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Author Topic: Definition of per-game ini file - Model 2 emulator  (Read 3348 times)

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baritonomarchetto

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Definition of per-game ini file - Model 2 emulator
« on: January 31, 2014, 03:13:28 am »
Hi guys,

now that there are evidences of Model 2 emu support for xbox360 rumble effect (thanks BadMouth), i need to know if it's possible to define a ini file for each of the games model 2 supports.

Not tried yet (but for sure someone of you actually has) but would it work by defining a "romname.ini" file placed in the same folder of the emulator exe?

Thanks!

Nuexzz

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Re: Definition of per-game ini file - Model 2 emulator
« Reply #1 on: February 01, 2014, 01:06:39 am »
mm .. not this implemented in the emulator, but it would be possible to make a patch to work

BadMouth

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Re: Definition of per-game ini file - Model 2 emulator
« Reply #2 on: February 01, 2014, 08:55:33 am »
Check out the iniwrite command for autohotkey.

You can have an ahk script change lines of the ini file before the emulator is launched.

Boomslang

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Re: Definition of per-game ini file - Model 2 emulator
« Reply #3 on: March 08, 2014, 09:49:50 pm »
While not perfect, you could always make a copy of folder per game then setup ini for that one game

baritonomarchetto

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Re: Definition of per-game ini file - Model 2 emulator
« Reply #4 on: March 10, 2014, 04:04:15 am »
While not perfect, you could always make a copy of folder per game then setup ini for that one game

Yes, but this solution is not very frontend friendly.

anyhow thanks!

SailorSat

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Re: Definition of per-game ini file - Model 2 emulator
« Reply #5 on: March 10, 2014, 06:55:09 pm »
"frontend friendly"...
use a bat file like this
Code: [Select]
@echo off
copy /y "%1.ini" emulator.ini
start /w emulator.exe %1
copy /y emulator.ini "%1.ini"
« Last Edit: March 11, 2014, 03:47:14 am by SailorSat »
I do all that stuff even without a Joystick ;)
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Nuexzz

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Re: Definition of per-game ini file - Model 2 emulator
« Reply #6 on: March 10, 2014, 07:19:03 pm »
want to create a frontend between forum "arcadecontrols"users for model 2 emulator?  :laugh:
« Last Edit: March 10, 2014, 10:45:22 pm by Nuexzz »

baritonomarchetto

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Re: Definition of per-game ini file - Model 2 emulator
« Reply #7 on: March 11, 2014, 03:55:00 am »
"frontend friendly"...

 ;D

use a bat file like this
Code: [Select]
@echo off
copy /y "%1.ini" emulator.ini
start /w emulator.exe %1
copy /y emulator.ini "%1.ini"

Uh, this is THE solution i was in the need for, thanks!!

BadMouth

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Re: Definition of per-game ini file - Model 2 emulator
« Reply #8 on: March 11, 2014, 01:16:00 pm »
While I'd like to see a dedicated driving cab front end, I think having it make changes to the ini file would just complicate setup for most people.
I'd rather rely on an autohotkey script or batch file that can be set up and tested separately first.

My driving cab front-end wish list:

> a gamelist that scrolls horizontally.  Bonus points if a set of pics can scroll horizontally.
> skinnable (be able to make our own instruction cards)
> video snap support
> move through list by moving steering wheel, launch game by pressing gas
> all arcade games in one list regardless of emulator (I don't care if I have to make an individual autohotkey script for each game)

The thing I can't do in Mala is the horizontally scrolling gamelist.
Just had a thought......make a vertical layout even though the monitor is horizontal.....
hmm.......

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Re: Definition of per-game ini file - Model 2 emulator
« Reply #9 on: March 11, 2014, 01:51:48 pm »
The old DK could do most of that stuff... it's old hat.  I would have to update the thing though so that it'll work on modern mame versions.