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Author Topic: groovymame latest build + cave-sh3  (Read 30060 times)

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blontic

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Re: groovymame latest build + cave-sh3
« Reply #40 on: December 15, 2013, 09:29:36 pm »
Can you maybe share with me the one without the OC?  :)

Pretty sure there is nothing wrong with posting these anymore. Never used Mega before so good chance these are encrypted or something stupid. But here are Win64 compiled versions with Hiscore151/Cave(new)151/Groovymame151

Mame64 https://mega.co.nz/#!4h0mBALC!K3mKc0QpnidkM7OFpx5lsx5dOW0GruFjQZPLSKh3_Ck
Ume64 https://mega.co.nz/#!skExTYZC!Hw9uA1V3SyPrpOwhhPJS-0k3RtYFj_08iDgHhu1IQyc
« Last Edit: December 15, 2013, 09:32:34 pm by blontic »

Monkee

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Re: groovymame latest build + cave-sh3
« Reply #41 on: December 15, 2013, 09:31:24 pm »
Thanks a lot.  ;)
I have no idea if it's fine to let the links here, i hope so...  ???

blontic

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Re: groovymame latest build + cave-sh3
« Reply #42 on: December 15, 2013, 09:36:03 pm »
Thanks a lot.  ;)
I have no idea if it's fine to let the links here, i hope so...  ???

Can't see why not. Even David Haywood said that it's now been over 2 years since Cave asked for the driver to be removed.

joeblade2

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Re: groovymame latest build + cave-sh3
« Reply #43 on: December 23, 2013, 03:25:34 am »
Hi blontic, sorry to ask a noob question but I take it I still need to put a hiscore.dat into a hi folder for this to work?

blontic

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Re: groovymame latest build + cave-sh3
« Reply #44 on: December 25, 2013, 03:05:39 am »
Hi blontic, sorry to ask a noob question but I take it I still need to put a hiscore.dat into a hi folder for this to work?

That is correct. Download the latest one http://www.mameworld.info/highscore/download.htm

cools

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Re: groovymame latest build + cave-sh3
« Reply #45 on: January 10, 2014, 10:53:32 am »
Here's a 64bit Windows Groovy build based on the 152ex1 sources Haze posted.

https://drive.google.com/file/d/0BxaCVgxhLwHFU01YdHo1STN0d2c/edit?usp=sharing

Cave runs well (core2duo 3ghz) but the sound goes nasty whenever there's slowdown - not sure why.

lettuce

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Re: groovymame latest build + cave-sh3
« Reply #46 on: January 10, 2014, 11:00:15 am »
Here's a 64bit Windows Groovy build based on the 152ex1 sources Haze posted.

https://drive.google.com/file/d/0BxaCVgxhLwHFU01YdHo1STN0d2c/edit?usp=sharing

Cave runs well (core2duo 3ghz) but the sound goes nasty whenever there's slowdown - not sure why.

What's ex1 all about then?

Monkee

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Re: groovymame latest build + cave-sh3
« Reply #47 on: January 10, 2014, 11:08:42 am »
It's like the "u" releases in the past editions of Mame but unofficial this time.
« Last Edit: January 10, 2014, 11:18:27 am by Monkee »

Bimmy

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Re: groovymame latest build + cave-sh3
« Reply #48 on: January 10, 2014, 11:14:56 am »
Any chance I can get this in 32-bit?

Monkee

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Re: groovymame latest build + cave-sh3
« Reply #49 on: January 10, 2014, 11:19:15 am »
Any chance I can get this in 32-bit?
+1  ;)

cools

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Re: groovymame latest build + cave-sh3
« Reply #50 on: January 10, 2014, 11:38:12 am »
Not from me I'm afraid, I have no 32bit compiler set up here.

Monkee

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Re: groovymame latest build + cave-sh3
« Reply #51 on: January 10, 2014, 11:41:54 am »
I'm wondering though if it's a good idea to use the "Ex" releases due to the fact that it's not official, it could be a pain to update/find the right roms...

cools

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Re: groovymame latest build + cave-sh3
« Reply #52 on: January 10, 2014, 11:47:06 am »
All of the ones you're interested in are available publicly.

Monkee

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Re: groovymame latest build + cave-sh3
« Reply #53 on: January 10, 2014, 12:22:38 pm »
I'm not sure to understand what you mean cools, what I meant is that the [romsite name redacted] (if you see what I mean ;)) as no rom for the "Ex" releases and due to the fact that it is one of (or the) the best place to get the update of your romset, it's a bit annoying.
« Last Edit: February 04, 2015, 10:52:20 pm by PL1 »

lettuce

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Re: groovymame latest build + cave-sh3
« Reply #54 on: January 10, 2014, 01:23:13 pm »
So what errrr unofficial in these EX complies then?

