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| MameHooker wip (2013) | 
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| Howard_Casto: Holy crap I'm finally well enough and have enough spare time to work on mame hooker! Finished up the new multi emulator support. Due to new communication methods, mh needs a bit of organization. In the ini folder you'll find "MAME" and "SUPERMODEL" folders and the ini files for each game are stored in these folders automatically. Likewise, the new title bar detection method will make use of individual folders for various other emulators as well. It's honestly been a few months since I've messed with mame hooker, so I need to give everything a once-over but I think it is about done. I could delay the release a bit further, as I wanted to add ppjoy or vjoy support, but I think it's way past due, so it's time to release. Again, don't hold your breath though as I have to make time to do it. | 
| retrorepair: --- Quote ---I think it is about done. --- End quote --- :notworthy: Been checking the forum regularly for a few years waiting for you to say that ;D My memory is a bit fuzzy, doesn't this version add proper FFB support? That'd be pretty rad :) | 
| Howard_Casto: Yeah you can run custom effects and 1-axis ff devices (aka steering wheels) should respond now. | 
| bdam: --- Quote from: retrorepair on January 20, 2013, 09:44:11 am ---Been checking the forum regularly for a few years waiting for you to say that ;D --- End quote --- Me as well; looking forward to a new release. | 
| Howard_Casto: If you follow the modle 2 thread you'll know that I'm going to use the DDE method to have my troubleshooter app send outputs to mamehooker. Well it's a good thing that nobody uses dde except me because half of the functions were broken and I don't know how long they've been that way (they could have ALWAYS been broken). Anyway, I just spent the better part of an hour fixing them. :banghead: You can now send any of the messages mame would normally send to mamehooker via dde and mh will respond properly. I needed to do this anyway as mamehooker will be getting multi-emu support and I needed to modify the "mamestart" dde command to accept a emulator name. I think I'll hard code some output testing into the troubleshooter tonight to see how quickly mh can parse dde messages. We are getting there guys, it's just minor annoyances like this that need to be wrapped up. | 
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