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F-Zero AX found in F-Zero GX(cue xzibit pic)!!!

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Howard_Casto:
That blows my mind. 

There weren't a whole lot of racers on the game cube that weren't kart racers. 

I much easier way would be to use a wii.... you can load gc isos now and cheat codes are supported.  Of course as badmouth suggested, you could emulate it via dolphin as well. 

Howard_Casto:
Is there a forum discussing this?  Because all I can find on the net is that youtube video. 

Color me a skeptic, but hey, I'm skeptical.  ;)

Fursphere:
I actually own a Wii and the F-Zero GX disc.  Can you plug a Logitech G27 into a Wii?  (I'm thinking no, but its got a USB port)

I've also go Dolphin working on my driving cabinet - I just don't have a working ISO (or .GC) of F-Zero GX yet, and I haven't hacked my Wii to do dumps (yet - I have one of the first or second generation Wii consoles, so soft-modding it is supposed to be ridiculously easy - just haven't spent the time)

isamu:

--- Quote from: BadMouth on March 08, 2013, 11:59:41 am ---

--- Quote from: xzibit on March 08, 2013, 10:34:25 am ---"Yo dawg....I heard you like arcade ports in yo home ports, so we put F-Zero AX in yo F-Zero GX!"
--- End quote ---


Is the game shark emulated in dolphin?

If so, it should be possible to write a script to boot straight to the arcade version.

--- End quote ---

Yup, GS and AR codes work perfectly in Dolphin. There's even a code to disable the in-game music so you can listen to your own tunes while driving.

I won't be able to test the emulator right now because my projector went south and I'm typing this from my old crappy notebook. But here's a tip for those of you with somewhat slow PCs...right click on the game and enable dual core, then go to sound settings and set it to HLE sound with open AL towards the bottom. Put EFB to Texture in both the graphics menu and in the ini file. Set internal res to 1 and turn off AF and AA. Games runs almost 100% full speed with these settings now, on even a mediocre desktop.

isamu:

--- Quote from: Howard_Casto on March 08, 2013, 12:09:47 pm ---How would you play it with force feedback effects?

Even if the full arcade version is in there, the gc only has a singular rumble motor.  A wheel was never released for the machine.

--- End quote ---

Patently false. A wheel called the Logitech Speed Force wheel was released for the GC early on. The first couple of games to fully support it were Mario Kart and F-Zero GX. And when I say support it I mean support it with a capital "S"! Sega implemented FULL 100% arcade cabinet force feedback in F-Zero GX. The effects are *exactly* like the cabinet version and in my opinion stronger and I ---That which is odiferous and causeth plants to grow--- you not, BETTER than the effects felt on the arcade cabinet versions of Daytona USA 1&2 and Sega Rally Championship!

Wanna know how they got them running perfectly in Dolphin? I urge you read this thread...

http://forums.dolphin-emu.org/Thread-anybody-own-a-logitech-speed-force-racing-wheel-for-gamecube?page=6

This is what I wrote in that thread just a couple weeks ago...


--- Quote from: Isamu ---Hello gentlemen,

Skid made me aware of this thread just now. How I missed it is beyond me, but then again I don't frequent this part of the forum.

I realize it's an old thread and you guys have resolved the issue, but I felt compelled to bump it anyway in honor of the MAGNIFICENT effort you two gentlemen put into this! I bump this thread to raise my glass and publicly salute you for what is without a doubt *MY* favorite and most important addition to the Dolphin emu.

The fact that I can now play F-Zero GX with true, trademark Sega arcade force feedback effects on my PC wheel is nothing short of heavenly! The force effects Sega put into this game for the Logitech Speed Force Wheel is 100% PERFECTION! It's sublime! I'd even put it beyond the ffb found on their real Daytona USA and Sega Rally arcade cabinets! Even Daytona 2 and Super GT. Yes it's that good!

It's almost as if Sega knew that someone would someday emulate F-Zero GX on PC and add support for ffb steering wheels, so they threw everything including the kitchen sink into their force feedback code. Boy did it pay off. This feels like a totally different game now, thanks to Skid and Ulao. You can tell that these two gentlemen are not only emu developers, they are gamers, and their passion for Sega racing games show in this very thread.

So again, I raise my glass and salute you. Us Sega fans are in your debt. Thank you.

Now to finally focus on not sucking at the game :D
--- End quote ---

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