Monkee

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Re: groovymame latest build + cave-sh3
« Reply #55 on: January 10, 2014, 01:24:57 pm »
It's not supported by the "Mame team".

dgame

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Re: groovymame latest build + cave-sh3
« Reply #56 on: January 10, 2014, 01:47:58 pm »
Well, well, well. With 152ex1 we finally get the new cavesh3 driver "cv1k.c" that should perform better than the old "cavesh3.c" driver. Now you can set the Blitter Delay in the Slider Controls.  Nice.  :applaud:

Source: http://mamedev.emulab.it/haze/2014/01/01/ume0152ex1/
« Last Edit: January 10, 2014, 01:49:29 pm by dgame »

cools

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Re: groovymame latest build + cave-sh3
« Reply #57 on: January 10, 2014, 01:52:49 pm »
I'm not sure to understand what you mean cools, what I meant is that [romsite name redacted] (if you see what I mean ;)) as no rom for the "Ex" releases and due to the fact that it is one of (or the) the best place to get the update of your romset, it's a bit annoying.

Learn how to use clrmame to build a set including only the games you want, and keep it separate from your archive folder.

If the games you want aren't in the dome, find them elsewhere and merge them in to this non dome set. Then when that needs update, merge from in use to archive before updating.

In short, learn clrmame.
« Last Edit: February 04, 2015, 10:54:10 pm by PL1 »

Monkee

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Re: groovymame latest build + cave-sh3
« Reply #58 on: January 11, 2014, 01:23:19 pm »
Ok I'll do that then!  :)

Sledge

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Re: groovymame latest build + cave-sh3
« Reply #59 on: January 11, 2014, 04:45:15 pm »
so these Cavesh3 games are part of mame? or what's the story?
If the games are added to the correct folder do they automatically show in hyperspin etc? or is there a fair amount of fiddling needed?

brad808

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Re: groovymame latest build + cave-sh3
« Reply #60 on: January 11, 2014, 05:19:03 pm »
so these Cavesh3 games are part of mame? or what's the story?
If the games are added to the correct folder do they automatically show in hyperspin etc? or is there a fair amount of fiddling needed?

They always showed in hyperspin assuming you had the latest database (after they had been originally added of course).

blontic

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Re: groovymame latest build + cave-sh3
« Reply #61 on: January 12, 2014, 08:53:48 pm »
Newer 0.152 cave diff is available. Builds fine with groovy and hiscore patches http://www.systempixel.fr/extra/

Sledge

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Re: groovymame latest build + cave-sh3
« Reply #62 on: January 13, 2014, 07:00:48 am »
Is Cave-sh3 only 23 or so games? (some of which are just clones as well?)
doesn't seem very worthwhile...

cools

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Re: groovymame latest build + cave-sh3
« Reply #63 on: January 13, 2014, 08:21:44 am »
Depends if you like them or not. If you do it's a huge deal having them emulated, considering the price of the PCBs.

Monkee

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Re: groovymame latest build + cave-sh3
« Reply #64 on: January 13, 2014, 05:41:13 pm »
Of course it's a big deal! :D
It's Cave!  :afro:

MonkeyJug

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Re: groovymame latest build + cave-sh3
« Reply #65 on: January 14, 2014, 05:51:12 am »
i posted in the linux cd thread, but i'll repeat it here as it's probably more appropriate:

any chance somebody (ves?) could knock up a 0.152 64-bit linux compile with the new & improved cave driver?

Sledge

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Re: groovymame latest build + cave-sh3
« Reply #66 on: January 14, 2014, 07:19:14 am »
So, yeah the games seem ok :)
A few good ones in there..

But is there a site that explains how to play them?
It's all in Japanese, so i can't see what buttons do what.. and i don't know how i SHOULD be playing them...

MonkeyJug

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Re: groovymame latest build + cave-sh3
« Reply #67 on: January 14, 2014, 07:40:07 am »
So, yeah the games seem ok :)
A few good ones in there..

But is there a site that explains how to play them?
It's all in Japanese, so i can't see what buttons do what.. and i don't know how i SHOULD be playing them...

have a read around on this:

http://shmups.system11.org/

ask for some help there and i'm sure you'll get it...

caution though, some of those guys are anti-mame! :p

blontic

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Re: groovymame latest build + cave-sh3
« Reply #68 on: January 15, 2014, 07:10:55 pm »
i posted in the linux cd thread, but i'll repeat it here as it's probably more appropriate:

any chance somebody (ves?) could knock up a 0.152 64-bit linux compile with the new & improved cave driver?

