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fooling with m2emu network |
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vandale:
--- Quote from: SailorSat on October 16, 2021, 11:43:26 pm ---To be honest - I don't remember :D I did a lot of additions, but I'm not sure if it works in a 2-player setup correctly. --- End quote --- Ok thats cool, Im willing to have a play around with the software on my twin, where can I acquire your scripts etc? Thanks |
MrThunderwing:
Hey, I'm just jumping in here having just skimmed through the recent comments in the thread, but for Daytona USA 2 if you want a live cam, all you need to do is add an extra machine in to your network and configure it as a live cam in the test menu. If you add an extra Sega Rally machine into your Model 2 Network, I think it'll automatically default to a live cam if no one's playing on it. I did some single PC 3 player games of Sega Rally awhile back, but I opened the emulators up in a 4P network, so that when I used the desktop option to 'display windows side-by-side' it kept them in the right aspect ratio. The player 4 window turned into a live cam, and I can't recall actually changing anything in the test menu to make it do that. This is all without lagfix or any scripts BTW. |
SailorSat:
--- Quote from: MrThunderwing on October 21, 2021, 09:00:13 am ---If you add an extra Sega Rally machine into your Model 2 Network, I think it'll automatically default to a live cam if no one's playing on it. --- End quote --- Yup, I think Indy 500 and STCC do the same - they switch between attract mode and "live cam" every 30 seconds or something like that. |
vandale:
--- Quote from: MrThunderwing on October 21, 2021, 09:00:13 am ---Hey, I'm just jumping in here having just skimmed through the recent comments in the thread, but for Daytona USA 2 if you want a live cam, all you need to do is add an extra machine in to your network and configure it as a live cam in the test menu. If you add an extra Sega Rally machine into your Model 2 Network, I think it'll automatically default to a live cam if no one's playing on it. I did some single PC 3 player games of Sega Rally awhile back, but I opened the emulators up in a 4P network, so that when I used the desktop option to 'display windows side-by-side' it kept them in the right aspect ratio. The player 4 window turned into a live cam, and I can't recall actually changing anything in the test menu to make it do that. This is all without lagfix or any scripts BTW. --- End quote --- Yup Im running both those games in live mode. Its Daytona I want to add though and the information and files seem very illusive. |
Sixfortyfive:
Oh cool, this thread is still kind of active. I e-mailed you about this a couple days ago SailorSat and have been playing around with the Daytona live spectator program and trying to get it to work. For the time being I'm using the files and instructions in this post since it's the most complete and straightforward explanation I've seen so far. I haven't messed around with the other tools you linked very much yet since some of the config files in there are a little different and I'm trying to take this one step at a time and not bombard everyone with too many troubleshooting questions. Anyway, I'm trying to set up a full count of 8 Daytona game sessions plus a spectator on one computer, just for the sake of testing for now. The 8 actual game sessions are fully booting and running correctly, which suggests that the lagfix tool is configured correctly, but the spectator session gets stuck on the "NETWORK CHECKING" screen and never advances, and I can't figure out the cause. For what it's worth, the stats program does seem to correctly identify the instance of the emulator that is meant for spectating; the overlay wraps around that specific emulator window. These are all of the config files: The top 8 docs are the m2network settings for each of the 8 player stations. On the bottom, the first doc is the m2network settings for the spectator station, followed by the config files for the stats and lagfix tools. On the player stations, car 1 is set to Master and the rest to Slave. The spectator station is also set to Master and car 1; it wasn't clear to me whether this was correct or not. All other game settings are identical between emulators, and they're all running the "Saturn ads" version of the game. The cabinet type is set to "Special" for all of them. All IP addresses in these files are set to localhost since it's all running on one PC at the moment. Did I mess up the port assignments somewhere or is something else the cause? EDIT: Also, uh, when I started messing around with these tools, my laptop keyboard's Windows key stopped working. If I plug in a USB keyboard or use the Win10 OSD keyboard, the key functions fine on those. I've tried several googled suggestions for fixing this but no luck. I guess there's a chance that this might be an unrelated hardware failure but just throwing this out there. |
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