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MameHooker wip (2013)
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Xiaou2:
Actually, I do not believe its just on and off... as Ive said.. the wheel operates at different speeds.  If that were done via pulses of on and off, I believe it may be a little too jerky and cause motor wear and overheating.  I believe, theres actually a speed setting, so that the motor board actually sends different amounts of current to the motor.   The more current, the more power and speed.

But I dont have the capacity or knowledge to test it.  Not sure if the collector I know still has it either.
griffindodd:
Reposting this question in the correct thread  :)

Hi Howard.

Mamehooker is great, I use it on my Revolution cab to display Marquees and control panels on a backglass monitor when playing games in Mame and it looks and works really slick.

On my next build, a VPin, I'm going to be using screens on the sides of the pinball cabinet with the intention of showing side art/marquee art on the screens. The plan is to use HyperPin as the FE and Visual/Future Pinball as the Emulators. Is there currently a way to use MameHooker to display an art file/display file that will change when viewing tables in the HyperPin FE and Playing them in the different Emulators? If I could do this then basically the entire pinball machine's skin would change depending what you were looking at or playing.

Great work!!

Joel
JRoz:
Hey, i'm using mamehooker mostly for the marquee in a secondary monitor function..which by the way, for Mame works great!..I noticed that supermodel is now available for it and wanted to see how I can add the emulator to it?  Not sure exactly where I can add this though...I see set MAME path for Driver/Parent detection, but I can only really use one path?
Howard_Casto:
For now yes... remember although not working, the supermodel games are also in mame. 

In the upcoming release, supermodel gets it's own folder and ect....
charlieram:
Hey Howard, I know its been a while since you posted in this thread but I have created a serial port interface for recoils to be used with mamehooker, some of the games (such as Terminator 2) have a recoil output which is too fast for my solenoids, now I was able to overcome this by putting a something like the following Recoil1= lpe 1 5 1, wat20, lpe 1 5 0, wat10  This did work to give an automatic recoil but it buffers the shots so that when the trigger is released the recoil keeps firing.
Is there anyway to use the key detection in mamehooker to stop the buffered commands when the trigger is depressed and if so how would I go about it? Also I know your always busy on your new projects but what happened to mamehooker with model2 support? is it still on the cards for release?
Thanks.

Edit.
One other thing I just noticed, to enable recoil in model 2 for now I am using the keystates to activate the recoil but it seems to activate on Key_down and  also Key_up so that every time the trigger is pulled and released the recoil fires twice. Is this the expected behavior?
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