Just run the groovyarcade updater and get the latest groovy ex1 version. It contains the cave drivers.

Tzakiel

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Re: groovymame latest build + cave-sh3
« Reply #69 on: January 16, 2014, 03:01:33 pm »
Im looking for a 32 bit version of groovymame that can run Dai-fukkatsu.  Anyone able to help me out? 

EDIT: nevermind I got compiling to work for once. :)  Let me know if anyone needs a 32 bit 152 groovymame with SH3
« Last Edit: January 16, 2014, 03:34:00 pm by Tzakiel »
My Fighter CRT Cabinet Thread: Tzakiel's 2P Cabinet

Monkee

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Re: groovymame latest build + cave-sh3
« Reply #70 on: January 17, 2014, 07:46:08 pm »
Me!  ;D I'm looking for a 32bit version since quite a while. That would be great if you can share it.

Just two question (but no matter the answer, I'm taking it ;)):
Did you compiled it with the new cavesh3 driver "cv1k.c" that seems to perform better than the old "cavesh3.c" driver?
Did you compiled it with the Hiscore?

Thanks a lot mate.

P.S.: If you have the 64bit version of the v152 with cave drivers, I could also be interested for a friend of mine.
« Last Edit: January 17, 2014, 08:14:37 pm by Monkee »

Tzakiel

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Re: groovymame latest build + cave-sh3
« Reply #71 on: January 17, 2014, 08:19:04 pm »
I used the 152 diff from the French site. I don't think that is the one you are talking about. Does it really run better? I have been getting 100% no problem and everything seems good.

It has hiscore, cave 152 and groovymame compiled. Let me know if you still want a link.
My Fighter CRT Cabinet Thread: Tzakiel's 2P Cabinet

Monkee

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Re: groovymame latest build + cave-sh3
« Reply #72 on: January 17, 2014, 08:20:58 pm »
Yes for sure i'd love a link.  :)

I don't know if the other driver works better, I just know that you can set the blitter delay wich is pretty cool but there's maybe some problem with the sound on the other hand so...  :dunno

P.S.: Really cool Cabinet man. You have a PM :)
« Last Edit: January 17, 2014, 08:30:14 pm by Monkee »

Tzakiel

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Re: groovymame latest build + cave-sh3
« Reply #73 on: January 17, 2014, 11:19:59 pm »
My Fighter CRT Cabinet Thread: Tzakiel's 2P Cabinet

Monkee

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Re: groovymame latest build + cave-sh3
« Reply #74 on: January 18, 2014, 12:13:36 pm »
Thanks man.
If someone has the 64bit version of the v152 with cave drivers, I could also be interested for a friend of mine. ;)

Sledge

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Re: groovymame latest build + cave-sh3
« Reply #75 on: January 18, 2014, 04:28:27 pm »
Thanks man.
If someone has the 64bit version of the v152 with cave drivers, I could also be interested for a friend of mine. ;)
for windows? scroll up :)

Monkee

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Re: groovymame latest build + cave-sh3
« Reply #76 on: January 18, 2014, 04:33:47 pm »
Thanks Sledge.
Yes for Windows but I see only the 152ex1 & the 151...

Sledge

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Re: groovymame latest build + cave-sh3
« Reply #77 on: January 18, 2014, 05:44:10 pm »
Thanks Sledge.
Yes for Windows but I see only the 152ex1 & the 151...
yup.. so use the 152ex1 :)
probably exactly the same... no issue here at least..

Paradise

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Re: groovymame latest build + cave-sh3
« Reply #78 on: January 20, 2014, 10:17:24 am »
The 152ex1 does not have the nonag hiscore ???

Tzakiel

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Re: groovymame latest build + cave-sh3
« Reply #79 on: January 20, 2014, 02:52:04 pm »
Hm, so now that I am getting more serious about SHMUPs, I am wondering how much better the new CAVE driver might be. The existing one works well in that it runs games at 100% for me, but I am starting to realize that they run a bit "too" fast - the Arcade originals have slowdown when there is a lot of bullets on screen. So I am wondering if I should compile MAME .152 with the new cv1k.c driver diff or if it's best to just wait for .153 and hope they put it back in the official release (and hopefully address sound, etc)  I saw Haze post somewhere saying that basically the new cv1k.c driver is has some speed issues because it's back on the path of accuracy rather than hacks. Hopefully it will now get refined into a good, accurate driver.
« Last Edit: January 20, 2014, 02:55:40 pm by Tzakiel »
My Fighter CRT Cabinet Thread: Tzakiel's 2P Cabinet