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F-Zero AX found in F-Zero GX(cue xzibit pic)!!!

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lilshawn:
ive found a few different sets now. perhaps they are still finding bits and patching it with the codes still.

not sure how the gecko and PAR codes work, i was a gameshark kid...so i know how those codes work.

Hunk_4TH:
The codes worked for me via Dolphin. I heard from a few people that the game will crash after a race. i haven't confirmed this though.

Howard_Casto:
The AR codes get converted into gecko codes anyway by dolphin... when you see a set of codes in both format, they are essentially the same thing.  ;)

You'll notice that with any game genie style code system you'll have a pair of codes?  The first section of the code is the memory address to edit.  The second part is what to edit it to.  Couldn't be simpler.  The only difference in the codes for the game enhancers is the data format.  Most use Hex, there's also base 32, base 64 (I think GG used base 32) ect.....  But they are all essentially the same.   

lilshawn:
i guess it's kinda the same as gameshark. all the codes are XXYYYYYY ZZZZ format. I did all my hacking with the Nintendo 64. Good times. Good times. even had the cable to link the gameshark to the computer and do ram dumps.

XX is a modifier, basically what you want to do to the data 80 would constantly writes to the memory address (infinite bullets or men) 88 only writes the address when you press the gameshark button. (press the button to clear the stage or spawn a particular enemy or powerup)

YYYYYY is the memory address of the data you want to modify

ZZZZ is what you want to change it to.

easy peasy. want infinite men? search the ram for "5" then kill yourself. search the "5" addresses you found for ones that are now "4". kill yourself again... and search the new results for "3". your last result? "3D455F-0003".

so you plop in the code"803D455F-0099" and boom! 99 lives!  :cheers: literally takes minutes to do...and the whole game is yours. guess i'll have to brush up on some of these other devices.

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