Main > Driving & Racing Cabinets
Mame hacks that make driving games play better with mouse/spinner/360wheel
huwman:
Thank you! I've played SCI several times with this revision. To begin with, it seems to be totally fixed, but the centre then starts to drift a bit by the end of the level.
This happened once after the car had spun out, but the other times started to happen towards the end of the level when driving next to the train. It almost seemed like the appearance of the train triggered the centre to drift! I'll play it through several more times and see if any patterns emerge.
Thanks again!
huwman:
Interesting.....I tried it again this morning and SCI works fine now! must have been something to do with my setup. sorry!
Marcoqwerty:
Hello!
Sorry if i resurrected this old 3D but i'm really interested to know if there are some news about it....or if with new mame version this kind of "issue" was solved or improved....
Actually i'm working on a Original Jamma Driving Upright cabinet to convert it on a mame cab.
Thant you for your work dude!
geecab:
Hi! Thanks for the interest! I'm still running my mame cab with a 360 wheel with my hacked versions of mame - I am still happy with them.
To be honest, I got a bit side tracked with other projects and forgot about submitting anything to the mamedevs about this :p I shall post something to them soon I think (Will post a link on here to the thread when I do).
Out of interest, what sort of wheel are going to have in your mame cab (360 or limited turning circle)??
:)
Howard_Casto:
You know, something that I haven't really explored yet is the fact that with lua scripting, hacks shouldn't be necessary anymore. As memory can be read and write, it should be possible to manipulate controls without changing drivers. I'm just getting back into mame atm, but it looks promising.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version