgrace:
Finally got Daytona and Motoraid Network/LAN running pretty smoothly using two separate PCs. I'm still struggling to get Wave Runner to link consistently. I can only get them to link up maybe 25% of the time. Otherwise I either get a "network error" or "checking internet connection". Is anyone aware of any tricks or tips on linking Wave Runner consistently (i.e. lua script)? Thanks a bunch |
buttersoft:
--- Quote from: dgrace on November 08, 2022, 03:40:31 pm ---Finally got Daytona and Motoraid Network/LAN running pretty smoothly using two separate PCs. I'm still struggling to get Wave Runner to link consistently. I can only get them to link up maybe 25% of the time. Otherwise I either get a "network error" or "checking internet connection". Is anyone aware of any tricks or tips on linking Wave Runner consistently (i.e. lua script)? Thanks a bunch --- End quote --- Not sure what you've already tried, but for some model2 games in two player I find going into the test menu's and exiting again at the right time will help them link. Some games you exit the master half a second before the slave, some the slave half a second before the master. There's probably a way to automate the process. This is without using Sailorsat's patch though, no idea what effect that would have. EDIT: This is exactly what Buno is showing below. And i should have typed "test menu's" not "text menu's". Have updated now :) |
xbrunox:
--- Quote from: dgrace on November 08, 2022, 03:40:31 pm ---Finally got Daytona and Motoraid Network/LAN running pretty smoothly using two separate PCs. I'm still struggling to get Wave Runner to link consistently. I can only get them to link up maybe 25% of the time. Otherwise I either get a "network error" or "checking internet connection". Is anyone aware of any tricks or tips on linking Wave Runner consistently (i.e. lua script)? Thanks a bunch --- End quote --- sorry is in italian.. look at min 8:30 |
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